Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Hi, thanks for supporting the tool! I started playing around with Pale Master enhancement tree and noticed that it has not been updated for U43. The tree was significantly reworked. Would it be possible to get these updates into the Builder?
Thanks!
No Guarantees, but works for me.
TreeName: Pale Master
Type: Class
Initial: PM
Color: Red
Stats: Constitution, Intelligence
AbilityName: Dark Reaping
Descrip: For each Core Ability you have in this tree, including this one, you gain +5 Negative Spell Power, 5 Universal Spell Power, and +3 Negative Healing Amplification.
Tier: 0
Cost: 1
AbilityName: Pale Shroud
Descrip: Choose an Undead Form Select one:}{- Lich: +2 Con, +2 Int, +10 Negative Healing Amp, +10 Negative Spell Power, +15 Magical Resistance Rating.}{- Vampire: +2 Int, +2 Chr, +2 Wis, +3 Perform.}{- Wraith: +2 Dex, +2 Int, 10% Incorporeality, Featherfall and you gain +1 Sneak Attack Dice}{- Zombie: +4 Con, deal 20% damage with your attacks, and attack 20% slower. You also gain +3 Physical and Magical Resistance Rating.
Tier: 0
Selector: Lich, Vampire, Wraith, Zombie
Cost: 1
AbilityName: Undead Augmentation I
Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
Tier: 0
Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
Cost: 1
AbilityName: Undead Augmentation II
Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
Tier: 0
Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
Cost: 1
AbilityName: Undead Augmentation III
Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
Tier: 0
Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
Cost: 1
AbilityName: Embraced the Void
Descrip: Greater Death Aura: Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. THis aura can affect up to one taget per caster level. Passive: + 4 Int, +10 Negative Healing Amp, +2 Spell Pen, You have Deathblock, warding against magical abilities that would casue instant death.
Tier: 0
Cost: 1
AbilityName: Necrotic Touch
Descrip: Spell Like Ability: You sheathe your hand in crackling black flames, dealing 2 to 7 hit points of negative energy damage per caster level to a crature. A successful Fortitude save reduces the damge by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. (Spell Point Cost: 6/4/2 Cooldown: 12/8/4 seconds.)
Tier: 1
Ranks: 3
Cost: 1
AbilityName: Negative Energy Conduit
Descrip: Negative Healing Amplification. THis increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active. 6% / 12% / 20%.
Tier: 1
Ranks: 3
Cost: 1
AbilityName: Spell Critical: Negative Energy I
Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
Tier: 1
Cost: 2
AbilityName: Skeletal Knight
Descrip: Summon the reanimated body of an ancient knight to do your bidding. The Skeletal Knight has strong melee attacks, and is difficult to destroy. This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.}{ Note: The Skeletal Knight considered to be wearing heavy armor for calculating PRR and has an innate DRDamage Reduction 5/-: Reduces all physical damage by 5. 5/-. It is also considered to be wielding an metaline bastard sword which is affected by artificer weapon infusions. If your Skeleton Knight is destroyed, you cannot summon a new one until you have rested.
Tier: 1
Ranks: 3
Cost: 1
AbilityName: Deathless Vigor
Descrip: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
Tier: 1
Ranks: 3
Cost: 2
AbilityName: Cloak of Night
Descrip: While blocking in an Undead Shroud, you gain Invisability, Displacement, and do not take extra damage from Light. Passive: +5 Hide.
