Multi-boxing for turbine points might be easier? I haven't done the math, but I think farming TP would be more profitable. For that reason, I do not see astral shards being too much of a draw to go through all of the work (though it does give them some AS too).
From Turbines perspective, I wonder what increased grouping by even 20% would mean. If pugs, guild groups and friends group more I do not know what that would mean to their sales (whether the AS investment is even worth it to them).
I see it as a way to retain all players, not specifically new players. I think a full LFM panel with a variety of skill levels and playstyles available will give everyone including newbies a place to group. Newbies might see raids and quests being posted with the "All welcome" message attached more frequently. In short, my hope would be more groups equal more variety and grouping opportunities for everyone.
Thanks for the response, Cardoor, but the "All welcome" message sounds great but should usually lead to a random group which can be bad. Sir Dies-a-lot and Sir Can-ace-it-all really can't adventure together because there is too great a difference in their effective levels. Even if their indicated levels are equal Sir Die's effective level is something like 0.95 times the indicated level and Sir Can's is closer to 1.25. That is a difference of three tiers at level 10. Since power increases exponentially with effective level that means Sir Can is able to deal out and absorb several times the damage of Sir Die. Under those conditions Sir Die is always piking when questing or raiding with Sir Can.
To reduce the disparity between characters the message should read something like "All first-life 28-point build characters welcome" The veterans' characters are probably still going to have greater effective levels than the newbys' but at least the difference should be small enough to allow the newer players to contribute something of value towards the success of the quest without always piking.
Matching levels would help but even with that there are other things like speed and the use of spoilers to coordinate as well.
The existing grouping tool is quite limited and does not match many important things. It is too random to lead to good parties that all participants can enjoy. This needs to be corrected before encouraging more players to join groups. Offering shards for grouping is a good idea but a little premature until matchmaking is improved.
Sorry to give the impresson that I am looking for groups because I'm really not. After they nerfed archers and made us all into pikers I stopped joining parties entirely. The main reason I would like to see better player retention is so that newcomers without much gear will stay and buy the stuff I sell on the ASAH. The shards I earn from that will allow me to buy more of the Gold Seal contracts I need to solo the harder quests. There is no way to pike solo so that is pretty much all I do these days.
What do you guys think of this addition?
Raid Incentive:
-- 15 grouped raid completions is worth 5 astral shards one time per raid
-- Raid Incentive can only be earned by groups of 7 or more
-- 100 AS total (20 raids * 5) but keep in mind, would require grouping up 300 times (20 *15) to earn them all.
The reason for 15 completions (and not 20) is to give a 5 raid cushion for real life events during game play. The idea is that someone wanting the 20 completion end reward could probably still pick up the raid incentive along the way without getting tense about someone needing to leave a raid for whatever reason.