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  1. #121
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Aelonwy View Post
    He said Epic Raid tokens. That is the part I was answering to, is there someplace you can trade regular epic tokens for epic raid tokens? AFAIK you can trade the epic raid tokens for regular epic tokens but not the other way around. It would be nice if we could trade Commendations of Valor for Commendations of Heroism too, high exchange rate probably but would still be nice.

    I've never done FOT, I've tried to get my friends to run it several times... no one feels up to it or the couple of them that have done it don't feel they know it well enough to lead me. I've tried to join a few groups that have posted them, but when I tell the leaders I've never done it they don't seem to want me in their group. Also finding time to raid is difficult because i have two small children and I can rarely give 100% of my attention to the game. Raiding is a rare thing for me. I appreciate that my play style is not the standard, and you are probably right that 20 epic tokens is easier to acquire than the champion remnants (at this time) but that doesn't change the fact that a single vendor with all augments should have been implemented for convenience sake long ago.

    Also no comments on my ideas for new augments? oh well.
    i just went to Lahar and tried and you need greater (raid) tokens for the +1 exceptional augments. regular tokens you can trade for the other augments that Lahar has to offer.

    the problem with Commendations is that they drop from 2 raids and neither is really that popular anymore. CITW doesn't even guarantee drops like FOT does. i would like to see Commendations be available in other places and give more reasons to run those other 2 raids as well.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  2. #122
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Good idea, but just misses. In terms of keeping true to the vision outlined in the OP, I suggest:

    1) Add skill augments.
    2) KEEP all the collectable turn-in augments. (I still carry bad feelings toward Turbine regarding the collectable augment turn-in system. Bad form, Turbine.)
    3) Remove all the Gianthold and Twelve augments.
    Why would you want to keep collectables Augment turn in but, remove Gainthold & token Augments?


    Removing exsisting turn ins is not the answer!

    Giving new & unique Augments rather than redundancy is!

  3. #123
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    This really doesn't help with discussion
    The Dev's suggested the cloak/bracers would help fit them into the puzzle that is gear.

    Player posted cloaks & bracers that make that difficult.



    For me it's a no brainier both slots are filled with unique gear that only is available in those slots already so I will pass.

  4. #124
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Why would you want to keep collectables Augment turn in but, remove Gainthold & token Augments?


    Removing exsisting turn ins is not the answer!

    Giving new & unique Augments rather than redundancy is!
    I believe Ellis meant that they should remove the Gianthold and Twelve augments from the remnants list.

    My view is it doesn't hurt anybody to have them there, as long as there is other stuff too. Some people really do have a very hard time raiding.

  5. #125
    Community Member Zerkul's Avatar
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    You should value the possibility to make Mysterious Fragments gather automatically inside the collectable bag like the fragments from twelve tokens.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  6. #126
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by FestusHood View Post
    I believe Ellis meant that they should remove the Gianthold and Twelve augments from the remnants list.

    My view is it doesn't hurt anybody to have them there, as long as there is other stuff too. Some people really do have a very hard time raiding.
    If that was the intent then I also agree with you having options is good but, it's like to see more unique rewards either way.

  7. #127
    2015 DDO Players Council MangLord's Avatar
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    Quote Originally Posted by Zerkul View Post
    You should value the possibility to make Mysterious Fragments gather automatically inside the collectable bag like the fragments from twelve tokens.
    Actually, this is just starting to become an issue with me. I normally carry two collectables bags that hold stacks of 1000 (whatever size that is), and I'm noticing that the remnants have just started to overflow into the second bag. I can see a problem later down the road when I start to have valuable inventory space clogged up with remnants, or needing to periodically visit the bank and dump them into the shared bag space (which holds 10000 if I recall correctly). I realize that I'm a DDO hoarder, but if we're expected to turn in stacks of 10000 at various points for excellent stuff, it might be nice if our inventory management resources could properly consolidate the fragments. (My friend Haste calls them cheeseburgers. "Don't forget your cheeseburger back there guys". Good times.)

    PS...I don't know if yours don't autogather into your bags, but mine do.
    Last edited by MangLord; 02-15-2015 at 08:55 PM.
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  8. #128
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    Quote Originally Posted by MangLord View Post
    Actually, this is just starting to become an issue with me. I normally carry two collectables bags that hold stacks of 1000 (whatever size that is), and I'm noticing that the remnants have just started to overflow into the second bag. I can see a problem later down the road when I start to have valuable inventory space clogged up with remnants, or needing to periodically visit the bank and dump them into the shared bag space (which holds 10000 if I recall correctly). I realize that I'm a DDO hoarder, but if we're expected to turn in stacks of 10000 at various points for excellent stuff, it might be nice if our inventory management resources could properly consolidate the fragments. (My friend Haste calls them cheeseburgers. "Don't forget your cheeseburger back there guys". Good times.)

    PS...I don't know if yours don't autogather into your bags, but mine do.
    Agreed, two bags filled so far with 1k each and 1.5k in inventory.

    Any ingredient that needs you to collect thousands or even tens of thousands to buy something needs the Heart Seed treatment. Either that or just implement it like currencies, less risk of duping, no busy work with BTA stuff and less junk going into bags would be grand.

