Page 8 of 60 FirstFirst ... 4567891011121858 ... LastLast
Results 141 to 160 of 1200
  1. #141
    Community Member
    Join Date
    Oct 2014
    Posts
    37

    Default

    Quote Originally Posted by EllisDee37 View Post
    Boy, those sorcerer savant trees just flew by. Copy and paste was never so useful.

    Now that I'm up to Eldritch Knight, I notice that sorcerer and wizard technically have different versions of Eldritch Knight. (Sorcerer version offers Str, Dex and Cha, Wizard offers Str, Dex and Int.) Does that mean they're actually different trees, like a 10/10 wizard/sorc could take them both and double up on everything in the tree? Or do they lock each other out?

    If they lock each other out, my inclination is to just make them a single tree and have the stat options be Str, Dex, Int and Cha.

    (EDIT: 12 trees done today, 12 to go!)
    I just rolled up a character and they do lock each other out.

  2. #142

    Default

    Quote Originally Posted by Samones View Post
    I just rolled up a character and they do lock each other out.
    Sweet, thanks much for testing that for me.

    The single unified Eldritch Knight tree is a go, then, offering Strength, Dexterity, Intelligence and Charisma as the stat choices. I'll add an exception noting Int is only from the wizard tree and Cha from the Sorc tree and call it good enough.

    Quote Originally Posted by bucyrus View Post
    Chasing data errors - it looks like the Sacred Defender Tree is missing the T1 Extra Lay on Hands
    Thanks much, all data error reports appreciated. It was indeed missing, so I added it.

  3. #143

    Default

    Version 0.9.3 is up.

    It's possible that existing paladin builds might throw an error when you try to load it due to getting a new enhancement (extra lay on hands) in the sacred defender tree. I will be adding error checking to handle this kind of thing automatically, but it's not in there yet.

    My advice is to edit any existing paladin builds to reset the sacred defender tree before downloading the new version, or you might have to recreate the entire build from scratch. Of course, you can always revert to 0.9.2 to fix it via the "All Downloads" link in the OP.

  4. #144
    Community Member
    Join Date
    Dec 2009
    Posts
    2,162

    Default

    Under the destiny feats, where do I find epic skill focus spellcraft? Or any epic skill focus for that matter?

    (I'm not assuming it isn't there... but I was not able to find it).

    ---------

    Edit: Also, the enhancements are not showing up in the build export until I spend all 80 points. I had hoped to spend 77 and indicate the last 3 could be spent however.

    Edit: Edit: I'm also not seeing my spells. I only had 15 levels of wizard, I wonder if this is because I don't have "all" my spells assigned?

    Edit: Edit: Edit: When I didn't pick a destiny feat, it left my feats out of the export. I'm noticing a pattern.
    Last edited by Ancient; 03-09-2015 at 07:37 PM.

  5. #145
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    just posted first rough build on forums using this...

    awesome. some slight edits (spaces *insert raspberry here* and had to manually add twists)

    https://www.ddo.com/forums/showthrea...onic-Barbarian

  6. #146
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    just posted first rough build on forums using this...
    Yours seems alot more messy than LSDs...did you change settings olr something

    Quote Originally Posted by EllisDee37 View Post
    Here's the actual output from the demos:

    Kensei Warpriest
    12/8 Fighter/Cleric
    Chaotic Good Human


    Level Order

    1. Fighter. . . . .6. Fighter . . . .11. Cleric . . . . 16. Fighter
    2. Fighter. . . . .7. Cleric. . . . .12. Fighter. . . . 17. Fighter
    3. Cleric . . . . .8. Fighter . . . .13. Cleric . . . . 18. Fighter
    4. Fighter. . . . .9. Cleric. . . . .14. Fighter. . . . 19. Fighter
    5. Cleric . . . . 10. Fighter . . . .15. Cleric . . . . 20. Cleric. . . . .



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .--------
    Strength. . . . 16. . . .18 . . . 18. . . .18 . . . 4: STR
    Dexterity . . . .8. . . . 8 . . . .8. . . . 8 . . . 8: STR
    Constitution. . 14. . . .14 . . . 14. . . .16 . . .12: STR
    Intelligence. . 12. . . .12 . . . 12. . . .12 . . .16: STR
    Wisdom. . . . . 10. . . . 8 . . . 10. . . . 8 . . .20: STR
    Charisma. . . . 14. . . .14 . . . 14. . . .14 . . .24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . F .F. C .F. C .F. C .F. C .F. C .F. C .F. C .F. F .F. F .C
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . . .1. 4 . . 3 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Heal. . . 2 . . . . . 1 . . 3 . . 3 . . 3 . . 3 . . 3 . . . .1. . .3. 22
    UMD . . . 2 . . . .1. . .1. . .1. . .1. . .1. . .1. . .1. 1 . . 1 . . 11
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 1 .1. . .1. . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .16 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4. 4 .4



