Code:
TreeName: Falconry
Type: Global
Initial: Fal
Color: Green
AbilityName: Summon Avian Companion
Tier: 0
Flags: SelectorOnly
Selector: Falcon, Grey Owl, Raven, Snow Owl, White Falcon
AbilityName: Stat
Tier: 0
Cost: 2
Flags: SelectorOnly
Selector: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
AbilityName: Well Rounded
Descrip: Gain +3 melee power, ranged power, PRR, and MRR. Gain +2 to spot and listen.
Tier: 0
Cost: 1
AbilityName: Stat II
Tier: 0
Cost: 2
Flags: SelectorOnly
Selector: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
AbilityName: Well Rounded II
Descrip: Gain another +3 melee power, ranged power, PRR, and MRR. Gain another +2 to spot and listen.
Tier: 0
Cost: 1
AbilityName: Master Falconer
Descrip: Gain +2 to all ability scores and benefit from Freedom of Movement. Your active Falcon effects have a chance to reset the cooldown on Death From Above.
Tier: 0
AbilityName: Rugged
Descrip: Gain 2/4/6 PRR.
Tier: 1
Ranks: 3
AbilityName: Practiced Accuracy
Descrip: Gain 1/2 to hit with weapons and 1/2 to confirm critical attacks.
Tier: 1
Ranks: 2
AbilityName: Hunter's Knowledge
Descrip: Gain animals as a favored enemy.
Tier: 1
AbilityName: Out in Nature
Descrip: Gain 5/10/15 to healing amplification.
Tier: 1
Ranks: 3
AbilityName: Wanderlust
Descrip: Gain 1/2/3 to balance, jump, and swim. Rank 3: Gain +1 to fortitude saving throws.
Tier: 1
Ranks: 3
AbilityName: Killer Instinct I
Descrip: You can use wisdom modifier to hit with melee and missle weapons.
Tier: 2
Cost: 2
AbilityName: Watch the Center
Descrip: Grants 1/2/3 to assassinate DCs.
Tier: 2
Ranks: 3
AbilityName: Diving Attack
Descrip: Choose between a melee and ranged attack that will cause your bird to strike for damage and either slow or trip them. }{- Diving Shot: Ranged Falconer Attack: Activate this ability to perform a 1(W) attack on a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. (Cooldown 20 seconds)}{- Diving Strike: Melee Falconer Attack: Activate this ability to perform a 1(W) attack on a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. (Cooldown 20 seconds)
Tier: 2
Ranks: 3
Flags: SelectorOnly
Selector: Diving Shot, Diving Strike
AbilityName: Meticulous Weaponry
Descrip: Choose one: }{- Meticulous Weaponry: You have a 25% chance to negate potential item wear. }{- Meticulous Fletching: Your ammunition gains a 50% chance of returning.
Tier: 2
Ranks: 3
Flags: SelectorOnly
Selector: Meticulous Weaponry, Meticulous Fletching
AbilityName: Sprint Boost
Descrip: 30%/35%/45% Action Boost bonus to movement speed for 20 seconds.
Tier: 2
Ranks: 3
AbilityName: Killer Instinct II
Descrip: You can use your Wisdom modifier for damage with melee and missile weapons.
Tier: 3
Cost: 2
All: Tier 2: Killer Instinct I
AbilityName: Tear Flesh
Descrip: Your bird attacks now also cause a bleed effect.
Tier: 3
Cost: 2
AbilityName: Strike for the Eyes
Descrip: Choose between a melee or ranged attack that will cause your bird to strike the target for damage, blind them, and make them helpless. }{- Shot: Ranged Falconer Attack: Activate this ability to attack for 1(W) against a single target. Your Hunting Bird will follow up with an additional 3d6 damage that scales with 200% melee or ranged power, whichever is higher. Your Hunting Bird also attempts to blind the target, causing them to become helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 10 seconds) }{- Strike: Melee Falconer Attack: Activate this ability to attack for 1(W) against a single target. Your Hunting Bird will follow up with an additional 3d6 damage that scales with 200% melee or ranged power, whichever is higher. Your Hunting Bird also attempts to blind the target, causing them to become helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 10 seconds)
Tier: 3
Ranks: 3
Selector: Shot, Strike
AbilityName: Conditioning
Descrip: You gain 5% to your hit points.
