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  1. #1
    Community Member Robai's Avatar
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    Default Disable EDs in challenges

    Disable EDs in challenges.

    Playing without EDs would be fun too and actually some challenge.
    Unlocking artificer when lvl cap was 20 and we had no EDs was fun (soloing was not an option to me).

    Past lives should be disabled too (or at least Epic/Iconic past lives).
    All bonuses from epic lvls probably should be disabled too (including skill points/epic power/epic feats/hp/etc).
    But no limit on your gear (eg. can wear ML28 stuff if you are lvl 28).

    You get XP though, that includes ED xp and karma points.
    Moreover, XP rewards should be probably increased or challenges drop some new matts with disabled Epic stuff.

    This would make new players (or new toons) less gimpy compared to vets.

    EDIT.
    The word challenges should actually mean something.
    Or it could be optional (like more XP for greater challenge).
    The idea of disabling your powers for doing some specific quests came from other game I'm playing (there are events in which your lvls in all classes are ignored and thus you are as strong as others in your non-main classes, which is a very good opportunity to get XP in other classes).
    Last edited by Robai; 02-20-2015 at 11:05 AM.
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    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  2. #2
    Community Member Monkey-Boy's Avatar
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    Default

    People still run challenges?

  3. #3
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    Quote Originally Posted by Monkey-Boy View Post
    People still run challenges?
    People still run quests?

    Anyway, /not signed.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  4. #4
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Faltout View Post
    People still run quests?

    Anyway, /not signed.
    Yes, they do all the time. I don't even know anybody who's run a challenge in over a year.

    Regarding the OP's idea, which is an insanely stupid idea, my point is it wouldn't matter in content that everyone has abandoned anyway.

  5. #5
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    Quote Originally Posted by Monkey-Boy View Post
    Yes, they do all the time. I don't even know anybody who's run a challenge in over a year.

    Regarding the OP's idea, which is an insanely stupid idea, my point is it wouldn't matter in content that everyone has abandoned anyway.
    I made a sarcastic comment and you're continuing? Fine.

    Sure, I was just on Sarlona. Ascension Chamber elite raid LFM was up, 4 guildies inside lava caves. Joined with my lvl 17 rogue and they still did another 2 runs of the challenge before hopping to the raid.
    When we finished the run, saw another LFM doing Lava Caves.
    When I went to the Who tab to populate my LFM panel (after login), first hits were inside Rushmoore's Mansion and Extraplanar Palace.

    Yesterday on Khyber me and my guildies ran a lot of Eveningstar challenges even without the first time xp bonus. Just for fun.
    Last week on Khyber I had an LFM up for eveningstar challenges for first time bonuses which got hits.
    Last month on Khyber, I joined an LFM and we went on a spree 6-starring epic Cannith challenges. Extraplanar Palace, Lava Caves, Rushmoore's Mansion.

    Maybe you're forgetting that there's a bonus 30% challenge rewards going on for the weekend and people have always run challenges. Cannith Challenges have superior xp to quests, no replay penalty, are easier to complete and have awesome loot. I don't know why would anyone run quests. (sarcastic comment again)
    Oh, and forgot to mention that running challenges is the fastest way to earn Tokens of the Twelve.

    Please stop assuming stuff.
    Last edited by Faltout; 02-20-2015 at 08:59 AM.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  6. #6
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Faltout View Post
    I made a sarcastic comment and you're continuing? Fine.
    But we can agree that OP's idea is terrible, and that's what really matters.

  7. #7
    The Hatchery Enoach's Avatar
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    I disagree with turning off abilities like past lives and epic destinies. The player earned these they should be able to use them or not use them as their choice. Basically this gap will exist as long as Turbine has long time players and new players. The good news is newer players can get to the same level of PL and EDs as other people so the gap will not always be their for them.

    As for the question of do people still run challenges...

    Yes, challenges are still needed for people working on 5K favor or Cannieth Favor, gather ingredients for gearing (Heroic or Epic Levels) or for a way to earn Tokens of the Twelve. Additionally, the first good run of a challenge can be a good source of XP.

    Many challenges can be run in a finite manner so a person can know exactly how much time it is going to take from start to finish.

  8. #8
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    Default disableing ED for challenges ....... LOL!

    Quote Originally Posted by Monkey-Boy View Post
    Yes, they do all the time. I don't even know anybody who's run a challenge in over a year.

