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  1. #341

  2. #342

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    Quote Originally Posted by Bolo_Grubb View Post
    Found a couple of bugs in the Stalwart Defender Tree (ftr)

    Tier 2, Stalwart Shield Mastery Action point cost, in game it is 1 point, in Builder it is 2 points
    Tier 4, Reinforced Armor Action point cost, in game it is 1 point, in Builder it is 2 points
    Tier 5, Reinforced Shield Action point cost, in game it is 1 point, in Builder it is 2 points

    Thanks
    Good catch, thanks much. I'll do a once-over on the Stalwart Defender tree.

    I'm delayed on releasing 1.0.2 because I'm focused on the 10-week challenge. This week's was particularly labor intensive for trying to submit both solo and group entries.

  3. #343

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    Version 1.0.2 is up.

    Mostly esoteric bug fixes, but also the data corrections noted about Stalwart Defender. I also added a custom color scheme (Tan.clr) to support Olds-cool's guild forums. The rest of this post can be ignored; just venting for myself.

    All three of the esoteric bugs fixed were complex and annoying:

    Recalculating the deity feats proved more difficult than I anticipated, but wasn't horrible.

    Divine Disciple has a unique mechanic in that it's the only place in the entire enhancement system where an ability with ranks has a prerank that has no ranks. (eg: Tier 1 light spellpower has 3 ranks and requires emissary of light, which has no ranks.) This is normally not allowed in the enhancement system, so I had to add code specifically to ignore prereq ranks if the prereq is a core ability.

    The worst by far was the runtime error when left-clicking a past life feat that's already been slotted. This error wasn't related to the past life feat, but rather all selector feats, and it involved a core "check prereqs" utility function that's used all over the entire program (the feats screen, enhancements screen, destiny screen, and output) so I had to dig in and make sure I wasn't breaking everything else with the fix. Pretty sure I got it right, but it was like pulling teeth every time I tried to sit down and deal with it.

    All that to say that 1.0.2 was delayed a week longer than I intended because the complexity of these issues made procrastination very appealing. heh.

  4. #344
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Version 1.0.2 is up.

    Mostly esoteric bug fixes, but also the data corrections noted about Stalwart Defender. I also added a custom color scheme (Tan.clr) to support Olds-cool's guild forums. The rest of this post can be ignored; just venting for myself.

    All three of the esoteric bugs fixed were complex and annoying:

    Recalculating the deity feats proved more difficult than I anticipated, but wasn't horrible.

    Divine Disciple has a unique mechanic in that it's the only place in the entire enhancement system where an ability with ranks has a prerank that has no ranks. (eg: Tier 1 light spellpower has 3 ranks and requires emissary of light, which has no ranks.) This is normally not allowed in the enhancement system, so I had to add code specifically to ignore prereq ranks if the prereq is a core ability.

    The worst by far was the runtime error when left-clicking a past life feat that's already been slotted. This error wasn't related to the past life feat, but rather all selector feats, and it involved a core "check prereqs" utility function that's used all over the entire program (the feats screen, enhancements screen, destiny screen, and output) so I had to dig in and make sure I wasn't breaking everything else with the fix. Pretty sure I got it right, but it was like pulling teeth every time I tried to sit down and deal with it.

    All that to say that 1.0.2 was delayed a week longer than I intended because the complexity of these issues made procrastination very appealing. heh.
    But, in the end, cha goterdun!

  5. #345
    Community Member Olds-cool's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Version 1.0.2 is up.

    ... I also added a custom color scheme (Tan.clr) to support Olds-cool's guild forums...
    Big thanks for taking the time for the minor fixes to our forums bbcode nuances... also a super big thanks for going down the rabbit hole (some might say you have some type A stuff going on) and giving us a custom color template!



    Above and beyond I say!

    Kudos!
    Olds, Proud Member of The Silver Legion on Cannith
    http://www.guildmedieval.com/

  6. #346

    Default Great Planner

    I'm a guy that had a harder time using RJ's planner. This one takes a few seconds to reorient your head but works more intuitively and allows at-a-glance changes. Nice work!

    I may have found a bug, however. When I get to 30 points AP spent in the Harper Agent tree, the Tier 5 enhancements do not appear in the Abilities selector field, nor can I bring up any of these when Select All is checked. None of the T5s have any prerequisites except 30 AP spent, so that's a weird one but hopefully easy to fix.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  7. #347
    Community Member Dragnipurake's Avatar
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    Either I did not find it or it is missing:

    Level 20 FVS deity-based feat. At least the Silver Flame one.