Tier: 3
Cost: 2
AbilityName: Eyes of the Eagle
Descrip: You gain True Seeing.
Tier: 3
Cost: 2
AbilityName: Deadly Instinct
Descrip: Trance: You gain an Insight bonus to damage and the DCs of tactical feats equal to 1/2 your wisdom modifier for 30/60/120 seconds. 5 charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability cannot be trained if you have any other Trance abilities.
Tier: 4
Ranks: 3
None: Warpriest Tier 1: Divine Might, Knight of the Chalice Tier 2: Divine Might, Harper Agent Tier 2: Know the Angles
AbilityName: No Mercy
Descrip: You gain 10%/20%/30% additional damage to helpless opponents.
Tier: 4
Ranks: 3
AbilityName: Coordinated Strikes
Descrip: Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. }{- Coordinated Shot: Ranged Falconer Attack: You make a ranged attack for 2(W), as your Hunting Bird descends into a frenzy in a large area of the first target struck for an additional 10d6 damage that scales with melee or ranged power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 1 minute) }{- Coordinated Strike: Melee Falconer Attack: You make a malee attack for 2(W), as your Hunting Bird descends into a frenzy in a large area of the first target struck for an additional 10d6 damage that scales with melee or ranged power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck. Blind DC: 10 + Character level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 1 minute)
Tier: 4
Flags: SelectorOnly
Selector: Coordinated Shot, Coordinated Strike
AbilityName: Expose Weakness
Descrip: Attacks from your hunting bird also reduce your target's fortification by 50%.
Tier: 4
AbilityName: Shared Vision
Descrip: You are immune to blindness effects.
Tier: 4
Ranks: 3
Cost: 2
AbilityName: Dangerous
Descrip: You gain +10 melee and ranged power.
Tier: 5
Cost: 2
AbilityName: Death from Above
Descrip: Choose between a melee or ranged attack that will cause your bird to attempt to slay your foes. }{- Shot: Ranged Falconer Attack: You make an attack for 1(W), and your Hunting Bird also attacks for 50 points of damage that scales with 200% of melee or ranged power, whichever is higher. The target struck makes a fortitude saving throw, and on a failed save, dies. DC: 10 + Character level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 1 minute) }{- Strike: Melee Falconer Attack: You make an attack for 1(W), and your Hunting Bird also attacks for 50 points of damage that scales with 200% of melee or ranged power, whichever is higher. The target struck makes a fortitude saving throw, and on a failed save, dies. DC: 10 + Character level + Wisdom modifier + Assassinate DC bonuses. (Cooldown: 1 minute)
Tier: 5
Ranks: 3
Selector: Shot, Strike
AbilityName: Thrill of the Hunt
Descrip: Choose a melee or ranged attack that causes you to heal for a percentage of your max health. }{- Shot: Ranged Falconer Attack: You strike your target for 1(W). If you hit, you also heal for 5% of your total hit points in positive healing. Healing amplification applies to the heal, but spell power does not. (Cooldown: 30 seconds) }{- Strike: Melee Falconer Attack: You strike your target for 1(W). If you hit, you also heal for 5% of your total hit points in positive healing. Healing amplification applies to the heal, but spell power does not. (Cooldown: 30 seconds)
Tier: 5
Ranks: 3
Selector: Shot, Strike
AbilityName: Mark the Prey
Descrip: Choose between a melee or ranged attack that causes your bird to strike the target and mark them, making them more vulnerable to damage for a short period of time. }{- Shot: Ranged Falconer Attack: You make an attack for 5(W). The marked target takes 10% extra damage from you and allies for 10 seconds. (Cooldown: 3 minutes) }{- Strike: Melee Falconer Attack: You make an attack for 5(W). The marked target takes 10% extra damage from you and allies for 10 seconds. (Cooldown: 3 minutes)
Tier: 5
Selector: Shot, Strike