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  1. #121
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    Quote Originally Posted by EllisDee37 View Post
    Once we get to the first full release with all data entered I'll ask the mods to remove the (in development) part of the title
    1. Edit Post
    2. Go Advanced
    3. Profit??? (or just edit the title)

  2. #122

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    Quote Originally Posted by Ancient View Post
    1. Edit Post
    2. Go Advanced
    3. Profit??? (or just edit the title)
    We can't edit thread titles; only mods can.

  3. #123
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    Quote Originally Posted by EllisDee37 View Post
    We can't edit thread titles; only mods can.
    Indeed, including that one embarrassing misspelling of mine from 2013... I can edit the post title just fine but the changes don't seem to be propagated to thread title.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  4. #124
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    Quote Originally Posted by mna View Post
    Indeed, including that one embarrassing misspelling of mine from 2013... I can edit the post title just fine but the changes don't seem to be propagated to thread title.
    One of my best threads... was all about a typo in the title... BYOU Yeah, I'm easily amused.

  5. #125
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    We can't edit thread titles; only mods can.
    EllisDee37 - would you add a link to the latest version in your signature?

  6. #126

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    Quote Originally Posted by UurlockYgmeov View Post
    EllisDee37 - would you add a link to the latest version in your signature?
    I'll redo my signature once we get to 1.0.


    Apologies for the delay; I completely fell down the rabbit hole with the View Data screen. Testing the screen kept turning up minor errors in the datafile, which I corrected but for a solid couple hours I don't know if I was testing the screen or actually just checking the data. heh.

    The main delay was that it did uncover a pretty serious error in how pointers are processed, particularly apparent with shared and exclusive selectors. That's all squared away now. I'd like to get in 3 more trees before uploading to get it to 50%. Currently it stands at 21 entered, 27 to go.

  7. #127

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    New version is up. All links and release notes are now edited into the OP, and going forward that's where I'll manage all official updates.

    Tools => View Data is super helpful for identifying any problems in the datafile. I encourage people to look closely at any trees you use and let me know of any errors in the data, large or small. Misspellings, missing prereqs, wrong cost; whatever. All data error reports are welcome. In some cases I may have chosen a name that doesn't seem right; suggestions welcome. (I particularly dislike the names I bizarrely chose for Fatesinger Echoes abilities. Those will change.)


    24 trees done, woohoo!

  8. #128

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    Note on Harper Agent:

    I don't currently support any kind of class tree except standard ones. This means the program will think Harper is a native class for whichever class has the most levels in your build. Right now this mostly applies to the core abilities; if you're multiclass, you won't be able to take the capstone, etc...

    This will change when I add support for the Elf - AA tree. Adding the two new tree types won't be particularly difficult, but for now I'm trying to stay focused on tree entry.

  9. #129
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I'll redo my signature once we get to 1.0.


    Apologies for the delay; I completely fell down the rabbit hole with the View Data screen. Testing the screen kept turning up minor errors in the datafile, which I corrected but for a solid couple hours I don't know if I was testing the screen or actually just checking the data. heh.

    The main delay was that it did uncover a pretty serious error in how pointers are processed, particularly apparent with shared and exclusive selectors. That's all squared away now. I'd like to get in 3 more trees before uploading to get it to 50%. Currently it stands at 21 entered, 27 to go.
    Sweet!

    Been there done that. Once went on a two week limited sleep Chopin+Red Bull+Absinthe power programing bing - don't remember anything - but certainly was the tightest code I've ever seen.

    +21!

    Quote Originally Posted by EllisDee37 View Post
    New version is up. All links and release notes are now edited into the OP, and going forward that's where I'll manage all official updates.

    Tools => View Data is super helpful for identifying any problems in the datafile. I encourage people to look closely at any trees you use and let me know of any errors in the data, large or small. Misspellings, missing prereqs, wrong cost; whatever. All data error reports are welcome. In some cases I may have chosen a name that doesn't seem right; suggestions welcome. (I particularly dislike the names I bizarrely chose for Fatesinger Echoes abilities. Those will change.)


    24 trees done, woohoo!
    Bizarre names seldom change (hidden ones at that) - they have a habit of becoming easter eggs.

    Quote Originally Posted by EllisDee37 View Post
    Note on Harper Agent:

    I don't currently support any kind of class tree except standard ones. This means the program will think Harper is a native class for whichever class has the most levels in your build. Right now this mostly applies to the core abilities; if you're multiclass, you won't be able to take the capstone, etc...

    This will change when I add support for the Elf - AA tree. Adding the two new tree types won't be particularly difficult, but for now I'm trying to stay focused on tree entry.
    sweet! keep on the excellent work!

  10. #130

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    Nobody has mentioned anything about display issues. If the program doesn't look like it does in the demo videos, or if there's any squished/cut off/blocked text, let me know.

    I'm also still quite curious how it looks in 1024x768. Do the dialogs fill the screen? Can you even see the output on the main window when a dialog is open? Or are the windows smaller, and if so, is the text super tiny? Screenshots welcome.

  11. #131
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    Quote Originally Posted by EllisDee37 View Post
    Nobody has mentioned anything about display issues. If the program doesn't look like it does in the demo videos, or if there's any squished/cut off/blocked text, let me know.

    I'm also still quite curious how it looks in 1024x768. Do the dialogs fill the screen? Can you even see the output on the main window when a dialog is open? Or are the windows smaller, and if so, is the text super tiny? Screenshots welcome.
    I suppose I'll need to watch the demo videos then... but I just tried it in 1024x768 and it was usable, though crowded with multiple dialogs open.

