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  1. #1021
    Community Member ChicagoChris's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    Hmm. I'm only getting up to +7 on mine? Maybe because I overwrote these files on top of Ellis' originals so I wouldn't have to redo stuff?

    Hmm. Looks like a couple of my builds are capping at +7, others are allowing +8. Odd.

    A-HA! PEBCAK Error! The difference is heroic builds only going to 20 cap at +7 (because +8 applies at L22), and I didn't realize that the ones I'd tried I'd only put up to 20. Nevermind, carry on, nothing to see here!
    Just saw that also - will probably take that out of the code...
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  2. #1022
    Community Member Robdude's Avatar
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    Question Pale Master

    Hi, thanks for supporting the tool! I started playing around with Pale Master enhancement tree and noticed that it has not been updated for U43. The tree was significantly reworked. Would it be possible to get these updates into the Builder?

    Thanks!

  3. #1023
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    Default Pale Master Enhancements

    Quote Originally Posted by Robdude View Post
    Hi, thanks for supporting the tool! I started playing around with Pale Master enhancement tree and noticed that it has not been updated for U43. The tree was significantly reworked. Would it be possible to get these updates into the Builder?

    Thanks!
    No Guarantees, but works for me.

    TreeName: Pale Master
    Type: Class
    Initial: PM
    Color: Red
    Stats: Constitution, Intelligence

    AbilityName: Dark Reaping
    Descrip: For each Core Ability you have in this tree, including this one, you gain +5 Negative Spell Power, 5 Universal Spell Power, and +3 Negative Healing Amplification.
    Tier: 0
    Cost: 1

    AbilityName: Pale Shroud
    Descrip: Choose an Undead Form Select one:}{- Lich: +2 Con, +2 Int, +10 Negative Healing Amp, +10 Negative Spell Power, +15 Magical Resistance Rating.}{- Vampire: +2 Int, +2 Chr, +2 Wis, +3 Perform.}{- Wraith: +2 Dex, +2 Int, 10% Incorporeality, Featherfall and you gain +1 Sneak Attack Dice}{- Zombie: +4 Con, deal 20% damage with your attacks, and attack 20% slower. You also gain +3 Physical and Magical Resistance Rating.
    Tier: 0
    Selector: Lich, Vampire, Wraith, Zombie
    Cost: 1

    AbilityName: Undead Augmentation I
    Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
    Tier: 0
    Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
    Cost: 1

    AbilityName: Undead Augmentation II
    Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
    Tier: 0
    Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
    Cost: 1

    AbilityName: Undead Augmentation III
    Descrip: Enhance your Undead Forms:}{- Beacon of Enchantment: +2 Enchantment DCs Passive: +1 Spell Pen}{- Beacon of Necromancy: +2 Necromancy DCs Passive: +1 Spell Pen}{- Deathly Power: +10 Negative Energy Passive: +1 Spell Pen}{- Deathly Resistance: +15 Magical Resistance Rating, +2 to all Saving Throws. Passive: +1 Spell Pen}{- Deathly Tough: +25 Hit Points, +5 Physical Resistnace Rating. Passive: +1 Spell Pen}{- Ghost in the Wind: +10% Incorporeality Miss Chance (if you are in Wraith Form, this increases your chance total to 20%) Passive: +1 Spell Pen}{- Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice. Passive: +1 Spell Pen}{- Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to living targets, scaling with 100% Spellpower. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on Victims. Passive: +1 Spell Pen}{- Undead Chill: +15% bonus to Cold Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Undead Shock: +15% bonus to Electric Absorption, and you no longer take extra damage from Light. Passive: +1 Spell Pen}{- Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently. Passive: +1 Spell Pen
    Tier: 0
    Selector: Beacon of Enchantment, Beacon of Necromancy, Deathly Power, Deathly Resistance, Deathly Tough, Ghost in the Wind, Haunting in the Dark, Inflict Weariness, Undead Chill, Undead Shock, Unhallowed Touch
    Cost: 1

    AbilityName: Embraced the Void
    Descrip: Greater Death Aura: Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. THis aura can affect up to one taget per caster level. Passive: + 4 Int, +10 Negative Healing Amp, +2 Spell Pen, You have Deathblock, warding against magical abilities that would casue instant death.
    Tier: 0
    Cost: 1