Tier: 2
Ranks: 1
Cost: 1
AbilityName: Spell Critical: Negative Energy II
Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
Tier: 2
Cost: 2
All: Tier 1: Spell Critical: Negative Energy I
AbilityName: Corpsecrafter
Descrip: Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution
Tier: 2
Ranks: 3
All: Tier 1: Skeletal Knight
Cost: 1
AbilityName: Efficient Metamagic
Descrip: Choose between one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.}{- Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.}{- Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.}{- Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.}{- Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
Tier: 2
Ranks: 3
Cost: 2
Flags: SelectorOnly
Selector: Efficient Empower, Efficient Enlarge, Efficient Maximize, Efficient Quicken
SelectorName: Efficient Empower
All: Feat: Empower Spell
SelectorName: Efficient Enlarge
All: Feat: Enlarge Spell
SelectorName: Efficient Maximize
All: Feat: Maximize Spell
SelectorName: Efficient Quicken
All: Feat: Quicken Spell
AbilityName: Necrotic Bolt
Descrip: Spell Like Ability: You fire a black bolt of energy from your finger that deals 4 to 10 hit points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. This ability counts as a level 3 Wizard spell. Players are immune to this effect. Further points spent in thes enhancement will reduce the cooldown of the Spell-Like Ability.Spell Point Cost: 10/8/5. Cooldown: 15/10/5 seconds.)
Tier: 3
Ranks: 3
All: Tier 1: Necrotic Touch
Cost: 1
AbilityName: Negative Energy Adept
Descrip: Negative Healing Amplification. THis increase the amount by which you are healed from Negative Energy while you have a Shroud toggle active. Negative Healing Amplification +10/+20/+30.
Tier: 3
Ranks: 3
Cost: 1
AbilityName: Spell Critical: Negative Energy III
Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
Tier: 3
Cost: 2
All: Tier 2: Spell Critical: Negative Energy II
AbilityName: Eternal Furor
Descrip: Your Skeletal Knight gains +5/+10/+15 Profane Bonus to Physical Resistance Rating. Your Skeletal Knight gains +3/+6/+9 to Hit and Damage, +2/+4/+6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.
Tier: 3
Ranks: 3
All: Tier 2: Corpsecrafter
Cost: 1
AbilityName: Stat I
Descrip: CON/INT
Tier: 3
Cost: 2
Flags: SelectorOnly
Selector: Constitution, Intelligence
AbilityName: Unholy Avatar
Descrip: You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy SPell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistnace to Negative Energy.
Tier: 4
Cost: 1
AbilityName: Spell Critical: Negative Energy IV
Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
Tier: 4
Cost: 2
All: Tier 3: Spell Critical: Negative Energy III
AbilityName: Pale Shroud
Descrip: Choose an Undead Form Select one:}{- Lich: +2 Con, +2 Int, +10 Negative Healing Amp, +10 Negative Spell Power, +15 Magical Resistance Rating.}{- Vampire: +2 Int, +2 Chr, +2 Wis, +3 Perform.}{- Wraith: +2 Dex, +2 Int, 10% Incorporeality, Featherfall and you gain +1 Sneak Attack Dice}{- Zombie: +4 Con, deal 20% damage with your attacks, and attack 20% slower. You also gain +3 Physical and Magical Resistance Rating.
Tier: 4
Selector: Lich, Vampire, Wraith, Zombie
Cost: 1
AbilityName: Stat II
Descrip: CON/INT
Tier: 4
Cost: 2
Flags: SelectorOnly
Selector: Constitution, Intelligence
AbilityName: Necrotic Blast
Descrip: Spell Like Ability: Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with its target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. Spell Point Cost: 18/12/6. Cooldown: 18/12/6 seconds.)
Tier: 5
Ranks: 3
All: Tier 3: Necrotic Bolt
AbilityName: Animate Ally
Descrip: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 5 minutes. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will remain Undead indefinately until they rest or die.
Tier: 5
Cost: 2
AbilityName: Necromantic Focus
Descrip: You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
Tier: 5
Cost: 2
AbilityName: Swarm of Bats
Descrip: Select your Bat Form!
