Hey all.
Like a lot of you I really love this builder. For me, it's mostly how it formats the final build when you export it. I find it way more readable than a lot of other builders out there, and do not want to see this one completely die. Unfortunately I do not have access to the software needed to make updates to this builder. Since we DO have access to the data files that feed into the builder I can modify those all I want.
So that is what I have been doing for myself, and I figure maybe a few of you would want to use it too. Here are my (sort of) working updates for almost everything through U58.
File 1:
DDOLiteTools-U58-Standard
File 2:
DDOLiteTools-U58-Archetypes
There are a few catches...
First, I just could not figure out how to make all of the Archetypes work as an option in the main builder, so I split them off into their own copy of the builder. As such I have two builders here; one for all the "Standard" classes and one for Archetypes. This works if you are making mostly pure archetype builds. Splashes are not always what you may want since they can only pull from Archetype version in the Archetype builder. If you know a tiny bit about how the text data is pulled in you can mix and match text file info for your particular build. Not a perfect solution but at least it's something for now.
Second, there are still several things that are hard-wired into the builder that I cannot change. The first and most obvious is it still only goes to lvl 30. Another one is still no way to apply the auto-granted version of the Completionist feat to your character without making it an "always on" option for
every character you make with these builders. Also an issues is only Rogue and Artificer can actively put points into Disable Device and Open Locks (even if those are listed as available skills in another class). To work around this I made my first level of Dark Hunter a Rogue, put the points into the trapping skills, then removed the Rogue level. The points stay there and continue to be spent correctly, you just cannot manipulate them further unless you add back in that level of Rogue (there is a sample build in the Saved folder that shows how this works).
Lastly, this in only an update to the builder portion of this package. I have not updated the crafting or Compendium portion.
Most everything else works, and I keep making changes to other issues as I discover them. That includes a lot of things in Alchemist that were not correctly listed, some names of Enhancements and Feats that have changed, and some spells that were incorrectly listed for a different level in the release notes than they are on the live server. When I could I made a a version of the character on a live server to make sure I had the points and names and things in the correct order.
So I share with you these files if you want them. If you spot anything I got wrong then let me know and I will fix it if I can and re-upload. Thanks!