    AbilityName: Necrotic Touch
    Descrip: Spell Like Ability: You sheathe your hand in crackling black flames, dealing 2 to 7 hit points of negative energy damage per caster level to a crature. A successful Fortitude save reduces the damge by half. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. (Spell Point Cost: 6/4/2 Cooldown: 12/8/4 seconds.)
    Tier: 1
    Ranks: 3
    Cost: 1

    AbilityName: Negative Energy Conduit
    Descrip: Negative Healing Amplification. THis increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active. 6% / 12% / 20%.
    Tier: 1
    Ranks: 3
    Cost: 1

    AbilityName: Spell Critical: Negative Energy I
    Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
    Tier: 1
    Cost: 2

    AbilityName: Skeletal Knight
    Descrip: Summon the reanimated body of an ancient knight to do your bidding. The Skeletal Knight has strong melee attacks, and is difficult to destroy. This powerful ally is a Fighter with a level equal to your current level in the Wizard class plus any Epic levels you may have. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.}{ Note: The Skeletal Knight considered to be wearing heavy armor for calculating PRR and has an innate DRDamage Reduction 5/-: Reduces all physical damage by 5. 5/-. It is also considered to be wielding an metaline bastard sword which is affected by artificer weapon infusions. If your Skeleton Knight is destroyed, you cannot summon a new one until you have rested.
    Tier: 1
    Ranks: 3
    Cost: 1

    AbilityName: Deathless Vigor
    Descrip: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
    Tier: 1
    Ranks: 3
    Cost: 2

    AbilityName: Cloak of Night
    Descrip: While blocking in an Undead Shroud, you gain Invisability, Displacement, and do not take extra damage from Light. Passive: +5 Hide.
    Tier: 2
    Ranks: 1
    Cost: 1

    AbilityName: Spell Critical: Negative Energy II
    Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
    Tier: 2
    Cost: 2
    All: Tier 1: Spell Critical: Negative Energy I

    AbilityName: Corpsecrafter
    Descrip: Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution
    Tier: 2
    Ranks: 3
    All: Tier 1: Skeletal Knight
    Cost: 1

    AbilityName: Efficient Metamagic
    Descrip: Choose between one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.}{- Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.}{- Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.}{- Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.}{- Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
    Tier: 2
    Ranks: 3
    Cost: 2
    Flags: SelectorOnly
    Selector: Efficient Empower, Efficient Enlarge, Efficient Maximize, Efficient Quicken
    SelectorName: Efficient Empower
    All: Feat: Empower Spell
    SelectorName: Efficient Enlarge
    All: Feat: Enlarge Spell
    SelectorName: Efficient Maximize
    All: Feat: Maximize Spell
    SelectorName: Efficient Quicken
    All: Feat: Quicken Spell

    AbilityName: Necrotic Bolt
    Descrip: Spell Like Ability: You fire a black bolt of energy from your finger that deals 4 to 10 hit points of negative energy damage per caster level to a creature. A successful Fortitude save reduces the damage by half. This ability counts as a level 3 Wizard spell. Players are immune to this effect. Further points spent in thes enhancement will reduce the cooldown of the Spell-Like Ability.Spell Point Cost: 10/8/5. Cooldown: 15/10/5 seconds.)
    Tier: 3
    Ranks: 3
    All: Tier 1: Necrotic Touch
    Cost: 1

    AbilityName: Negative Energy Adept
    Descrip: Negative Healing Amplification. THis increase the amount by which you are healed from Negative Energy while you have a Shroud toggle active. Negative Healing Amplification +10/+20/+30.
    Tier: 3
    Ranks: 3
    Cost: 1

    AbilityName: Spell Critical: Negative Energy III
    Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
    Tier: 3
    Cost: 2
    All: Tier 2: Spell Critical: Negative Energy II

    AbilityName: Eternal Furor
    Descrip: Your Skeletal Knight gains +5/+10/+15 Profane Bonus to Physical Resistance Rating. Your Skeletal Knight gains +3/+6/+9 to Hit and Damage, +2/+4/+6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.
    Tier: 3
    Ranks: 3
    All: Tier 2: Corpsecrafter
    Cost: 1

    AbilityName: Stat I
    Descrip: CON/INT
    Tier: 3
    Cost: 2
    Flags: SelectorOnly
    Selector: Constitution, Intelligence

    AbilityName: Unholy Avatar
    Descrip: You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy SPell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistnace to Negative Energy.
    Tier: 4
    Cost: 1

