Results 1 to 5 of 5

Thread: Epic traps

  1. #1
    Community Member Sytyxx's Avatar
    Join Date
    Oct 2010
    Posts
    20

    Default Epic traps

    I dont know how many player want, but for fun, the game need epic traps. My main have tons of trap parts but the strongest traps make 50d6 (max 300dmg) and its a lvl11 item.
    New type of traps already would be cool. I think more spell traps or same effect traps, like Wall of Fire, Ice Storm. DC come from Rogua/Artificer lvl + int mod, dmg come from 2*disable device skill.
    Any new stronger trap can make me happy.

    (Sorry for my weak english, hope you understand me.)
    Server: Orien
    Guild: Csodaszarvas
    Characters: Ascyrya (Leader of Csodaszarvas), Shaqallor, Anarthiyal, Wyerra, Athalay, Sorquas Devastor

  2. #2
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Sytyxx View Post
    I dont know how many player want, but for fun, the game need epic traps. My main have tons of trap parts but the strongest traps make 50d6 (max 300dmg) and its a lvl11 item.
    New type of traps already would be cool. I think more spell traps or same effect traps, like Wall of Fire, Ice Storm. DC come from Rogua/Artificer lvl + int mod, dmg come from 2*disable device skill.
    Any new stronger trap can make me happy.

    (Sorry for my weak english, hope you understand me.)
    Been waiting for this post.

    Use disable device like spellcraft/perform/heal to scale damage from PC's traps.

    Could this be abused? Not really - only those with at least four (4) levels of artificer or rogue can make and use traps.

    How much will this help? Lots - a pure arty or rogue should be able to push 120 Disable at current level cap. That would allow for 120% damage (OP wants 2 * disable device skill - so 240% damage)

    could also scale the DC the same way.

    This is a simple idea and fairly easy to code. I like it.

    Hope my explaination is better.

  3. #3
    Community Member Sehenry03's Avatar
    Join Date
    Feb 2006
    Posts
    1,460

    Default

    /signed

    Really no reason not to. Not like Rogues/Arty's are OP so any little help would be great.

    Toons - Ziffin / Hirtz / Mheka / Duskh
    Guild - High Lords of Malkier
    Server - Sarlona

  4. #4
    Community Member Bloodskittle's Avatar
    Join Date
    Apr 2011
    Posts
    280

    Default Couldn't hurt

    /signed

    Not a bad idea and for artis/rogues who bother this will make a nice increase to what they can bring to their solo game and what they bring to a party.
    Viamel ~ Lava Divers

  5. #5
    Community Member Magil's Avatar
    Join Date
    Jun 2010
    Posts
    305

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    Could this be abused? Not really - only those with at least four (4) levels of artificer or rogue can make and use traps.
    I do believe the Trapmaking feat can be attained with only one level of those two classes, but it would require other feats.

    In either case, I like the idea of more traps.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload