The buff to measure the foe is indeed too short to care about, 10 seconds? who cares, however 40% dodge on a toon that also gets 25% incorporeal from best ED, and within about 15% of the mitigation from PRR, while also having Evasion, would be straight out OP. I could see making it a little easier to get low 30's.
Name me some deadly spell that can be evaded that is actually a thread when we have 50+ Resist and tons of Elemental absorption items. There are many ways to deal with them, they are not a threat.
In a game where most of the threats come from Melee damage, yes. He should. PRR is king in DDO, noone cares about Evasion.
(in regards to stacks of Killer fading)
I want to, again, point out that this is the wrong intention. Old blitz was a less restrictive mechanic (you had to get kills, but missing a window didnt lose everything), and that was still difficult for many people to use. This is like a punitive version of that, and that was corrected to be less punitive itself. Why cant this be corrected? Maybe lower the DS to 3% per stack (stacks parallel martial past lives, and so it caps at 12% not 20%) but allow it to fade one stack at a time so it can actually be kept up well. As it stands, its hardly worth buying up unless you extensively solo or are lower level. In the upper levels its extremely difficult to maintain given that all players generally have a good supply of "finisher" type damage sources, and the rogue tends to move slower (if/when sneaking) or have to engage smarter (has to attack flanks instead of wading in) limiting access to kill shots. Its just not very playable as you level up to 20 and beyond. Any comments on how this is a good thing, or if you can please reconsider it in light of these concerns? It looks good on paper now, but its pretty rough in practice when measured alongside equally built and capable characters of other classes... its just not a "team friendly" ability. I wish it was, because its great flavor and a good effect. But losing everything at once just isnt practical or fun, and a smaller bonus that was maintainable would be better.
AC increase probably negates the dodge change. The prr if they add a shield negates the evasion. I take maybe 50s from spell damage and have close to 200 prr on pally/monk vs using light armor evasion and taking 2x the damage in melee and 90% missing spell damage with evasion.
heavy armor is a win vs light armor and evasion. it's make evasion useless if you can slap on other armor as those amounts are easily healable.
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It's hilarious the amount of Forum DDO going on in this thread. A rogue can get to within 15%-20% of the PRR mitigation of a DPS oriented heavy armored non-S&B toon... while being missed a hell of a lot more often, and having Evasion.
Have you really not been breathed on by Lady Vol or Elemental bursted by the Abbot, breathed on by disciples or T1, given the boom, fought Miior? I've seen plenty of people die to Deathlords in EE Deathwyrms, and Dragon breath in Fire peaks. The Lich Lords in EE GOP didn't get your attention? Hell doesn't even have to be EE GOP lol. No idea what content you play or what difficulty but for 8 or 9 years up to a few months ago Evasion was the single most powerful splash in the game if you weren't a CHA build... Now of course it's useless because we're in Forum DDO land, where anything that isn't the shiniest and newest is rubbish LOL.
The truth is Assassin by virtue of almost being forced to use SD (and thus getting 25% incorp) probably should have less dodge by a considerable amount than T/A and Mechanic. If you want to make a argument that a 16+ level Rogue T/A should be able to get 40% dodge because the only way they can get 25% incorporeal is to be in lousy SD or drop 2 rogue levels and take 6 monk levels for shadow veil; then I will whole heartedly agree with you on that. But that belongs in the T/A thread and not this one. Assassins and 14 or lower Rogue Staff builds are almost guaranteed to have 25% incorp.
Last edited by IronClan; 03-03-2015 at 05:25 PM.
Sev i have a question, can you try to tell me why are you kinda.. Not being genereous to lv 20 capstone for rogue?
Let us compare
This one is from paladin kotc
Champion of Good: You gain +4 Charisma and 10 Melee Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction.
This one is from barbarian frenz berserker
Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 3 minutes.Activate: You gain +1 melee damage. This damage bonus gains one stack every six seconds, up to 25 stacks. This ends when you are below 50% health.
Passive:
- +4 Constitution
- +10 Melee Power
- When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
Moving on to bard:
Evasive Maneuvers: Evasive Maneuvers: +2 CHA, +2 DEX. While Swashbuckling, you gain the Evasion feat, +1% Doublestrike, 1% Doubleshot, +1 Attack Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
And this is what you proposed
Deadly Shadow: You gain +2 Dexterity and +2 Intelligence. You gain +4 Sneak Attack dice. You gain +4 to Reflex saving throws.
I kinda dont see a reason to do a pure rogue that is focused on dps and will prolly just do a ranger rogue fighter to maximize my sneak and actually get some survival.
I dont know, just trying to understand why you arent making pure rogues interesting.
Assasinate is not as effective as brute dps is nowadays so going pure is not as effective as a lets say 13 rogue 6 ranger 1 fighter or similiar
Also reflex?
A pure 20 rogue rly needs 4 reflex? What for?
At least either give some on vorpal thing, or some kind speial poison dot or poison burst that is untyped or no fail on reflex 1s.
Whatever, since picking 20 levels of rogue is alrdy a huge hit to selfsufficiency
Last edited by Blackheartox; 03-03-2015 at 05:57 PM.