    AbilityName: Spell Critical: Negative Energy IV
    Descrip: Your Negative Energy damage spells have an additional 2% chance to critically hit.
    Tier: 4
    Cost: 2
    All: Tier 3: Spell Critical: Negative Energy III

    AbilityName: Pale Shroud
    Descrip: Choose an Undead Form Select one:}{- Lich: +2 Con, +2 Int, +10 Negative Healing Amp, +10 Negative Spell Power, +15 Magical Resistance Rating.}{- Vampire: +2 Int, +2 Chr, +2 Wis, +3 Perform.}{- Wraith: +2 Dex, +2 Int, 10% Incorporeality, Featherfall and you gain +1 Sneak Attack Dice}{- Zombie: +4 Con, deal 20% damage with your attacks, and attack 20% slower. You also gain +3 Physical and Magical Resistance Rating.
    Tier: 4
    Selector: Lich, Vampire, Wraith, Zombie
    Cost: 1

    AbilityName: Stat II
    Descrip: CON/INT
    Tier: 4
    Cost: 2
    Flags: SelectorOnly
    Selector: Constitution, Intelligence

    AbilityName: Necrotic Blast
    Descrip: Spell Like Ability: Using a small amount of your life force, you fire a black ball of energy from your hand that explodes on contact with its target, dealing 6 to 11 hit points of negative energy damage per caster level to all creatures within its radius. A successful Fortitude save reduces the damage by half. This ability counts as a level 5 Wizard spell. Players are immune to this effect. Further points spent in this enhancement will reduce the cooldown of this Spell-Like Ability. Spell Point Cost: 18/12/6. Cooldown: 18/12/6 seconds.)
    Tier: 5
    Ranks: 3
    All: Tier 3: Necrotic Bolt

    AbilityName: Animate Ally
    Descrip: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 5 minutes. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will remain Undead indefinately until they rest or die.
    Tier: 5
    Cost: 2

    AbilityName: Necromantic Focus
    Descrip: You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.
    Tier: 5
    Cost: 2

    AbilityName: Swarm of Bats
    Descrip: Select your Bat Form!
    Tier: 5
    Cost: 1
    Flags: SelectorOnly
    Selector: Dark Discorporation, Reactive Discorporation

    AbilityName: Ascendant Shroud
    Descrip: Your Undead Shrouds gain the following additional benefits:}{- While in Shroud of the Zombie, you gain +20 Melee Power and +10 Physical Resistance Rating. You also benefit from 10% Profane Bonus to Maximum Hit Points.}{- While in Shroud of the Vampire, you gain +1 Enchantment DC. Your melee attacks have a chance of Dominating your adversaries. On Hit: Chance for Paralysis (Will Save vs DC 20 + INT Mod + Enchant Spell Bonus). On Save: -10% Movement and Attack Speed.}{- While in Shroud of the Wraith, you gain +2 Sneak Attack Dice, +5% Incorporeality, +3% Dodge and Dodge Cap, +10 Hide and Move Silently.}{- While in Shroud of the Lich, you gain +15 Magical Resistance Rating Cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, and your spells cost 5% less to cast.
    Tier: 5
    Cost: 2

  4. #1024
    Community Member Robdude's Avatar
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    Thanks! I'll check it out.

    Quote Originally Posted by KesslerSAS View Post
    No Guarantees, but works for me.

  5. #1025
    The Hatchery
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    LrdSlvrhnd's Avatar
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    In Inquisitive, the pre-reqs for the "What Later?" are apparently backwards. The proper one shows up (ie, Shoot First > Ask Questions Later) but it throws out an error message. If you then go delete the "What First?" and put in the other one (So you have Ask Questions First > Ask Questions Later), the error is "fixed"... but the enhancement itself is then wrong.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  6. #1026
    Community Member ChicagoChris's Avatar
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    Default UPDATE v3.2.2

    Finally had some time and updated the Paladin and Pale Master changes from U42p4. I also was experimenting with the crawling tools and fixed some issues with Bladeforged and Wood Elf.

    I've also added a label to the tomes section to indicate you're level locked.

    Release info: ddo-lite-tools/releases

    Download: 2020-06-15_DDOLiteTools.zip

    Chris!
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  7. #1027
    Community Member ChicagoChris's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    In Inquisitive, the pre-reqs for the "What Later?" are apparently backwards. The proper one shows up (ie, Shoot First > Ask Questions Later) but it throws out an error message. If you then go delete the "What First?" and put in the other one (So you have Ask Questions First > Ask Questions Later), the error is "fixed"... but the enhancement itself is then wrong.
    Yea, that's screwed up.

