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  1. #1
    Community Member
    Join Date
    Aug 2013
    Posts
    187

    Default Eldritch Vanguard 18/2 sorc fighter

    Went ahead and put this together after taking a long break. Have a human TWF pure sorc that I'm leaving for now until EK gets a capstone that matchs the times and some of the enhancements get looked at. Should go 2 fighter and then 18 sorc picking up all the non dc spells along the way.

    This build lets me focus solely on CON and CHA while having high prr, MR, 50% absorbs for 3 of the 4 main damage types and it embraces the sword and shield focus the EK has. My main gripe is that the early levels are going to be boring as I don't find sorc fun until around level 8 and this build has me waiting till 10.I don't start to feel powerful til about 12 but I won' get that feeling till around 14.

    I want this to viable up until EH difficulty. I don't feel like grinding for EE but want something to log onto and play around with till warlock comes out. Critiques and discussion appreciated.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Chaotic Neutral Dwarf Male
    (2 Fighter \ 18 Sorcerer \ 8 Epic) 
    Hit Points: 466
    Spell Points: 2090 
    BAB: 11\11\16\21
    Fortitude: 21
    Reflex: 5
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             10                 10                   10
    Dexterity             8                  8                    8
    Constitution         20                 26                   28
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             13                 14                   14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  6                   18
    Bluff                 1                  2                   10
    Concentration         5                  9                   17
    Diplomacy             1                  2                   10
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                   10
    Heal                 -1                 -1                    7
    Hide                 -1                 -1                    7
    Intimidate            1                  2                   10
    Jump                  0                  0                    8
    Listen               -1                 -1                    7
    Move Silently        -1                 -1                    7
    Open Lock            n/a               n/a                    n/a
    Perform               n/a               n/a                  n/a
    Repair                0                  0                    8
    Search                0                  0                   10
    Spellcraft            2                 22.5                 30.5
    Spot                 -1                 -1                    7
    Swim                  2                  5                   13
    Tumble               n/a               n/a                    n/a
    Use Magic Device      n/a               n/a                  n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Force of Personality
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (1): Detect Secret Doors
    Spell (1): Jump
    
    
    Level 4 (Sorcerer)
    Spell (1): Expeditious Retreat
    
    
    Level 5 (Sorcerer)
    Spell (1): Protection from Evil
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (2): Blur
    
    
    Level 7 (Sorcerer)
    Spell (2): Melf's Acid Arrow
    
    
    Level 8 (Sorcerer)
    Spell (3): Displacement
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (2): Resist Energy
    Spell (3): Rage
    
    
    Level 10 (Sorcerer)
    Spell (4): Acid Rain
    
    
    Level 11 (Sorcerer)
    Spell (2): Scorching Ray
    Spell (3): Haste
    Spell (4): Ice Storm
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Mental Toughness
    Spell (5): Protection from Elements
    
    
    Level 13 (Sorcerer)
    Spell (3): Heroism
    Spell (4): Wall of Fire
    Spell (5): Teleport
    
    
    Level 14 (Sorcerer)
    Spell (6): Greater Heroism
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Improved Shield Mastery
    Spell (4): Fire Shield
    Spell (5): Niac's Biting Cold
    Spell (6): True Seeing
    
    
    Level 16 (Sorcerer)
    Spell (7): Power Word: Blind
    
    
    Level 17 (Sorcerer)
    Spell (5): Eladar's Electric Surge
    Spell (6): Acid Fog
    Spell (7): Greater Teleport
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (8): Black Dragon Bolt
    
    
    Level 19 (Sorcerer)
    Spell (7): Protection from Elements, Mass
    Spell (8): Polar Ray
    
    
    Level 20 (Sorcerer)
    Spell (9): Power Word: Kill
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Cold Iron)
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 2)
    Enhancement: Dwarf - Child of the Mountain (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 2)
    Enhancement: Dwarf - Stand Like Stone (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 2)
    Enhancement: Dwarf - Dwarf Fortress (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Throw Your Weight Around (Picks and Hammers) (Rank 1)
    Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Specialization I (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 2)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Shield Training (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Medium Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Tenser's Transformation (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Eldritch Shield (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 3)

  2. #2
    Community Member RD2play's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Exiledtyrant View Post
    Went ahead and put this together after taking a long break. Have a human TWF pure sorc that I'm leaving for now until EK gets a capstone that matchs the times and some of the enhancements get looked at. Should go 2 fighter and then 18 sorc picking up all the non dc spells along the way.

    This build lets me focus solely on CON and CHA while having high prr, MR, 50% absorbs for 3 of the 4 main damage types and it embraces the sword and shield focus the EK has. My main gripe is that the early levels are going to be boring as I don't find sorc fun until around level 8 and this build has me waiting till 10.I don't start to feel powerful til about 12 but I won' get that feeling till around 14.