  9. #129
    Community Member Vellrad's Avatar
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    Quote Originally Posted by MangLord View Post
    Actually, this is just starting to become an issue with me. I normally carry two collectables bags that hold stacks of 1000 (whatever size that is), and I'm noticing that the remnants have just started to overflow into the second bag. I can see a problem later down the road when I start to have valuable inventory space clogged up with remnants, or needing to periodically visit the bank and dump them into the shared bag space (which holds 10000 if I recall correctly). I realize that I'm a DDO hoarder, but if we're expected to turn in stacks of 10000 at various points for excellent stuff, it might be nice if our inventory management resources could properly consolidate the fragments. (My friend Haste calls them cheeseburgers. "Don't forget your cheeseburger back there guys". Good times.)

    PS...I don't know if yours don't autogather into your bags, but mine do.
    he means he have to click manually instad of them appearing in his bag after beign generated.

    IDK, I prefer them dropping on the floor, because late guys can pick remnants, and they're easy to notice
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  10. #130
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    Default Mysterious Cloaks & Mysterious Bracers

    Quote Originally Posted by Vargouille View Post
    We're looking at adding some additional reward options in the future for Mysterious Remnants, available through the existing vendor in the Hall of Heroes.

    Mysterious Cloaks & Mysterious Bracers
    These are intentionally identical items. We're choosing to put out a Cloak version and a Bracers version to make it easier to mix into the puzzle that is juggling items between your equipment slots.

    • Minimum Level 7: +15 Exceptional bonus to Positive Healing Amplification, +11 Competence bonus to Magical Resistance, Green Augment Slot, Yellow Augment Slot, Masterful Craftsmanship 4
    • Minimum Level 14: +30 Exceptional bonus to Positive Healing Amplification, +18 Competence bonus to Magical Resistance, Green Augment Slot, Yellow Augment Slot, Masterful Craftsmanship 4
    • Minimum Level 21: +45 Exceptional bonus to Positive Healing Amplification, +25 Competence bonus to Magical Resistance, Green Augment Slot, Yellow Augment Slot, Masterful Craftsmanship 4


    Thanks for your feedback!
    Please make Repair/Negative Amplification versions of these items. There are a total of 3 items for Repair/Negative Amplification combined, and any new sources would be greatly appreciated.

  11. #131
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    Quote Originally Posted by eecsman View Post
    Please make Repair/Negative Amplification versions of these items. There are a total of 3 items for Repair/Negative Amplification combined, and any new sources would be greatly appreciated.
    Sure, nerf recon to only receive 50% of your spell power total while you're at it and all will be well.

  12. #132
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    Quote Originally Posted by Vellrad View Post
    he means he have to click manually instad of them appearing in his bag after beign generated.

    IDK, I prefer them dropping on the floor, because late guys can pick remnants, and they're easy to notice
    I like them dropping on the floor too. It's a mini happy-dance seeing them, kinda like in Sub-t finding Planar Shards.

    I wouldn't mind seeing some visual effect added though. When playing with my kids I have to point each one out or they will walk right by them.

  13. #133
    2014 DDO Players Council
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    Quote Originally Posted by Marupal View Post
    I wouldn't mind seeing some visual effect added though.
    More obvious visual, and also perhaps an audio effect when they drop. Way too hard to notice now. Especially since they hide under mob bodies.

  14. #134
    Ultimate Completionist
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    I am not in favor of removing existing turn in vendors.
    If these new turn in are not competitive, then the new rates should be adjusted.

    Variety is the spice of life.
    Let us keep options.


    Quote Originally Posted by Ayseifn View Post
    Agreed, two bags filled so far with 1k each and 1.5k in inventory.

    Any ingredient that needs you to collect thousands or even tens of thousands to buy something needs the Heart Seed treatment. Either that or just implement it like currencies, less risk of duping, no busy work with BTA stuff and less junk going into bags would be grand.


    Sounds like a plan.

  15. #135
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    Quote Originally Posted by EllisDee37 View Post
    Good idea, but just misses. In terms of keeping true to the vision outlined in the OP, I suggest:

    1) Add skill augments.
    2) KEEP all the collectable turn-in augments. (I still carry bad feelings toward Turbine regarding the collectable augment turn-in system. Bad form, Turbine.)
    3) Remove all the Gianthold and Twelve augments.
    1 is a good idea that has been suggested many time over.
    2 is another good idea
    3 is a terrible idea of epic proportions. TERRIBLE idea. TERRIBLE. Why would anyone ever suggest this?!

  16. #136
    Community Member Eryhn's Avatar
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    Quote Originally Posted by Vargouille View Post
    As with the initial list and the Flasks and the added augments here and the new Festival list, we aren't saying we're done yet.
    fair enough. plz give some serious consideration to making low to mid heroic level standard augments sufficiently cheap.


    I'm not sure why players believe we're against Healing Amplification Augments. They are not part of this round of feedback, though the reminders that they are desirable are fine. (We already know this, but it's OK to remind us.)
    oke oke I get it. sry, I'm a greedy person




    We're definitely open to all feedback about the balance of these Mysterious Cloaks and Bracers.
    well, lemme give you some: I look at them and my mouth waters and I wants them just as they are there, off the shelf, I'll buy out the whole stock muha.

