Considering that the developers have indicated that Cannith crafting may get an update soon, I have some suggestions for changes to the system, which I think will make crafting relevant at every level even for first life characters.
First let me propose the justification for my proposed changes. My main issue with crafting in its current state is that leveling crafting is such a grind that it’s not worth pursuing during a first life. For example, if I make a trapper the grind to make level appropriate trapping gear is not practical for that character’s first life. Now I know that someone will likely chime in here to enlighten us that Turbine implemented this grind in crafting due to their monetization in the game to bypass such grind. However, as you will see my proposed changes will provide a way for Turbine to monetize convenience in crafting and not grind, which I suggest will make crafting more enjoyable for players and potentially increase monetization for Turbine.
Now on to the proposed changes.
-Make disjuncted items have a maximum crafting level of +1
Why make crafting blanks have a maximum level of +1? See the proposed change below
-Make crafting level gated by character level
Primarily, I am thinking that access to craft shards of potential should be gated by character level (specifically every two character levels). So, for example, at character level one a crafter has access to craft +2 shards of potential, then at level three he or she can craft +3 shards of potential. This means at character levels one and two a person can craft gear with a minimum level of three, at character level three the crafter can make minimum level five gear and so on.
Secondarily, grind to craft level appropriate effect shards should only require a minimum to moderate level of grind at that character level. By level appropriate effect shards I mean, a crafter should not be able to craft effect shards before those effects may appear on randomly generated loot items. In other words, crafting levels would not be granted automatically with character level. The character would have to produce some shards/deconstruct some items to reach the maximum crafting level for that character level.
The last aspect of my proposal involves the DDO store. First, I would recommend that the store continue to sell crafting elixirs for characters who have not diligently kept up with their crafting but want to quickly grind up to their current maximum crafting level. Second, I suggest putting House Cannith Marks in the DDO store and that masterful craftsmanship shards should be craftable at the first crafting level. This way a third level character could make a base minimum level five item add masterful craftsmanship and use it at level three. House Cannith marks should still be purchasable with plat with house Cannith favor unlock as it is now. Therefore, you can eventually gain access to masterful craftsmanship on a first life in game, but if you want access earlier, you have to pay. Also, all crafting shards’ binding statuses should remain as they currently are in game.
I think these changes would improve the Cannith crafting experience for new players as well as potentially provide a new source of revenue for Turbine.
Any feedback or criticisms for things I missed are welcome.