Originally Posted by
bbqzor
Comments above. Youd be wise to spend those 3 new AP on the Assassin's Mark line, or find room for them otherwise. What amounts to basically -10% to mob damage is pretty good.
Honestly I expect itll play out as the base dps to come up a bit, the burst dps to stay about the same, a more consistent access to dodge for hitting dodge cap by level cap, and some slight mitigation gains in effective prr. Assuming you have points for cross tree use, move speed will help sneaking be less of a drawback, which is good. Itll make rogues a little more dps when theyre not running boosts which helps with consistency and help make spike-outs less common as long as the rogue strikes first, so those are both good things.
Dumping the assassinate DC problem off on items is likely a mistake, but will see how it plays out. Bucklers and Light Shields got dumped the same way and theyre left crippled itemization wise. And without retroactive changes to scale existing items, it will be very difficult for the DC to really change much... they could add a +1 item from 1-15, or a +5-6 item from 29-30, but thats not going to really do much. Adding a +6 item or something in the 20-28 range without changing the time consuming to get DW Neck, or the practically impossible (as in, theres no practical way to approach it) to obtain Mythic Veneer would essentially be punitive by proxy to existing player efforts, and actual item revamps have been extremely rare, but what else can you do. Itll probably just remain the same status quo as it is now, with it being "difficult" to use in EE lets say.
I hope they examine the agro/functionality of assassinate. Wont be able to see until Lama. Right now it is *extremely* fickle on hitting more than one target, though the agro issues seem a bit reduced than they were previously. Somewhere recently some changes happened, but its still not "working right" like it did before the big stealth overhaul. I dunno what of that was intentional and not in patch notes, or just side effects of other changes (see str based fireball). But anything less than remaining stealthed, while hitting 2-3 mobs with assassinate, is a loss compared to the functionality it had previously. So hopefully that can get checked out. Im going to just keep assuming it wasnt an intentional change until I see in patch notes "yes, we made assassinate worse on purpose" so thats where Im coming from.
If they get assassinate working right again, and the items actually get revamped or something to address the DC practicality, things will be pretty good. But without that ability kind of firing on all cylinders, itll be tough for this tree to compete with other T5 choices. Just some thoughts, cheers.