    Change the Enhancements.txt file to:

    Code:
    AbilityName: What Later?
    Descrip: Take a follow up skill to handle the situation.}{-Ask Questions Later: Requires Shoot First. When you use Diplomacy on enemies who have at least one stack of Shot Wound, they receive a Crushing Despair effect for 30 seconds.}{-Shoot Later: Requires Ask Questions First. Bow or Crossbow Attack: +5[w]. This attack has +2 Critical Threat Range and Multiplier. Cooldown: 15 seconds.
    Tier: 4
    All: Tier 3: What First?
    Parent: Tier 3: What First?
    Selector: Ask Questions Later, Shoot Later
    SelectorName: Ask Questions Later
    All: Tier 3: What First?: Shoot First
    SelectorName: Shoot Later
    All: Tier 3: What First?: Ask Questions First
    Only the last 4 lines have changed.

    I'll add it to the next release.
    Last edited by ChicagoChris; 06-16-2020 at 12:04 AM. Reason: update
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  8. #1028
    Community Member ChicagoChris's Avatar
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    Default

    Looks like I also missed the new Warlock feats. I'll have a new version out shortly.
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  9. #1029
    Community Member ChicagoChris's Avatar
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    Default UPDATE v3.2.2

    Added the new Warlock feats from U46p2. Fix to Inquisitive "What Later?"

    Release info: ddo-lite-tools/releases

    Download: 2020-06-17_DDOLiteTools.zip

    Chris!

    (This should actually be version v3.2.3)
    Last edited by ChicagoChris; 06-17-2020 at 12:41 PM. Reason: version update
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  10. #1030
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    Quote Originally Posted by ChicagoChris View Post
    Added the new Warlock feats from U46p2. Fix to Inquisitive "What Later?"
    Bravo for picking this up, thanks.

    Any motivation to take a look at the "Compendium" software that was part of the whole package? The past lives section is missing some new stuff, epic past lives, tiefling, alchemist, etc. Maybe they're easy to add if they're just new fields that only record a number?

  11. #1031
    Community Member Psiandron's Avatar
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    Chris,
    Thanks for all the effort.

    Did find that you had overlooked the changes to Fatesinger.
    Should be:
    Code:
    DestinyName: Fatesinger
    Type: Destiny
    Stats: Strength, Charisma
    
    AbilityName: First Harmonic Chord
    Descrip: Your Inspire Courage has an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power. Passively, you benefit from an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power.
    Tier: 1
    Ranks: 3
    
    AbilityName: Siren's Song
    Descrip: Mesmerize a single target. The target also takes 2 Constitution damage every [3/2/1] seconds. Duration: 12 seconds
    Tier: 1
    Ranks: 3
    
    AbilityName: Music of the Spider Queen
    Descrip: Adds to your Fascinate: Your Fascinate gains the power to mesmerize Vermin. Mesmerized Vermin stop acting and behave like they have been fascinated. However, unlike truly fascinated creatures, they are not susceptible to suggestion.
    Tier: 1
    All: Feat: Fascinate
    
    AbilityName: Dirge
    Descrip: Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge. Dirge: For every two caster levels you have, this creature takes 10d[4/6/8] Negative damage and 10d[8/10/12] Sonic damage every 3 seconds (Fortitude save for half damage). In addition, enemies affected by Dirge may be slowed by 5% if they fail the Fortitude save. Duration: 18 seconds
    Tier: 1
    Ranks: 3
    
    AbilityName: Second Harmonic Chord
    Descrip: Your Inspire Courage now grants an additional +[1/2/3] to all Skills. Passively, you benefit from an additional +[1/2/3] to all Skills. 
    Tier: 2
    Ranks: 3
    
    AbilityName: Bound Fate
    Descrip: Bardic Curse: Your target must make a Will save or be bound in place briefly. In addition, your target will become [6/10/12]% more vulnerable to magical damage, and also suffers -[5/10/15] Spell Resistance and -[4/6/8] damage. Duration: 45 seconds
    Tier: 2
    Ranks: 3
    