Tier: 5
Cost: 1
Flags: SelectorOnly
Selector: Dark Discorporation, Reactive Discorporation
AbilityName: Ascendant Shroud
Descrip: Your Undead Shrouds gain the following additional benefits:}{- While in Shroud of the Zombie, you gain +20 Melee Power and +10 Physical Resistance Rating. You also benefit from 10% Profane Bonus to Maximum Hit Points.}{- While in Shroud of the Vampire, you gain +1 Enchantment DC. Your melee attacks have a chance of Dominating your adversaries. On Hit: Chance for Paralysis (Will Save vs DC 20 + INT Mod + Enchant Spell Bonus). On Save: -10% Movement and Attack Speed.}{- While in Shroud of the Wraith, you gain +2 Sneak Attack Dice, +5% Incorporeality, +3% Dodge and Dodge Cap, +10 Hide and Move Silently.}{- While in Shroud of the Lich, you gain +15 Magical Resistance Rating Cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, and your spells cost 5% less to cast.
Tier: 5
Cost: 2
In Inquisitive, the pre-reqs for the "What Later?" are apparently backwards. The proper one shows up (ie, Shoot First > Ask Questions Later) but it throws out an error message. If you then go delete the "What First?" and put in the other one (So you have Ask Questions First > Ask Questions Later), the error is "fixed"... but the enhancement itself is then wrong.
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh
Finally had some time and updated the Paladin and Pale Master changes from U42p4. I also was experimenting with the crawling tools and fixed some issues with Bladeforged and Wood Elf.
I've also added a label to the tomes section to indicate you're level locked.
Release info: ddo-lite-tools/releases
Download: 2020-06-15_DDOLiteTools.zip
Chris!
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Yea, that's screwed up.
Change the Enhancements.txt file to:
Only the last 4 lines have changed.Code:AbilityName: What Later? Descrip: Take a follow up skill to handle the situation.}{-Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they receive a Crushing Despair effect for 30 seconds.}{-Shoot Later: Requires Ask Questions First. Bow or Crossbow Attack: +5[w]. This attack has +2 Critical Threat Range and Multiplier. Cooldown: 15 seconds. Tier: 4 All: Tier 3: What First? Parent: Tier 3: What First? Selector: Ask Questions Later, Shoot Later SelectorName: Ask Questions Later All: Tier 3: What First?: Shoot First SelectorName: Shoot Later All: Tier 3: What First?: Ask Questions First
I'll add it to the next release.
Last edited by ChicagoChris; 06-16-2020 at 12:04 AM. Reason: update
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Looks like I also missed the new Warlock feats. I'll have a new version out shortly.
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Added the new Warlock feats from U46p2. Fix to Inquisitive "What Later?"
Release info: ddo-lite-tools/releases
Download: 2020-06-17_DDOLiteTools.zip
Chris!
(This should actually be version v3.2.3)
Last edited by ChicagoChris; 06-17-2020 at 12:41 PM. Reason: version update
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Bravo for picking this up, thanks.
Any motivation to take a look at the "Compendium" software that was part of the whole package? The past lives section is missing some new stuff, epic past lives, tiefling, alchemist, etc. Maybe they're easy to add if they're just new fields that only record a number?
Chris,
Thanks for all the effort.
Did find that you had overlooked the changes to Fatesinger.