    BUT, the realist in me says the stacking hamp is just too high. My first heroic life 5Etrs human 18/2 bard fighter main rocks a hamp of 80% and my cure critical wound ticks for about 200-250 and crits for 370-450 at a pos spell power of 250ish at lv27. I could easily push spell power to 300+ with some changes in enhancements, I could add convalescent 40% bracers if I rly went for it, I could add another 10% or 20% in racial. Even not doing that the highest level cloak gives me a solid +50% on heals.

    Now go figure what these things will do on a 3 pally past life, pally or barb human hamp enhancement build. Even considering the dps loss you get for taking the hamp enhancements, that adds up to crazy. Last time I saw somebody use CSW pots on EE I loled, this time, I would prly use them myself on such a build.

    make the stacking hamp 10/20/30 or something.

    *ducks and runs from people more greedy fro creep than me*

    I will admit that at endgame the bracers compete with durmathoins and with ethereal while the cloak goes up against the absorption cloaks and jeweld cloak or some build specific things, its a nice slot for exceptional seeker too i.e.

    But still, hamp over the top. period. I would like to see an upgrade option to turn the yellow slot into an orange one as a trade for the hamp nerf ... having red slot on item is also quite valuable commodity, but does not go quite as far, while allowing for convenient slotting of devotion. Yes, that also boosts the heals, but people taking their self heals serious slot or switch in devo/heal lore anyways, so its just a quality of life thing to get that on the cloak more so than an OP heal power increase ...
    Last edited by Eryhn; 02-16-2015 at 08:36 AM.

  17. #137
    Community Member Bzzzt's Avatar
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    These items are nice but as a multi-lifer, I find that I already have optimized gear that slots and stacks better (hp greensteel, ethereal tracers). What I'd love to see from this turn in:
    -Mysterious Augments that have bonuses typed as Mysterious (thus fully stacking with everything)
    -Mysterious set bonus. Have a full set of gear that becomes available a piece at a time every 2 levels or so with a bonus based on how many mysterious pieces you are wearing. Start small, +1 to hit and damage for 2. End with 50% heal amp and 250hp for every piece (or something massive). One thing that has really disappeared from recent updates is item set bonuses (Which is a decent way to tuck some balance into the game).
    Nope.
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    It was causing server-crippling lag due to an issue with how much kobolds hate boxes.

  18. #138
    Community Member Bogenbroom's Avatar
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    Default Master's Gift

    I'd like to put in my 2 cents that the MRs also be an alternative currency for the Master's Gift. MG is overly limited in its path-to-acquire as it stands, and MRs seem a good mech to alleviate that.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  19. #139
    Intergalactic Space Crusader
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    Default Eternal Wand of Bacon

    How about an upgradable wand like Nics Cold Ray from the winter fest?

    We have Candy Canes, we have Ham, but we don't have in-game bacon or epic level heals similar to Ham and Candy Canes. We need more in-game sources of ham. 1 ham from the Harbinger of Madness chain leaves me hungry and wanting more.

    I would love to see an Eternal Wand of Bacon with epic heals similar to ham and cane, that is level restricted, so it can only be used in epics and not exploited in heroics.

    It would be great to trade remnants for ham. Then trade X amount of ham and remnants for a wand. Final upgrade is 10k remenants and wand for Eternal Wand of Bacon.

  20. #140
    Community Member IronClan's Avatar
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    You know I also like LESS STUFF IN BAGS... lets make any new "currencies" from here on out work like AS and Plat... just gather them up in a pool and a UI hook that shows the number...

    I can't tell you how lame it is having to drag ramnants and seeds into bags, they wont autogather. And currency can't be duped.

    I know you guys (Turbine Dev's) have said you are currently (or recently) facinated with adding new economies to DDO but the problem is from a player perspective we already have too many specialized and limited use economies... Comms, but not just Comm's also Comms of Valor, and 5 different E-star comms, GH relics, but not just them Epic (Restored) GH relics, collectabiles (which BTW all suffer from the exact same problem as pricing +2 stat augments at 100 remnants... They are all over priced by a factor of 100... it should take 5 or 10 mushroom spore pods for a newbie to get ONE HUNDRED lesser healing elixers... It should take 10 or 20 swaying dingle clusters to get ONE HUNDRED greater exliers... 10 is laughable, and makes the system not worthy of bothering with.

    The whole game suffers from this sort of "high hanging fruit that is not worth picking" syndrome no one bothers... you've over priced ALMOST EVERY THING IN THE GAME except stuff like E-star turn in gear... that should be your guide FIVE comms, not 100 comms. Especially where it conerns systems that a new player is going to look at and say "OHoly *** I will be level 15 before I can afford a +4 stat augment (or 10 greater elixirs of healing in the case of collectable mushrooms)". I once turned in 4 years of dedicated collecting and got: no lie 45 greater healing elixers out of it. Needless to say I no longer bother clicking on the nodes... why would I? Waste of time.

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