    AbilityName: Reign
    Descrip: Spontaneous Song: You gain +[20/40/60] temporary hitpoints. For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for [7/9/11]d20 Sonic and [7/9/11]d20 Electrical damage. Vanquish your foes in battle with a song of glory.
    Tier: 2
    Ranks: 3
    
    AbilityName: Siren's Song
    Descrip: Your Inspire Greatness now grants an additional +[1/2/3] Physical Resistance Rating. Passively, you benefit from an additional +[1/2/3] Physical Resistance Rating.
    Tier: 3
    Ranks: 3
    
    AbilityName: Grim Fate
    Descrip:  Adds to your Bound Fate: Your Bound Fate now inflicts affected creatures with an additional [6/10/12]% vulnerability to physical attacks. Grim Fate may take effect, even if Bound Fate does not. Duration: 60 seconds
    Tier: 3
    Ranks: 3
    All: Tier 2: Bound Fate
    
    AbilityName: Arcane Hymn
    Descrip: You sing a magical Hymn that resonates within the Arcane Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Arcane Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Arcane Resonance: +1 to Intelligence, Wisdom and Charisma, +20 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.
    Tier: 3
    Ranks: 3
    
    AbilityName: Aria
    Descrip: Passive: You sing your Bardic Inspiration as if you had [1/2/3] additional Bard levels. Spontaneous Song: Generate [15/25/35]% less threat when you cast spells for the duration of this song. In addition, you gain +[20/40/40] Sonic Spell Power, and +[5/10/15] Force, Positive, and Negative Spell Power.
    Tier: 3
    Ranks: 3
    Cost: 2
    
    AbilityName: Fourth Harmonic Chord
    Descrip: Your Inspire Heroics now grants an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws. Passively, you benefit from an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws.
    Tier: 4
    Ranks: 3
    
    AbilityName: Divine Hymn
    Descrip: You sing a magical Hymn that resonates within the Divine Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Divine Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Divine Resonance: +1 to Strength, Charisma and Wisdom, +1 maximum Spite Evil charges, +2 to hit damage, and to confirm critical hits, +10 Physical Resistance Rating, and +25 Positive and Negative Spell Power.
    Tier: 4
    Cost: 2
    
    AbilityName: Martial Hymn
    Descrip: You sing a magical Hymn that resonates within the Martial Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Martial Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Martial Resonance: +1 to Strength, Dexterity and Wisdom, +2 Sneak Dice, +20 Maximum Hit Points, +10 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power
    Tier: 4
    Cost: 2
    
    AbilityName: Primal Hymn
    Descrip: You sing a magical Hymn that resonates within the Primal Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Primal Resonance. Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself. Primal Resonance: +1 to Dexterity, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell resistance, +10 Healing Amplification, +10% Attack Speed with Throwing Weapons and Bows, and an additional +3 Strength while Raging.
    Tier: 4
    Cost: 2
    
    AbilityName: The Fifth Chord
    Descrip: Adds Inspire Transcendence to your Bardic Ballad. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and True Seeing. Passively, you benefit from an additional +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and you are immune to Blindness and benefit from the True Seeing spell. A verse from the Song of Heroes, whose powerful notes fill your limbs with vigor in battle.
    Tier: 5
    
    AbilityName: Metamagic Attunement I
    Descrip: Choose one:}{Like Enlarge Spell, your spells have twice the range. This does not increase their Spell Point cost.}{Like Eschew Materials, your spells no longer need common material components. This does not increase their Spell Point cost.}{Like Extend Spell, your spells last twice as long. This does not increase their Spell Point cost.
    Tier: 5
    Selector: Enlarge, Eschew, Extend
    
    AbilityName: Masquerade
    Descrip: Passive: You have a 10% reduction on the costs of your spells. You also have the power to switch your Twist of Fate at a Rest Shrine.
    Tier: 5
    
    AbilityName: Bladesong
    Descrip: Your Melee and Missile attacks deal an additional 2d6 Sonic damage on hit, scaling with Sonic Spell Power. +3% Competence Bonus to Melee Attack Speed. You have +1 Critical Multiplier on rolls of 19-20. A verse from the Song of Heroes, whose harmonious notes sweep away the strain of concentration.
    Tier: 5
    
    AbilityName: Greater Shout
    Descrip: You may cast the spell Greater Shout as a Spell-like ability. Emits an ear splitting yell that deals 1d3+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. Cooldown: 6 seconds. Cost: 6 spell points
    Tier: 6
    