    Feats

    .1 : Power Attack
    .1H: Least Dragonmark of Passage
    .1F: Cleave
    .2F: Stunning Blow
    .3 : Weapon Focus: Slashing
    .3C: Follower of the Sovereign Host
    .6 : Great Cleave
    .6F: Weapon Specialization: Slashing
    .9 : Empower Healing Spell
    10F: Improved Critical: Slashing
    12 : Extend Spell
    13C: Unyielding Sovereignty
    14F: Greater Weapon Focus: Slashing
    15 : Two Handed Fighting
    17F: Improved Two Handed Fighting
    18 : Greater Two Handed Fighting
    19F: Greater Weapon Specialization: Slashing
    21E: Overwhelming Critical
    24E: Great Ability: Strength
    26D: Perfect Two Weapon Fighting
    27E: Blinding Speed
    28D: Perfect Two Handed Fighting


    Spells

    1. Cure Light Wounds, Nightshield, Protection From Evil, Divine Favor, <Any>, <Any>
    2. Cure Moderate Wounds, Resist Energy, Eagle's Splendor, <Any>, <Any>
    3. Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, Prayer, <Any>
    4. Cure Critical Wounds, Death Ward, Freedom of Movement, Divine Power


    Destiny

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste
    4. Volcano's Edge
    5. Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (15 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Rejuvenation Cocoon (Tier 1 Primal)
    3. Brace for Impact (Tier 1 Sentinel)

    Quote Originally Posted by UurlockYgmeov View Post
    Oxymoronic Barbarian11/7/2 Barbarian/Wizard/Rogue
    Chaotic Good Shadar-kai


    Level Order
    1. Rogue. . . . . .6. Barbarian . . .11. Wizard . . . . 16. Barbarian
    2. Barbarian. . . .7. Wizard. . . . .12. Barbarian. . . 17. Barbarian
    3. Wizard . . . . .8. Wizard. . . . .13. Wizard . . . . 18. Barbarian
    4. Barbarian. . . .9. Wizard. . . . .14. Barbarian. . . 19. Barbarian
    5. Wizard . . . . 10. Barbarian . . .15. Rogue. . . . . 20. Barbarian


    Stats
    . . . . . . . .28pt . . 34pt. . .36pt . . Tome. . .Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .--------
    Strength. . . . 13. . . .15 . . . 15. . . .+6 . . . 4: INT
    Dexterity . . . 10. . . .10 . . . 12. . . .+6 . . . 8: INT
    Constitution. . 17. . . .17 . . . 17. . . .+6 . . .12: INT
    Intelligence. . 16. . . .17 . . . 17. . . .+6 . . .16: INT
    Wisdom. . . . . .8. . . . 8 . . . .8. . . .+6 . . .20: INT
    Charisma. . . . .6. . . . 6 . . . .6. . . .+6 . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R .B. W .B. W .B. W .W. W .B. W .B. W .B. R .B. B .B. B .B
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spot. . . 4 .1. 1 .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .1. 4 .1. 1 .1. 1 .1. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Repair. . 4 . . . . . 1 . . 1 .1. 2 .½. . .1. 1 .1. 1 .1½ 1½ 1½ 1½ 1½ 21
    Disable . 4 .½. ½ .1. ½ .1. ½ .½. ½ .1. ½ .1. ½ .1. 3 .1. 1 .1. 1 .1. 21
    Search. . 4 .1. . .1. ½ .1. ½ .½. ½ .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 20
    Open Lo . 4 . . . .½. . .½. . .½. . . . . . . . . . 4 . . . . . . .½. 10
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .44 .7. 5 .8. 6 .8. 6 .7. 7 .9. 7 10. 8 10 14 11 11 11 11 12


    Feats
    .1. . . . : Power Attack
    .3. . . . : Cleave
    .3 Wizard : Empower Spell
    .6. . . . : Great Cleave
    .9. . . . : Two Handed Fighting
    .9 Wizard : Mental Toughness
    12. . . . : Improved Critical: Slashing
    15. . . . : Insightful Reflexes
    18. . . . : Improved Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Greater Two Handed Fighting
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Maximize Spell
    28 Destiny: Mass Frog


    Spells
    . .1. Expeditious Retreat, Jump, Shield, Sonic Blast, Grease
    . .2. Electric Loop, Lesser Death Aura(swap out later), Web, Blur
    . .3. Displacement, Haste, Rage
    . .4. Dimension Door, Death Aura (swap out later)