Should be:*swiped from Grace-anaCode:DestinyName: Fatesinger Type: Destiny Stats: Strength, Charisma AbilityName: First Harmonic Chord Descrip: Your Inspire Courage has an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power. Passively, you benefit from an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power. Tier: 1 Ranks: 3 AbilityName: Siren's Song Descrip: Mesmerize a single target. The target also takes 2 Constitution damage every [3/2/1] seconds. Duration: 12 seconds Tier: 1 Ranks: 3 AbilityName: Music of the Spider Queen Descrip: Adds to your Fascinate: Your Fascinate gains the power to mesmerize Vermin. Mesmerized Vermin stop acting and behave like they have been fascinated. However, unlike truly fascinated creatures, they are not susceptible to suggestion. Tier: 1 All: Feat: Fascinate AbilityName: Dirge Descrip: Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge. Dirge: For every two caster levels you have, this creature takes 10d[4/6/8] Negative damage and 10d[8/10/12] Sonic damage every 3 seconds (Fortitude save for half damage). In addition, enemies affected by Dirge may be slowed by 5% if they fail the Fortitude save. Duration: 18 seconds Tier: 1 Ranks: 3 AbilityName: Second Harmonic Chord Descrip: Your Inspire Courage now grants an additional +[1/2/3] to all Skills. Passively, you benefit from an additional +[1/2/3] to all Skills. Tier: 2 Ranks: 3 AbilityName: Bound Fate Descrip: Bardic Curse: Your target must make a Will save or be bound in place briefly. In addition, your target will become [6/10/12]% more vulnerable to magical damage, and also suffers -[5/10/15] Spell Resistance and -[4/6/8] damage. Duration: 45 seconds Tier: 2 Ranks: 3 AbilityName: Reign Descrip: Spontaneous Song: You gain +[20/40/60] temporary hitpoints. For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for [7/9/11]d20 Sonic and [7/9/11]d20 Electrical damage. Vanquish your foes in battle with a song of glory. Tier: 2 Ranks: 3 AbilityName: Siren's Song Descrip: Your Inspire Greatness now grants an additional +[1/2/3] Physical Resistance Rating. Passively, you benefit from an additional +[1/2/3] Physical Resistance Rating. Tier: 3 Ranks: 3 AbilityName: Grim Fate Descrip: Adds to your Bound Fate: Your Bound Fate now inflicts affected creatures with an additional [6/10/12]% vulnerability to physical attacks. Grim Fate may take effect, even if Bound Fate does not. Duration: 60 seconds Tier: 3 Ranks: 3 All: Tier 2: Bound Fate AbilityName: Arcane Hymn Descrip: You sing a magical Hymn that resonates within the Arcane Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Arcane Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Arcane Resonance: +1 to Intelligence, Wisdom and Charisma, +20 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption. Tier: 3 Ranks: 3 AbilityName: Aria Descrip: Passive: You sing your Bardic Inspiration as if you had [1/2/3] additional Bard levels. Spontaneous Song: Generate [15/25/35]% less threat when you cast spells for the duration of this song. In addition, you gain +[20/40/40] Sonic Spell Power, and +[5/10/15] Force, Positive, and Negative Spell Power. Tier: 3 Ranks: 3 Cost: 2 AbilityName: Fourth Harmonic Chord Descrip: Your Inspire Heroics now grants an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws. Passively, you benefit from an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws. Tier: 4 Ranks: 3 AbilityName: Divine Hymn Descrip: You sing a magical Hymn that resonates within the Divine Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Divine Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Divine Resonance: +1 to Strength, Charisma and Wisdom, +1 maximum Spite Evil charges, +2 to hit damage, and to confirm critical hits, +10 Physical Resistance Rating, and +25 Positive and Negative Spell Power. Tier: 4 Cost: 2 AbilityName: Martial Hymn Descrip: You sing a magical Hymn that resonates within the Martial Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Martial Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Martial Resonance: +1 to Strength, Dexterity and Wisdom, +2 Sneak Dice, +20 Maximum Hit Points, +10 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power Tier: 4 Cost: 2 AbilityName: Primal Hymn Descrip: You sing a magical Hymn that resonates within the Primal Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Primal Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Primal Resonance: +1 to Dexterity, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell resistance, +10 Healing Amplification, +10% Attack Speed with Throwing Weapons and Bows, and an additional +3 Strength while Raging. Tier: 4 Cost: 2 AbilityName: The Fifth Chord Descrip: Adds Inspire Transcendence to your Bardic Ballad. