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  1. #21
    Community Member psykopeta's Avatar
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    Quote Originally Posted by archerforever View Post
    The fact is that Elite difficulty is really too much easy when you are a legend with nice stuff... Even in elite ( heroic or epic) I can carry full party, they just following me and I m soloing quest without any help or mostly... Why ? cause I can do it, I don t wanna waste time to wait other party members and so let s go rush to the end for XP... And I really dislike this way to play, it s really boring. It could be better to have REAL CHALLENGES that make us playing as real team, wait each others, getting real strategy and having fun with this. I prefer to do 1 quest in 1 hour and get 3x more xp than doing 3x more quests in rush without any challenge.

    1- I find that the champion system is fun and really nice ! It increases ( not so much ) the difficulty and can bring sometimes interresting challenges. This was true for the first version of champions ( maybe too strong in some ways ) but actually champions are really bad trash...

    2- Please we really need you to add another difficulty, higher than elite !!! Let's call this the "Legendary" difficulty where all monsters are champions and you can find some Super Champions ( with skull and crossbones over their head ). Each time you kill a super champion, you earn 10% of the quest base xp ( yes, big bonus for BIG CHALLENGE!!!). In this difficulty you get more xp than in elite of course on quest completion and/or maybe higher streaks bonus availble (75% / 100% ).

    3- Legendary difficulty only avaible for legend characters, maybe champions

    Thanks everyone, say what you think about it.
    like i said in another post, we don't need any other diff, just putting old champs back would make elite what is supposed to mean (if 99% of population is playing elite... well, it shouldn't be called elite, unless it's for ego purposes)

    with that champ population boost, people should be able to get the stuff at 10k frags, or even put new version at 20k, idc

    in fact, players who aren't able to play that diff, shouldn't care about it

    hard should be like the current elite, that would mean the quest is hard, actually hard is easy, and normal... well, current normal diff should be casual

    if people start crying about "we deserver to play elite to get that streak or that XXX" i simply would say, as in the champion feedback thread: you don't deserve anything for having X gear nor lives

    and nowadays you don't need gear nor lives to play elite, even people without ED are running EE

    i've run with em which 1st shocked me, then made me feel ashamed of DDO
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  2. #22
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    I tend to see two threads repeated quite a lot; game to easy and game to hard. So from a developer standpoint whom do you please? Make the game harder and lose casual/new players or "keep" the game easy and lose veteran players. Tiered loot did not make everyone happy, the "best" gear went to the most powerful characters, thus increasing their power, and thus making the game "easier". The game and the players have been in an arms race for quite sometime. Pre Motu the end game was pretty standard, players got bumped with EDs, then ETRs (with past life and stances), ITRs (with past life and stances), Monk stances only requiring 1 level of Monk, level 3 giving the ability to have defensive stances, broken animal stances, enhancement pass, enhancement buffs, epic destiny feats, level 28 characters, and more powerful gear. The response to that was champions and the forumites got ****ed. The first wave of champions made the game tough, no more steam rolling and required some basic tactics. If a "new" difficulty were to be introduced in a few months well probably weeks, new builds would be created to make that content "easy" for the hardcore power gamers. I recently rolled a new character and I found some quests to be pretty tough without any past lives or gear.

  3. #23
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    Quote Originally Posted by Gljosh View Post
    I tend to see two threads repeated quite a lot; game to easy and game to hard. So from a developer standpoint whom do you please? Make the game harder and lose casual/new players or "keep" the game easy and lose veteran players. Tiered loot did not make everyone happy, the "best" gear went to the most powerful characters, thus increasing their power, and thus making the game "easier". The game and the players have been in an arms race for quite sometime. Pre Motu the end game was pretty standard, players got bumped with EDs, then ETRs (with past life and stances), ITRs (with past life and stances), Monk stances only requiring 1 level of Monk, level 3 giving the ability to have defensive stances, broken animal stances, enhancement pass, enhancement buffs, epic destiny feats, level 28 characters, and more powerful gear. The response to that was champions and the forumites got ****ed. The first wave of champions made the game tough, no more steam rolling and required some basic tactics. If a "new" difficulty were to be introduced in a few months well probably weeks, new builds would be created to make that content "easy" for the hardcore power gamers. I recently rolled a new character and I found some quests to be pretty tough without any past lives or gear.
    If game is too easy on elite = no solution
    If game is too hard on elite = choose another difficulty.