    Enhancements
    Occult Slayer (7 AP)
    . . • Weapon Bond
    . . . . .1. Extend Rage III, Ear Smash III


    Archmage (11 AP)
    . . • Invisibility, Blur, Displacement
    . . . . .1. Energy of the Scholar III, Wand and Scroll Mastery II


    Eldritch Knight (1 AP)
    . . • Eldritch Strike


    Ravager (38 AP)
    . . • Furious Rage, Pain Touch, Demoralizing Success
    . . . . .1. Ritual Scarring III, Hate III, Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
    . . . . .2. I Like Pain III, Melee Power Boost III
    . . . . .3. Slaughter III
    . . . . .4. Laughter, I Hit Back! III
    . . . . .5. Blood Strength, Critical Rage II


    Harper Agent (23 AP)
    . . • Agent of Good I, Intelligence
    . . . . .1. Harper Enchantment, Strategic Combat
    . . . . .2. Versatile Adept III, Know the Angles I
    . . . . .3. Highly Skilled III, Versatile Adept III, Strategic Combat, Intelligence
    . . . . .4. Intelligence


    Twists of Fate
    1. Volcano's Edge
    2. Lay Waste
    3. Momentum Swing
    5 Rejuvenation Cocoon
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #147
    Community Member
    Join Date
    Dec 2009
    Posts
    2,162

    Default

    I just posted an update to NovaSoul on the latest variant I was playing. Your utility made it a lot more fun and easy to throw a readable build up without spending a huge amount of time trying to get the formatting right. Not only is it less time... it looks better.

    Amazing work! Thank you.

    I added a 15 wiz/3 fighter/2 FVS variant I call the Warthog.

  8. #148
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Failedlegend View Post
    Yours seems alot more messy than LSDs...did you change settings olr something
    .

    *doh* forgot to use the bbcode version - fixed.

  9. #149

    Default

    Quote Originally Posted by Ancient View Post
    Under the destiny feats, where do I find epic skill focus spellcraft? Or any epic skill focus for that matter?
    Epic Skill Focus is in the group "Destiny", as a single feat with each skill (except UMD) as a selector. Note that it requires 20 trained ranks in the skill to take the feat for that skill.

    I do see that it's missing some skills, including spellcraft and heal. I'll add those in.

    Edit: Also, the enhancements are not showing up in the build export until I spend all 80 points. I had hoped to spend 77 and indicate the last 3 could be spent however.

    Edit: Edit: I'm also not seeing my spells. I only had 15 levels of wizard, I wonder if this is because I don't have "all" my spells assigned?

    Edit: Edit: Edit: When I didn't pick a destiny feat, it left my feats out of the export. I'm noticing a pattern.
    Yep, those are all by design. The idea is that any section that isn't complete or has errors isn't included in the output.

    Should that change, do you think?

  10. #150

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    had to manually add twists
    Is the twist screen not working? It's the second "tab" of the destiny screen.

  11. #151
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by EllisDee37 View Post
    Is the twist screen not working? It's the second "tab" of the destiny screen.
    one never knows with WinX. :P

  12. #152
    Community Member Munkenmo's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Just started using this (with linux Mint) absolutely love it Ellis. I can easily foresee my spreadsheet folder getting abandoned.

  13. #153

    Default

    Epic Skill Focus was inexplicably missing Heal and Spellcraft, but no others. Very weird. That alone isn't enough to warrant a whole new update, but since it's kind of a pain to add them in manually, here's the corrected Epic Skill Focus entry if you'd like to copy & paste it over the existing one in your Feats.txt file:

    Code:
    FeatName: Epic Skill Focus
    Group: Destiny, Misc
    Level: 26
    Selector: Balance, Bluff, Concentration, Diplomacy, Disable Device, Haggle, Heal, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Perform, Repair, Search, Spellcraft, Spot, Swim, Tumble
    SelectorName: Balance
    Skill: Balance 20
    SelectorName: Bluff
    Skill: Bluff 20
    SelectorName: Concentration
    Skill: Concentration 20
    SelectorName: Diplomacy
    Skill: Diplomacy 20
    SelectorName: Disable Device
    Skill: Disable Device 20
    SelectorName: Haggle
    Skill: Haggle 20
    SelectorName: Heal
    Skill: Heal 20
    SelectorName: Hide
    Skill: Hide 20
    SelectorName: Intimidate
    Skill: Intimidate 20
    SelectorName: Jump
    Skill: Jump 20
    SelectorName: Listen
    Skill: Listen 20
    SelectorName: Move Silently
    Skill: Move Silently 20
    SelectorName: Open Lock
    Skill: Open Lock 20
    SelectorName: Perform
    Skill: Perform 20
    SelectorName: Repair
    Skill: Repair 20
    SelectorName: Search
    Skill: Search 20
    SelectorName: Spellcraft
    Skill: Spellcraft 20
    SelectorName: Spot
    Skill: Spot 20
    SelectorName: Swim
    Skill: Swim 20
    SelectorName: Tumble
    Skill: Tumble 20

