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  1. #1
    Community Member archerforever's Avatar
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    Aug 2011
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    Default Add another difficulty higher than elite

    The fact is that Elite difficulty is really too much easy when you are a legend with nice stuff... Even in elite ( heroic or epic) I can carry full party, they just following me and I m soloing quests without any help or mostly... Why ? cause I can do it, I don t wanna waste time to wait other party members and so let s go rush to the end for XP... And I really dislike this way to play, it s really boring. It could be better to have REAL CHALLENGES that make us playing as real team, wait each others, getting real strategy and having fun with this. I prefer to do 1 quest in 1 hour and get 3x more xp than doing 3x more quests in rush without any challenge.

    1- I find that the champion system is fun and really nice ! It increases ( not so much ) the difficulty and can bring sometimes interresting challenges. This was true for the first version of champions ( maybe too strong in some ways ) but actually champions are really bad trash...

    2- Please we really need you to add another difficulty, higher than elite !!! Let's call this the "Legendary" difficulty where all monsters are champions and you can find some Super Champions ( with skull and crossbones over their head ). Each time you kill a super champion, you earn 10% of the quest base xp ( yes, big bonus for BIG CHALLENGE!!!). In this difficulty you get more xp than in elite of course on quest completion and/or maybe higher streaks bonus availble (75% / 100% ).

    3- Legendary difficulty only avaible for legend characters, maybe champions

    Thanks everyone, say what you think about it.

  2. #2
    Community Member Sehenry03's Avatar
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    Default

    I understand the reasoning for this but I am still against it.

    Elite is suppose to mean just that...Elite. Best of the best. Hardest of the hard. Making a higher difficulty takes away from that.

    All they need to do is up Hard difficulty to what current Elite is and then make Elite even tougher.

    They could even bring Normal to what hard is now and casual to what Normal is.

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  3. #3

    Default

    I'll dissent. Congratulations on being able to smash through Epic Elite with a well-built and well-geared character, but not all of us can. It takes talent plus gear plus build to make that happen.

    Rather than diverting the devs from creating new content and keeping all of it stabilized, just to get a quest level turned up to eleven, why not "nerf" yourself?

    Get your build up and going, but limit your gear to ML 20? Or, limit your character ML and try those quests again? Or even use a bad off-destiny while you fight.

    It's a heck of a lot easier for the players to change the game rules than for the devs to do so.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  4. #4
    Community Member Monkey-Boy's Avatar
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    Default

    Quote Originally Posted by Spencerian View Post
    I'll dissent. Congratulations on being able to smash through Epic Elite with a well-built and well-geared character, but not all of us can. It takes talent plus gear plus build to make that happen.

    Rather than diverting the devs from creating new content and keeping all of it stabilized, just to get a quest level turned up to eleven, why not "nerf" yourself?

    Get your build up and going, but limit your gear to ML 20? Or, limit your character ML and try those quests again? Or even use a bad off-destiny while you fight.

    It's a heck of a lot easier for the players to change the game rules than for the devs to do so.
    All very dumb ideas.

    The character progression is about acquisition of power. There needs to be a point in doing so or there's no reason to stay on the treadmill.

    With that said, level 30 is coming up. Turbine can simply make that stuff really tough on elite and leave the "leveling" content as is.

  5. #5
    Community Member Qhualor's Avatar
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    Default

    Quote Originally Posted by Spencerian View Post
    I'll dissent. Congratulations on being able to smash through Epic Elite with a well-built and well-geared character, but not all of us can. It takes talent plus gear plus build to make that happen.

    Rather than diverting the devs from creating new content and keeping all of it stabilized, just to get a quest level turned up to eleven, why not "nerf" yourself?

    Get your build up and going, but limit your gear to ML 20? Or, limit your character ML and try those quests again? Or even use a bad off-destiny while you fight.

    It's a heck of a lot easier for the players to change the game rules than for the devs to do so.
    Or stop supporting DDO with buying TP for xp pots, hearts and anything else that helps your leveling progression and just dominate the game with a first life character. Its not like past lives or real tactics are required to beat the game anymore.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  6. #6
    Community Member
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    Default I tend to disagree

    yes if you have certain builds you can easily solo most epic elite, last life I was a swashbuckling bard and by lvl 26 I could solo most quests on EE, but I'm have lots of past lives and terrific gear. What I hope is the devs come up with some quests in future releases that are meant only to be run by full groups with top gear and multiple lives to provide a challenge to veteran players, something like level 33 quests. Although solo'ing EE quests is fun at first it quickly becomes boring do to the lack of challenge.

    I don't think they should make current quests harder, that would only be discouraging to new players with sub-par gear. A group of first-lifers with random loot gear just aren't able to smash EE stuff like a veteran player.

  7. #7
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    Default

    Assuming the cap stays at 30 for a awhile treat end game like the old epics. Give quests a new difficultly, call it Mythic or whatever you want, and scale them to a static 35. It would be the same as it was in the old days.

  8. #8
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Annyee View Post
    Assuming the cap stays at 30 for a awhile treat end game like the old epics. Give quests a new difficultly, call it Mythic or whatever you want, and scale them to a static 35. It would be the same as it was in the old days.
    I like this idea, it makes a good "stick."

    The next issue is finding the "carrot."

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