    And no gimping ourself and that kind of stuff doesn't work. While it could, i'm pretty sure everyone would prefer to leave the game than not being able to have fun while using the stuff they took years to obtain.
    Kal Vas Flam... Corp Por... Corp Por

    ...And then there was silence

  4. #24
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    Quote Originally Posted by Azarddoze View Post
    If game is too easy on elite = no solution
    If game is too hard on elite = choose another difficulty.

    And no gimping ourself and that kind of stuff doesn't work. While it could, i'm pretty sure everyone would prefer to leave the game than not being able to have fun while using the stuff they took years to obtain.
    I was more or less playing devils advocate. IF you are a veteran player with solid gear (Mortal Fear should have NEVER been introduced and TF breaks DRs), past lives, playing experience, and a great build the game "should" be easy. Every small bonus adds up over time to make the game "feel" easier. At this point anything short of a near impossible to complete quest or raid, with DCs that require a lots of past lives, gear, and skill, it will not be enough. Or we need to have a survival based quest, just hunting demon dragon undead beholders (with stupid high DRs, PRR, MRR, dodge, incorporeal, blur/displacement, resists/immunities, all champs, with Epic Destines, healing curses, rust damage, deflect arrows, night shield) on their plane while constantly taking SP, HP, and Stat damage. But that quest will only be run if the reward is worth it, thus eventually making the game easier again. I am close to maxing out the Epic Past Lives in my favorite spheres, am a Epic and Heroic completionist, and have been working on more power building with my TRing main. Can I solo EE? I have it just takes a long time for little reward.

  5. #25
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    The main thing that needs to happen is that the devs need to realize that people demanding more power to overcome any DDO "challenge" are not going to be longterm customers of the game, and that the nerfing of challenge will push away players that have been dedicated to the game for years as the game shifts from what it was and what they enjoyed to... something else entirely.

  6. #26
    Community Member MonadRebelion's Avatar
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    Quote Originally Posted by jalont View Post
    The main thing that needs to happen is that the devs need to realize that people demanding more power to overcome any DDO "challenge" are not going to be longterm customers of the game, and that the nerfing of challenge will push away players that have been dedicated to the game for years as the game shifts from what it was and what they enjoyed to... something else entirely.
    Sometimes I wonder if this is the case, but I have no evidence help me form an opinion here.

  7. #27
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    Quote Originally Posted by jalont View Post
    The main thing that needs to happen is that the devs need to realize that people demanding more power to overcome any DDO "challenge" are not going to be longterm customers of the game, and that the nerfing of challenge will push away players that have been dedicated to the game for years as the game shifts from what it was and what they enjoyed to... something else entirely.
    in a word; Yes

  8. #28
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    I sure wish I knew how you all did it. Maybe I'm just not very good, but I don't think I've ever been able to do a quest on Elite at level. I have to be 4+ levels above to have a chance. And I've been playing 2-3 years.

  9. #29
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    Quote Originally Posted by Dimwhit1 View Post
    I sure wish I knew how you all did it. Maybe I'm just not very good, but I don't think I've ever been able to do a quest on Elite at level. I have to be 4+ levels above to have a chance. And I've been playing 2-3 years.
    I can do a quest on Elite at level, but not if it has a lot of traps. I have the Toughness Feat, 2/3 of the Human Toughness Enhancement, and as a Warpriest both the Aid spell and Pro from Elements. And I can still die to a trap. I can see that this incentivizes Rogues and Artificers, but ****.

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