    I'll email you a couple of screenshots... not sure how valid they'll be for the typical Windows case but anyway.


    Haven't had much time to test this new version yet, but at least the human dragonmark and swashbuckler style work now.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  12. #132
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    I just used it.

    Worked Great.
    Missing some Enhancement lines but no biggie there.

    Now to find an equipment builder!
    So I can build out what equipment to use.
    Fist and Faith
    Musashi DragonClaw
    Thelanis Warclaws, DragonClaws, MusashiCLAW, Warsclaw
    www.C-L-A-W.org

  13. #133

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    Quote Originally Posted by mna View Post
    I'll email you a couple of screenshots... not sure how valid they'll be for the typical Windows case but anyway.
    Thanks much. Based on your screenshots, it doesn't look too terrible in 1024x768. As for having multiple windows open at once, yeah, that probably won't work very well on a smaller resolution.

    It's worth pointing out that I've devoted no effort to make having multiple dialogs open functional, and in many cases it likely won't be. Each screen refreshes the data it uses only when it opens. So, for example, if you open the overview screen and feat screen at the same time, then change your class split in a way that changes your feats, the feat screen won't be aware of those changes.

    EDIT: I found another bug in foreign tree pointers. I corrected it but am hoping to finish the trees before uploading a new version. (3 down, 21 to go.) You can see it clear as day with the Kensei Warpriest build: Go to enhancements and click the slot that has the "Tactics" ability. That points to the Half-Elf tree, but does so incorrectly and thus throws a runtime error, crashing the program. The bug won't always throw an error, but may sometimes just point to a seemingly random ability in the other tree.

  14. #134

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    According to wiki:

    Nature's Warrior Tier 4: Essence of the Turtle
    Requires Killer

    What's Killer?

    EDIT: And geez, I need a dictionary for this tree. Shrike? Celerity?

  15. #135
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    Quote Originally Posted by EllisDee37 View Post
    According to wiki:

    Nature's Warrior Tier 4: Essence of the Turtle
    Requires Killer

    What's Killer?
    Error in the wiki, in this case.

    Essence of the Turtle doesn't seem to have any "extra" requirements beyond Druid 4 and 20 points in tree, on live.

    Quote Originally Posted by EllisDee37 View Post
    EDIT: And geez, I need a dictionary for this tree. Shrike? Celerity?
    Quote Originally Posted by From The Collaborative International Dictionary of English v.0.48 [gcide
    ]
    Code:
    Shrike \Shrike\, n. [Akin to Icel. skr[imac]kja a shrieker, the
         shrike, and E. shriek; cf. AS. scr[imac]c a thrush. See
         {Shriek}, v. i.] (Zool.)
         Any one of numerous species of oscinine birds of the family
         {Laniidae}, having a strong hooked bill, toothed at the tip.
         Most shrikes are insectivorous, but the common European gray
         shrike ({Lanius excubitor}), the great northern shrike
         ({Lanius borealis}), and several others, kill mice, small
         birds, etc., and often impale them on thorns, and are, on
         that account called also {butcher birds}. See under
         {Butcher}.
         [1913 Webster]
    ...
    Quote Originally Posted by From The Collaborative International Dictionary of English v.0.48 [gcide
    ]
    Code:
    Celerity \Ce*ler"i*ty\, n. [L. celeritas, from celer swiftm
         speedy: sf. F. c['e]l['e]rit['e].]
         Rapidity of motion; quickness; swiftness.
         [1913 Webster]
      
               Time, with all its celerity, moves slowly to him whose
               whole employment is to watch its flight. --Johnson.
         [1913 Webster]
    No idea where to find a Windows package of this thing, it "just works" for me from the Linux command prompt ;-)
    Last edited by mna; 03-07-2015 at 06:27 PM.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  16. #136

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    Boy, those sorcerer savant trees just flew by. Copy and paste was never so useful.

    Now that I'm up to Eldritch Knight, I notice that sorcerer and wizard technically have different versions of Eldritch Knight. (Sorcerer version offers Str, Dex and Cha, Wizard offers Str, Dex and Int.) Does that mean they're actually different trees, like a 10/10 wizard/sorc could take them both and double up on everything in the tree? Or do they lock each other out?

    If they lock each other out, my inclination is to just make them a single tree and have the stat options be Str, Dex, Int and Cha.

    (EDIT: 12 trees done today, 12 to go!)

  17. #137

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    EllisDee what great work! Will definitely load up when I find some time and throw some builds at it.

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  18. #138

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    All trees are in, woohoo! I even added the Elf-AA tree, but now I have to finish the logic to handle global trees, racial class trees, and tree lockouts. (Savants, Elf-AA.) Was hoping to get something uploaded tonight, but looks like tomorrow.

    I'm also going to take a look at the Show All bug, where if you check it you can take feats that you shouldn't be able to. Hopefully that doesn't turn into a major ordeal. Assuming all goes well, I'm hoping to upload a tentatively complete version -- barring the inevitable bugs -- tomorrow (Monday) afternoon or evening.

  19. #139

  20. #140
    Community Member bucyrus's Avatar
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    Great tool - absolutely love it.

    Chasing data errors - it looks like the Sacred Defender Tree is missing the T1 Extra Lay on Hands
    Skrapheap, Deathntaxes, Misadventur - Crimson Eagles on Khyber

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