    I want this to viable up until EH difficulty. I don't feel like grinding for EE but want something to log onto and play around with till warlock comes out. Critiques and discussion appreciated.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Chaotic Neutral Dwarf Male
    (2 Fighter \ 18 Sorcerer \ 8 Epic) 
    Hit Points: 466
    Spell Points: 2090 
    BAB: 11\11\16\21
    Fortitude: 21
    Reflex: 5
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             10                 10                   10
    Dexterity             8                  8                    8
    Constitution         20                 26                   28
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             13                 14                   14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               0                  6                   18
    Bluff                 1                  2                   10
    Concentration         5                  9                   17
    Diplomacy             1                  2                   10
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                   10
    Heal                 -1                 -1                    7
    Hide                 -1                 -1                    7
    Intimidate            1                  2                   10
    Jump                  0                  0                    8
    Listen               -1                 -1                    7
    Move Silently        -1                 -1                    7
    Open Lock            n/a               n/a                    n/a
    Perform               n/a               n/a                  n/a
    Repair                0                  0                    8
    Search                0                  0                   10
    Spellcraft            2                 22.5                 30.5
    Spot                 -1                 -1                    7
    Swim                  2                  5                   13
    Tumble               n/a               n/a                    n/a
    Use Magic Device      n/a               n/a                  n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Force of Personality
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (1): Detect Secret Doors
    Spell (1): Jump
    
    
    Level 4 (Sorcerer)
    Spell (1): Expeditious Retreat
    
    
    Level 5 (Sorcerer)
    Spell (1): Protection from Evil
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (2): Blur
    
    
    Level 7 (Sorcerer)
    Spell (2): Melf's Acid Arrow
    
    
    Level 8 (Sorcerer)
    Spell (3): Displacement
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (2): Resist Energy
    Spell (3): Rage
    
    
    Level 10 (Sorcerer)
    Spell (4): Acid Rain
    
    
    Level 11 (Sorcerer)
    Spell (2): Scorching Ray
    Spell (3): Haste
    Spell (4): Ice Storm
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Mental Toughness
    Spell (5): Protection from Elements
    
    
    Level 13 (Sorcerer)
    Spell (3): Heroism
    Spell (4): Wall of Fire
    Spell (5): Teleport
    
    
    Level 14 (Sorcerer)
    Spell (6): Greater Heroism
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Improved Shield Mastery
    Spell (4): Fire Shield
    Spell (5): Niac's Biting Cold
    Spell (6): True Seeing
    
    
    Level 16 (Sorcerer)
    Spell (7): Power Word: Blind
    
    
    Level 17 (Sorcerer)
    Spell (5): Eladar's Electric Surge
    Spell (6): Acid Fog
    Spell (7): Greater Teleport
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (8): Black Dragon Bolt
    
    
    Level 19 (Sorcerer)
    Spell (7): Protection from Elements, Mass
    Spell (8): Polar Ray
    
    
    Level 20 (Sorcerer)
    Spell (9): Power Word: Kill
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Cold Iron)
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 1)
    Enhancement: Dwarf - Child of the Mountain (Rank 2)
    Enhancement: Dwarf - Child of the Mountain (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 1)
    Enhancement: Dwarf - Stand Like Stone (Rank 2)
    Enhancement: Dwarf - Stand Like Stone (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 1)
    Enhancement: Dwarf - Dwarf Fortress (Rank 2)
    Enhancement: Dwarf - Dwarf Fortress (Rank 3)
    Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
    Enhancement: Dwarf - Throw Your Weight Around (Picks and Hammers) (Rank 1)
    Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Specialization I (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 2)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Shield Training (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Martial Training (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Elemental Resistance (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Shield Striking (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Medium Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Tenser's Transformation (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Eldritch Shield (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Still Spell (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Doublestrike (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Eldritch Tempest (Rank 3)
    Why not go 3ftr for stance.... or even better paladin ? gives access to vanguard, stance, divine grace (cha -> saves) or even 4 levels, to get the 10% movement bonus while in stance (AP might be tight)

    you wont be a DC caster so going all out on cha might not be the best option, unless you fit in UMD. Con -> dmg sounds cool but how high can you really boost your con? STR might be a better way to go, especially if going Pal instead and pick up Divine Might, this would give you a reason to go STR/CHA build and save AP from the racial.

    The eldritch imbues are a Trap they will drain you sp real fast, also the Eldritch tempest (T5) has a way to high sp cost to be viable.

    I currently run an EK in static group (2rog6ftr12wiz) although I would not build it the same again. now with Harmor being viable I think going 1art/4ftr/15wiz) would be better. for a Sorc EK, I theory-crafted a 2mnk4pal14sorc, but again now with the Harmor update I prolly drop the monk levels. Also I took a look at the spells and there are some real nice spells that don't require DC, like the power words..... might want to take a look at those as well !

    GL and have fun,
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  3. #3
    Community Member
    Join Date
    Aug 2013
    Posts
    187

    Default

    I have given thought to 3 fighter stance I just run into problems with AP and I don't get my 2nd level 8 spell. I like having searing ray, black dragon bolt and polar ray for my single target and ice storm, acid rain, and fire wall for my aoe damage. With the melee sorcs I've made I usually have equal or higher con then my str. Not having to worry about str is nice as I will still have an ok amount for hit but I won't have to itemize it on my gear. If I neglected con for a cha/str build I would have much poorer HP and fortitude for nasty fort spells. It is a great benefit for me when I only have to rely on Con and Cha for all my saves, damage and HP.

    With the Sorcerers high sp imbue and cleaves aren't usually a problem especially later on when spells are more sustained filler between my melee attacks. Not having to spend sp on Tenser's helps with that. Considering how much I spam Haste being Perma hasted may be better than one of my feats. Then again extend makes some fairly long buff times.

    I actually forgot all about paladin. I'll have to check them out again.

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