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  1. #1
    Community Member
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    Mar 2006
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    Default Stealth needs to be fixed

    I've played a lot of games, I always play rogues, in this game, stealth does not work. I'm not asking for the standard easy Mode on stealth. The standard is you dump a few points there, and you can stealth past anything. This system is broken. I'm at 28th level, I put on my ring of shadow I have over 80 hide in shadows and move silent, and an invis on top of that. That will get me thru an open zone, if I walk to close to something, I still get detected, and in a dungeon, even if I do make it past all the mobs, I have to kill them anyways to open some random gate. That makes stealth functionally useless. The whole point of stealth is to sneak your way thru the dungeon and kill the boss. Its not like I can't mow everything down, I don't want to. That's messy, I'm a rogue, I don't want to leave evidence behind, you know, like a hundred dead bodies. I guess the easiest solution would be a smoke bomb, a trap we can make to drop aggro, and move into stealth, and on a fast timer. That way we can open said gate, and then drop back into stealth without having to kill everything, shadowdancer has something like that on a 1 minute timer, that's not fast enough, and it takes a twist or a weak epic class. I have way better things to spend my fate points on. Lets be real, I have to kill everything cause stealth doesn't work, no way I'm giving up my cocoon for a t-2 twist on a one minute timer to drop into stealth and shed agro, only to be discovered seconds later. That would be suicide.
    Last edited by Dazednconfused; 02-24-2015 at 09:13 PM. Reason: stat verification on shadowdancer

  2. #2
    Community Member Qhualor's Avatar
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    Default

    I actually agree. stealth just doesn't work properly. I see no reason why a rogue cant still be stealthy and quiet opening doors while still trying to be careful not to be detected. I remember on my ranger when I could go into sneak mode and stand behind mobs without being detected. now, with so many barriers required to progress, mobs strategically placed in front of doors and changes to mobs listen skill to slow zergers and invis zergers down it has created a negative impact on players trying to play sneaky characters.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  3. #3
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    Oct 2010
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    Default

    Yes Yes Yes. Stealth is borked so bad it's un-usable. Sneak detection is borked. Door/lever pulling is borked. Deception is Borked. Assassinate is borked. Improved Feint is Borked. There is so much broken/poor game mechanics that I will not even play a rouge until its fixed.

  4. #4

    Default

    Not sure I agree. See guide in my sig.

    Yes some things should be possible like opening levers etc but there are sometimes ways around it
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
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    Default

    Quote Originally Posted by Saekee View Post
    Not sure I agree. See guide in my sig.

    Yes some things should be possible like opening levers etc but there are sometimes ways around it
    Great promo for your website, but why? Its so much less work to kill everything. That's the problem, its just not worth the effort to stealth everything, and its a lot more risky.

  6. #6
    Community Member HastyPudding's Avatar
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    Default

    I think a 'move silently' check would be nice when opening chests, pulling levers, and opening doors while in sneak mode. That way, you can still do such things and remain in hiding, but only if you pass the check.

    My main problem with stealth is with assassinating. I understand that killing something will most likely alert everything around them, but it shouldn't automatically aggro everything in sight, which it seems to do. You assassinate one or two mobs and then your sneak attack bonuses go out the window unless you're in a party. Even while in a party, assassins can't scout ahead anymore, either, because they'll just aggro everything when they attempt to assassinate.
    Last edited by HastyPudding; 02-24-2015 at 10:43 PM.

  7. #7
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    Mar 2006
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    Default

    Glad to see some consensus. I was afraid I would get the feedback of how great the shadowdancer class was, I don't know cause that hasn't been a goal of mine yet. The class epic gives no hp or mana or ac, does anything else matter? When it comes to my epic class, that is the primary concern, survivability. As far as I can tell, divine crusader and unyielding sentinel blow every epic away. I don't want them gimped, I want other epics to compete. I don't like that whole shroud attack thing on shadowdancer, I don't like those special attack counters, cause they are clumsy, I have to hit something for them to work, and mobs are always running around, and if its a boss, its gonna take a bit of time to kill. Add in those long timers, its not that great a class. Give me some hp, and some mana, run the specials on mana, make the lvl ability stances, instead of 3 minute timers. I should have full movement on stealth all the time. Give me the smoke bomb I asked for at lvl 6 with my trap skill, the rogue becomes much more viable. (should also put spot on int/wis, the better of the two skill category, same with listen.) Could also consider opening doors not breaking stealth/invis. Also get rid of those doors that require killing all the mobs to open.

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