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  1. #1

    Default New Store Item: Rune Lock Key

    We already have a Bell of Opening that is good for any lock that can be picked.

    What we don't have is a way to bypass Rune Locks that require an ability score.

    Add a new item to the store "Rune Lock Key" that will work like a Bell of Opening, but will auto-succeed the stat check. This should work on every ability rune lock, including those that reset like the ones in VON5 and Partycrashers, although if the lock resets, it would require additional keys to unlock it each time.

    Cost to be the same as a Bell of Opening - also available as a Daily Dice roll option.

    I imagine this only to be relevant for Rune Locks, rather than levers that require a STR check. If it worked on those too, I suppose that would be okay.

  2. #2
    Hopeless Romantic dunklezhan's Avatar
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    huh. You're right, its quite surprising there isn't something like this. I wouldn't want to see it particularly, as it would be yet another thing that removes the need to group... but I can't really think of any quests where not being able to get runelocks does anything other than stop you getting optionals so I guess that objection is more philosophical than anything else.
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  3. #3

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    Quote Originally Posted by dunklezhan View Post
    I wouldn't want to see it particularly, as it would be yet another thing that removes the need to group
    Yeah but that ship's already sailed and disappeared over the horizon. There's nothing stopping you from taking in a hireling or popping a pet to do these if they have the right stats - this would just be a more elegant way for say a solo rogue to work their way through a dungeon, and it seems strange in a high magic world like Eberron that such a tool wouldn't be available to a rogue .... for a price of course

  4. #4
    Community Member RD2play's Avatar
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    Love the idea ! like the bell it would be a choice to use it and I think a great addition to the game,... oh how long have we waited to get that one guy for that one quest who has that one stat....

    /gimme!
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  5. #5
    Community Member drathdragon's Avatar
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    Excellent idea.

  6. #6

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    Rune locks are one of those things that get phased out in later quests because of the design slant towards making quests soloable.

    Personally I still like them because it gives different people in the party different thing to do - a store item that caters for the solo player or smaller groups would allow devs to re-use the existing tech in their quest design knowing that there is still a way for any party to overcome these for the cost of a few TP.

  7. #7
    Community Member RD2play's Avatar
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    Quote Originally Posted by Deadlock View Post
    Rune locks are one of those things that get phased out in later quests because of the design slant towards making quests soloable.

    Personally I still like them because it gives different people in the party different thing to do - a store item that caters for the solo player or smaller groups would allow devs to re-use the existing tech in their quest design knowing that there is still a way for any party to overcome these for the cost of a few TP.
    Rune locks have never actually blocked quest progress, I think VoN5 is the exception, since they are all optional.
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  8. #8
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    Hate it completely and utterly we have enough disincentives to grouping already and it's to easy to get a character with all or most of the stats to do any rune


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  9. #9

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    Quote Originally Posted by RD2play View Post
    Rune locks have never actually blocked quest progress, I think VoN5 is the exception, since they are all optional.
    And the more interesting and rewarding optionals we have the better - see Haunted Halls for a good recent example.

  10. #10
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    Well, since we already have stuff for locks and secret doors, I don't see why not. If people want to buy it, let them.
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  11. #11

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    I am sure this will generate some income
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  12. #12
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    Quote Originally Posted by Saekee View Post
    I am sure this will generate some income
    Until the duoers figure out how to dupe them 10 seconds after buying the first one


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  13. #13
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    Quote Originally Posted by Uska View Post
    Until the duoers figure out how to dupe them 10 seconds after buying the first one
    How does running a quest with two people make a person a cheater?

  14. #14
    Community Member Lonnbeimnech's Avatar
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    Now that you mention it, I wonder why this wasn't a thing already. Good idea.

  15. #15

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    Quote Originally Posted by Uska View Post
    Until the duoers figure out how to dupe them 10 seconds after buying the first one
    Love this positive outlook on life, assuming you mean dupers.

    Let's leave worrying about things like that down to the good people at Turbine - if you're really going to decide that nothing is worth doing because of the bleakest worst case scenario in every situation then you might as well just forget about gaming at all and stick your face in a blender. Either way, it contributes nothing to this proposal on top of your previous "I hate everything and everything is pointless" reply.

  16. #16
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    Quote Originally Posted by Ancient View Post
    How does running a quest with two people make a person a cheater?
    silly posting from phone should read dupers doh


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  17. #17
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    Quote Originally Posted by Deadlock View Post
    Love this positive outlook on life, assuming you mean dupers.

    Let's leave worrying about things like that down to the good people at Turbine - if you're really going to decide that nothing is worth doing because of the bleakest worst case scenario in every situation then you might as well just forget about gaming at all and stick your face in a blender. Either way, it contributes nothing to this proposal on top of your previous "I hate everything and everything is pointless" reply.
    I don't think we should even have the bell of opening


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  18. #18

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    Quote Originally Posted by Uska View Post
    I don't think we should even have the bell of opening
    In an ideal world, we would have a thriving population of enthusiastic, polite and knowledgeable players to group with, across guilds, chat channels and public LFM's. We would fill our party with all of the skills necessary to overcome any obstacle and all of our playstyles would match so we can quest at the same pace and all working off the same page of the hymn book.

    Would be great, wouldn't it?

    And when that happens, I'm sure there will be no need for any sort of store item, hireling etc.

    But until then .... let's work with the reality we have. We can cater for solo players and small groups of friends enjoying the game while providing Turbine with some easy TP sales that do not lead to power creep or allow people to pay-not-to-play the game.

    If it helps, consider that in a high magic world like Eberron, these sort of tools would be available to the adventuring class. If they weren't then the average adventure would end abruptly as the leader of the mobs in a dungeon gives two simple instructions to foil any party: 1. Lock every door. 2 Kill the little shifty looking guy in the hooded cloak trying to hide in the shadows first.

  19. #19
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    Quote Originally Posted by Deadlock View Post
    In an ideal world, we would have a thriving population of enthusiastic, polite and knowledgeable players to group with, across guilds, chat channels and public LFM's. We would fill our party with all of the skills necessary to overcome any obstacle and all of our playstyles would match so we can quest at the same pace and all working off the same page of the hymn book.

    Would be great, wouldn't it?

    And when that happens, I'm sure there will be no need for any sort of store item, hireling etc.

    But until then .... let's work with the reality we have. We can cater for solo players and small groups of friends enjoying the game while providing Turbine with some easy TP sales that do not lead to power creep or allow people to pay-not-to-play the game.

    If it helps, consider that in a high magic world like Eberron, these sort of tools would be available to the adventuring class. If they weren't then the average adventure would end abruptly as the leader of the mobs in a dungeon gives two simple instructions to foil any party: 1. Lock every door. 2 Kill the little shifty looking guy in the hooded cloak trying to hide in the shadows first.
    I would be happiest if they

    1. Removed hirelings worst single item ever created for any game ever

    2. Removed bells of opening

    3. Added incentives for grouping

    4. Reversed Scaling a dungeon should get harder for less people not easier base it on 6 or 12 depending on regular or group and then scale up

    The main reason I am against the idea is that it is more encouragement of solo play


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  20. #20
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    It's not something I'd use, but this is an excellent idea. Nicely done.

    /signed

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