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Originally Posted by
TeacherSyn
I disagree; stealth is working as designed. Since the recent updates that modified matters, it's working much better, in fact. It used to be that monsters moved stupidly if you were detected, you couldn't jump at all, and escape by stealth was impossible.
But even a high Hide/Move Silently does not guarantee complete non-detection. It never, ever did. What Hide does do is effectively increase the time it takes for an enemy's Spot bonus to lock on to you. Move Silently does the same but for the enemy's Listen check.
So, as long as you aren't within a body's length for longer than their Spot check can lock on, you're fine. But eventually, the enemy will spot you if you loiter in their line-of-sight for too long.
Of the stealth-enabled classes, the Ranger has the best avoidance with Hide in Plain Sight, which reduces the Spot check bonus more than any other. But they aren't the fastest sneaking class (that goes to the Ninja Spy) so they still have to do what all other classes have to do: time your movements, avoid l-o-s for too long.
Invisibility gives Spot immunity--but only if you stay outside of a body's length from the enemy (and doesn't have See Invisibility/True Seeing). It becomes worthless if closer. And "body length" means the enemy's body. Epic Gianthold giants have incredible Spot and See Invisibility, so strong Hide/Move Silently does quite a lot out there as long as you aren't too close.
Some changes to enemy behavior have changed recently that annoy me: I can't use breakables to lure enemies since around Update 22. In fact, it's almost as if enemies have gone deaf to anything you do except walking.
DDO isn't "Splinter Cell" or "Thief." You have to keep your distance, keep moving, stay out of the line-of-sight, and move faster for best stealth work. As I said, the Ninja Spy, having Monk speed, invisibility at will, several stealth escape options, and Faster Sneaking, is the best overall stealth master, while Rangers can get stupidly high H/MS (I can reach 110 in some instances) and be a great scout. Bards do OK, and Rogues can really do well with their usual tinkering of skills and UMD tricks with gear. Movement speed is probably the one thing I would improve for some classes who sneak. I would add 5% faster movement speed while in stealth for every 10 points of Move Silently.
If stealth were really as borked as proposed, the stealth guide below would be a bunch of hooey. And I've made many videos that show that technique is most important. Stealth is not a "Points-to-Win" thing and never has been.