  14. #154

    Default

    Quote Originally Posted by Ancient View Post
    Feats

    .1. . . . : Insightful Reflexes
    .1 Purple : Toughness
    Ha! Not sure what I was thinking; perhaps I was giddy with the idea of having seven letters to play with, but "Purple"?! Yeah, changing that to "PDK" as I type this...

    Aha, I see what happened. When I was writing the code for racial bonus feats, I didn't realize at the time that PDKs get a bonus feat. I thought it was only human and half-elf. So it's trying to write the full "Purple Dragon Knight" but the output code enforces a hard 7-character limit.

    I'm going to go ahead and pull that out of the code and put the abbreviations in the data file where they belong.

    EDIT: I also see in testing that "Purple Dragon Knight" doesn't play nice with the "Source" column on the feats screen. Fixing that as well.

    EDIT 2: All fixed. Not sure when I'm uploading the next version. Maybe this weekend.

  15. #155

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    had to manually add twists
    Aha, I see the issue. The entire destiny section including twists is suppressed in output becase you don't have a complete and error-free destiny set up.

  16. #156
    Community Member
    Join Date
    Dec 2009
    Posts
    2,162

    Default

    Quote Originally Posted by EllisDee37 View Post
    Aha, I see the issue. The entire destiny section including twists is suppressed in output becase you don't have a complete and error-free destiny set up.
    Could you have an option to output incomplete/error sections and just put a message in the output?

  17. #157

    Default

    Quote Originally Posted by Ancient View Post
    Could you have an option to output incomplete/error sections and just put a message in the output?
    Any way we want to make it work is fine by me, and shouldn't be hard to implement. I'm open to any suggestions. You think a single (global) checkbox would suffice? Or maybe should enhancements and destinies always output incomplete (but not error) regardless of the checkbox? And should the checkbox be for incomplete, error, or both?


    On an unrelated note, tonight for the first time I used the planner as a user to actually plan a build, and there's a lot I like about it. I particularly like the spell screen telling me which levels I get which spell slots. But I have encountered several minor bugs that I either corrected or put on the to do list. Buggy buggy buggy! Heh. Here's my list so far:

    - Enhancement tree reordering doesn't deactivate drop slots on cancel
    - Dragging enhancements is inelegant when they extend far enough to scroll
    - Draconic Tier 4: Secondary not showing "None" for opposing element
    - Closing spells screen doesn't re-generate output (fixed)

  18. #158
    Community Member
    Join Date
    Dec 2009
    Posts
    2,162

    Default

    Quote Originally Posted by EllisDee37 View Post
    Any way we want to make it work is fine by me, and shouldn't be hard to implement. I'm open to any suggestions. You think a single (global) checkbox would suffice? Or maybe should enhancements and destinies always output incomplete (but not error) regardless of the checkbox? And should the checkbox be for incomplete, error, or both?
    My preference would be to either have a single checkbox to include incomplete sections OR have some type of warning when you export. In my case, I exported a build and was not aware I was missing sections until after I had posted it. A minor thing, but I've seen others doing it too. The big issue is thinking the export was complete when it was not. However you address that, will be fine with me.

  19. #159
    Community Member
    Join Date
    May 2013
    Posts
    1,074

    Default

    Quote Originally Posted by EllisDee37 View Post
    Any way we want to make it work is fine by me, and shouldn't be hard to implement. I'm open to any suggestions. You think a single (global) checkbox would suffice? Or maybe should enhancements and destinies always output incomplete (but not error) regardless of the checkbox? And should the checkbox be for incomplete, error, or both?
    I'd think, would be nice to have separate checkboxes for incomplete and errors, and default to output yes on incomplete, no on errors.

    And in any case, both always generating a notification line in the output would make sense.

    I mean, having incomplete destinies planned when reincarnating should be a valid use-case; same with enhancements when doing up builds for general audience where the remainder will depend on available gear and such. But yes, I know it's feature creep...
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  20. #160
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default Max skill at each level button?

    If this is already asked and answered just ignore it but is there anyway you can add a button (far right maybe) for each skill that just maxes it at each level? e.g. I know all my toons will just max UMD each and every level regardless of how many skill points it takes.

Page 8 of 60 FirstFirst ... 4567891011121858 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload