Dear Kaytis,
thank you for keeping this launcher alive. Actually it's the only way to play from mac (without installing windows) and I really like the "bash scripting art".
After 42.4 release the launcher fails, am I the one experiencing this issue (I don't know, due to local problems) or is it common to other users?
Last update had the following changes that does not seem to be a big deal but are launcher-related:
The launcher will now dynamically update your position in line if you are in a login queue.
The launcher will no longer bounce you between multiple login queues at random.
New splash screens are now checked and downloaded, if needed, in parallel instead of one at a time. Hopefully this will reduce the time spent on this stage.
However I get the following output before it fails:
Code:
Initializing display with title 'Dungeons and Dragons Online'...
/build/dnd/dnd_live/src/engine/client/device/osx/Device_OSX.cpp, 284: called.
Initializing the smartbox...
Initializing the user interface...
Client ready
Client::Connect() async logon begun.
Connection failed (0x00000004:0x00CD0B73) to server 0, addr 198.252.160.45:9004
./my_ddo_launch.sh: line 589: 1686 Segmentation fault: 11 ./${gameClient_FILE}/Contents/MacOS/dndclient ${gameClient_ARGS}
Seems to me that " gameClient_ARGS" could have been changed
Kind regards,
Stefano