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and True Seeing. Passively, you benefit from an additional +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and you are immune to Blindness and benefit from the True Seeing spell. A verse from the Song of Heroes, whose powerful notes fill your limbs with vigor in battle. Tier: 5 AbilityName: Metamagic Attunement I Descrip: Choose one:}{Like Enlarge Spell, your spells have twice the range. This does not increase their Spell Point cost.}{Like Eschew Materials, your spells no longer need common material components. This does not increase their Spell Point cost.}{Like Extend Spell, your spells last twice as long. This does not increase their Spell Point cost. Tier: 5 Selector: Enlarge, Eschew, Extend AbilityName: Masquerade Descrip: Passive: You have a 10% reduction on the costs of your spells. You also have the power to switch your Twist of Fate at a Rest Shrine. Tier: 5 AbilityName: Bladesong Descrip: Your Melee and Missile attacks deal an additional 2d6 Sonic damage on hit, scaling with Sonic Spell Power. +3% Competence Bonus to Melee Attack Speed. You have +1 Critical Multiplier on rolls of 19-20. A verse from the Song of Heroes, whose harmonious notes sweep away the strain of concentration. Tier: 5 AbilityName: Greater Shout Descrip: You may cast the spell Greater Shout as a Spell-like ability. Emits an ear splitting yell that deals 1d3+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. Cooldown: 6 seconds. Cost: 6 spell points Tier: 6 AbilityName: Metamagic Attunement II Descrip: Choose one:}{Like Embolden Spell, your spells add an additional 2 to their DCs. This does not increase their Spell Point cost.}{Like Intensify Spell, your spells have an additional 75 to their Spell Power. This does not increase their Spell Point cost.}{Quicken Spell, your spells cast much faster and can't be interrupted. This does not increase their Spell Point cost. Tier: 6 Selector: Embolden, Intensify, Quicken AbilityName: Turn of the Tide Descrip: Spontaneous Song: Activate this ability to gain: Full Base Attack Bonus +40% weapon damage DR 15/- +4 Charisma +3 to hit Your attacks from weapons deal an additional 5d10+75 Sonic damage and 5d10+75 Light damage per hit While under the effects of Turn of the Tide, you do not automatically fail Will save by rolling a natural 1. Cooldown: 3 minutes Tier: 6
Also, just curious how hard a version that could run on Android might be?
Would it be worth getting this thread locked and posting in the new one? ---> https://www.ddo.com/forums/showthrea...er-Lite-Github
I'm just thinking that if folks start doing their own updates it's going to be hard to keep up with multiple threads for changes.
Just my two pennies
Stoner81.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
Cannith Crafting Service - Collectible Farming - DDO Character Planner - CC Weapon Recipes Redux
UI Skinning - Rogue's Blackbird UI Skin
My Guides - BBcodes - Unlocking More Storage - Reduce File Size For Signature Image
My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
The Pack Horse (mule)
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
Just report the post and explain why etc.
If ED37 comes back he can always have it re-opened again it was just a thought so possibly help/stop people getting muddled with whatever version etc.
Stoner81.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
Cannith Crafting Service - Collectible Farming - DDO Character Planner - CC Weapon Recipes Redux
UI Skinning - Rogue's Blackbird UI Skin
My Guides - BBcodes - Unlocking More Storage - Reduce File Size For Signature Image
My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
The Pack Horse (mule)
Updated Fatesinger per U42P4 and re-crawled the destinies for some minor fixes.
Release info: ddo-lite-tools/releases
Download: 2020-06-23_DDOLiteTools.zip
Chris!
p.s. Kudos to @Psiandron for the Fatesinger updates!
Last edited by ChicagoChris; 06-23-2020 at 10:14 AM. Reason: Added Kudos
Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools
CharacterBuilderLite.exe is infected with Trojan.GenericKD.43512722
https://www.virustotal.com/gui/file/...3990/detection
Last edited by lichban; 07-19-2020 at 10:35 AM.
Bio - Guild Leader of Roll For Initiative (Cannith Server)
Useful Links - Cannith Completionist List - DDO-Wrapper (custom installer) - Forum CSS Tweaks
Cannith Crafting Service - Collectible Farming - DDO Character Planner - CC Weapon Recipes Redux
UI Skinning - Rogue's Blackbird UI Skin
My Guides - BBcodes - Unlocking More Storage - Reduce File Size For Signature Image
My Builds - Epic Challenge Farmer v2 (Warlock) - Swiss Army Knife Challenge Farmer (Falconry)
The Pack Horse (mule)