    AbilityName: Metamagic Attunement II
    Descrip: Choose one:}{Like Embolden Spell, your spells add an additional 2 to their DCs. This does not increase their Spell Point cost.}{Like Intensify Spell, your spells have an additional 75 to their Spell Power. This does not increase their Spell Point cost.}{Quicken Spell, your spells cast much faster and can't be interrupted. This does not increase their Spell Point cost.
    Tier: 6
    Selector: Embolden, Intensify, Quicken
    
    AbilityName: Turn of the Tide
    Descrip: Spontaneous Song: Activate this ability to gain: Full Base Attack Bonus +40% weapon damage DR 15/- +4 Charisma +3 to hit Your attacks from weapons deal an additional 5d10+75 Sonic damage and 5d10+75 Light damage per hit While under the effects of Turn of the Tide, you do not automatically fail Will save by rolling a natural 1. Cooldown: 3 minutes
    Tier: 6
    *swiped from Grace-ana

    Also, just curious how hard a version that could run on Android might be?
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  12. #1032
    Community Member Stoner81's Avatar
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    Default

    Would it be worth getting this thread locked and posting in the new one? ---> https://www.ddo.com/forums/showthrea...er-Lite-Github

    I'm just thinking that if folks start doing their own updates it's going to be hard to keep up with multiple threads for changes.

    Just my two pennies

    Stoner81.

  13. #1033
    Community Member ChicagoChris's Avatar
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    Default

    Quote Originally Posted by Stoner81 View Post
    Would it be worth getting this thread locked and posting in the new one? ---> https://www.ddo.com/forums/showthrea...er-Lite-Github

    I'm just thinking that if folks start doing their own updates it's going to be hard to keep up with multiple threads for changes.

    Just my two pennies

    Stoner81.
    Not sure if we can lock this thread - but it might be good to cross post until we can.
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  14. #1034
    Community Member Stoner81's Avatar
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    Just report the post and explain why etc.

    If ED37 comes back he can always have it re-opened again it was just a thought so possibly help/stop people getting muddled with whatever version etc.

    Stoner81.

  15. #1035
    Community Member Yamani's Avatar
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    Default

    Quote Originally Posted by Stoner81 View Post
    Just report the post and explain why etc.

    If ED37 comes back he can always have it re-opened again it was just a thought so possibly help/stop people getting muddled with whatever version etc.

    Stoner81.
    TBH this is the best spot to keep it updated, instead of creating new threads every time someone else decides to update it. But if many want I can just send ellis and email and ask him to personally come and say to come close this one.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  16. #1036
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    Default

    Quote Originally Posted by Yamani View Post
    TBH this is the best spot to keep it updated.
    +1

  17. #1037
    Community Member ChicagoChris's Avatar
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    Default UPDATE v3.2.4

    Updated Fatesinger per U42P4 and re-crawled the destinies for some minor fixes.

    Release info: ddo-lite-tools/releases

    Download: 2020-06-23_DDOLiteTools.zip

    Chris!

    p.s. Kudos to @Psiandron for the Fatesinger updates!
    Last edited by ChicagoChris; 06-23-2020 at 10:14 AM. Reason: Added Kudos
    Farog on Khyber - DDO Char Builder Lite updates -> https://github.com/ChristopherGLewis/ddo-lite-tools

  18. #1038
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    Default virus detected

    CharacterBuilderLite.exe is infected with Trojan.GenericKD.43512722
    https://www.virustotal.com/gui/file/...3990/detection
    Last edited by lichban; 07-19-2020 at 10:35 AM.

  19. #1039
    Community Member Stoner81's Avatar
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    Quote Originally Posted by lichban View Post
    CharacterBuilderLite.exe is infected with Trojan.GenericKD.43512722
    https://www.virustotal.com/gui/file/...3990/detection
    Downloaded and checked with Eset Internet Security v13.2.15.0 and nothing found.

    Stoner81.

  20. #1040
    Community Member C-Dog's Avatar
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    Default

    Quote Originally Posted by lichban View Post
    CharacterBuilderLite.exe is infected with Trojan.GenericKD.43512722
    https://www.virustotal.com/gui/file/...3990/detection
    Some viruses are designed to find and attach themselves to a random existing executable. and so are triggered when you open that. It's quite possible that this virus chose CBL.exe at random on your box, so that's where you found it.

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