    Regarding the OP's idea, which is an insanely stupid idea, my point is it wouldn't matter in content that everyone has abandoned anyway.
    i never run challenges anymore eather. its ben like a year since even one of my guildies wanted to do challenges. and disableing ED.... just made it a goast town.

  9. #9
    Community Member Robai's Avatar
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    The word challenges should actually mean something.
    Or it could be optional (like more XP for greater challenge).
    The idea of disabling your powers for doing some specific quests came from other game I'm playing (there are events in which your lvls in all classes are ignored and thus you are as strong as others in your non-main classes, which is a very good opportunity to get XP in other classes).

    Updated the OP.
    Last edited by Robai; 02-20-2015 at 11:05 AM.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  10. 02-20-2015, 11:44 AM


  11. #11
    Community Member zeonardo's Avatar
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    Quote Originally Posted by Robai View Post
    Disable EDs in challenges.

    Playing without EDs would be fun too and actually some challenge.
    Unlocking artificer when lvl cap was 20 and we had no EDs was fun (soloing was not an option to me).

    Past lives should be disabled too (or at least Epic/Iconic past lives).
    All bonuses from epic lvls probably should be disabled too (including skill points/epic power/epic feats/hp/etc).
    But no limit on your gear (eg. can wear ML28 stuff if you are lvl 28).

    You get XP though, that includes ED xp and karma points.
    Moreover, XP rewards should be probably increased or challenges drop some new matts with disabled Epic stuff.

    This would make new players (or new toons) less gimpy compared to vets.

    EDIT.
    The word challenges should actually mean something.
    Or it could be optional (like more XP for greater challenge).
    The idea of disabling your powers for doing some specific quests came from other game I'm playing (there are events in which your lvls in all classes are ignored and thus you are as strong as others in your non-main classes, which is a very good opportunity to get XP in other classes).

    /not-signed
    People can just handicap themselves if they think it would add for the fun (Naked Shroud times come to mind)

    Now my idea:
    Disable Challenges and add all its loot to daily dice or in forgotten raids (Titan, ToD, Wabbot, TS, etc).
    /signed
    I don't care...

    Quote Originally Posted by Feather_of_Sun View Post
    It can certainly hurt to be on the receiving end of a nerf

  12. #12
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by zeonardo View Post

    Now my idea:
    Disable Challenges and add all its loot to daily dice or in forgotten raids (Titan, ToD, Wabbot, TS, etc).
    /signed
    That's a better idea.

  13. #13
    Hero JOTMON's Avatar
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    Quote Originally Posted by Robai View Post
    Disable EDs in challenges.

    Playing without EDs would be fun too and actually some challenge.
    Unlocking artificer when lvl cap was 20 and we had no EDs was fun (soloing was not an option to me).

    Past lives should be disabled too (or at least Epic/Iconic past lives).
    All bonuses from epic lvls probably should be disabled too (including skill points/epic power/epic feats/hp/etc).
    But no limit on your gear (eg. can wear ML28 stuff if you are lvl 28).

    You get XP though, that includes ED xp and karma points.
    Moreover, XP rewards should be probably increased or challenges drop some new matts with disabled Epic stuff.

    This would make new players (or new toons) less gimpy compared to vets.

    EDIT.
    The word challenges should actually mean something.
    Or it could be optional (like more XP for greater challenge).
    The idea of disabling your powers for doing some specific quests came from other game I'm playing (there are events in which your lvls in all classes are ignored and thus you are as strong as others in your non-main classes, which is a very good opportunity to get XP in other classes).
    I don't believe this would be a good implementation to the game..
    This could have worked if all level 21+ content was in FR.. could have had Epic Destinies not work in Eberron.. something with Eberron not being coterminous with FR Destiny power...
    but with Eberrn content advancing, this would no longer work..


    Instead I would scale players to quest..
    Level 28 player goes into level 16 quest gets a over level modifier that nerfs all his power by 50% if any at level or lower players are in the group.
    IF he is solo'ing or running with an over level group .. then all the power to him...

    Reduce or eliminate these silly level 14-28 elite shroud runs where level 14's are getting carried through shroud for all the benefits and no meaningful penalties..
    It is not doing that level 14 player any favors by letting them get shroud geared without earning it by running with at level groups...just cheezy power gearing...
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  14. #14
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by Robai View Post
    Disable EDs in challenges.
    No.

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