    The feat slot is there, but I did not find the feat itself.

  8. #348

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    Quote Originally Posted by TeacherSyn View Post
    I may have found a bug, however. When I get to 30 points AP spent in the Harper Agent tree, the Tier 5 enhancements do not appear in the Abilities selector field, nor can I bring up any of these when Select All is checked. None of the T5s have any prerequisites except 30 AP spent, so that's a weird one but hopefully easy to fix.
    Currently you have to manually choose your tier 5 tree in the "trees" tab of the enhancements screen. There's a dropdown on the left below the list of trees you have selected. Tier 5s won't appear until you pick a tree in that dropdown.

    I plan on removing that dropdown and just having the tier 5 tree be the first tree you choose tier 5 abilities from, but for now it's still a dropdown. This has confused many people, not just you, so it's #1 on my list of changes for 1.1.

    EDIT: As an aside, in addition to 30 AP you also need 12 character levels. So you couldn't start your tier 5s at level 8 even if you already spent 30 AP in the tree. This is largely irrelevant for the builder, unless you cap your build levels at less than 12 in which case you won't be allowed to select a tier 5 tree.

  9. #349

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    Quote Originally Posted by Dragnipurake View Post
    Level 20 FVS deity-based feat. At least the Silver Flame one.

    The feat slot is there, but I did not find the feat itself.
    Thanks much for the report, I'll take a look.

  10. #350
    Community Member Dragnipurake's Avatar
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    I played a bit around.

    Silver Flame is still missing.

    However, if I switch to Sovereign Host then I get to chose between Damage Reduction Cold Iron or Silver.

    So all seems fine for SH, just SF is missing.

  11. #351

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    Quote Originally Posted by Dragnipurake View Post
    I played a bit around.

    Silver Flame is still missing.

    However, if I switch to Sovereign Host then I get to chose between Damage Reduction Cold Iron or Silver.

    So all seems fine for SH, just SF is missing.
    Looks like I messed up the prereqs; DR: Silver is currently listed as requiring one of Sovereign Host, Amaunator, or Undying Court. The third one should be Silver Flame, not Undying Court.

    If you'd like to correct it now yourself, open Data\Feats.txt and search for damage reduction. Replace the entry with the following:

    Code:
    FeatName: Damage Reduction
    Group: Heroic, Misc
    Class: Favored Soul 20
    Flags: ClassOnly
    ClassOnlyClass: Favored Soul
    ClassOnlyLevel: 20
    Selector: Adamantine, Cold Iron, Silver, Good
    SelectorName: Adamantine
    Race: Bladeforged, Warforged
    SelectorName: Cold Iron
    Race: Drow, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged
    One: Beloved of: Sovereign Host, Beloved of: Undying Court
    SelectorName: Silver
    Race: Drow, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, Morninglord, Purple Dragon Knight, Shadar-Kai
    One: Beloved of: Silver Flame, Beloved of: Sovereign Host, Beloved of: Amaunator
    SelectorName: Good
    Race: Drow

  12. #352

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    Quote Originally Posted by EllisDee37 View Post
    Currently you have to manually choose your tier 5 tree in the "trees" tab of the enhancements screen. There's a dropdown on the left below the list of trees you have selected. Tier 5s won't appear until you pick a tree in that dropdown.

    I plan on removing that dropdown and just having the tier 5 tree be the first tree you choose tier 5 abilities from, but for now it's still a dropdown. This has confused many people, not just you, so it's #1 on my list of changes for 1.1.

    EDIT: As an aside, in addition to 30 AP you also need 12 character levels. So you couldn't start your tier 5s at level 8 even if you already spent 30 AP in the tree. This is largely irrelevant for the builder, unless you cap your build levels at less than 12 in which case you won't be allowed to select a tier 5 tree.
    Aha! I missed that little drop-down. Thanks!

    EDIT: I also was about to ask how to remove enhancements from a tree when I realized you use a right-click to remove them. Serves me better to read.
    Last edited by TeacherSyn; 05-14-2015 at 08:12 AM.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  13. #353

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    I've decided to delay work on v1.1 until after Warlock goes live. The idea for 1.0.3 will be to just add warlocks and remove the tier 5 dropdown (which should be fairly quick) so that I can get warlocks out as early as possible, ideally during the lama preview phase with an additional data update once U26 hits the live servers.

    After warlocks are implemented, then I'll start working on 1.1, which is set to include feat swaps, alternate feats, and the (optional) leveling plan for enhancements. All three of those features will be complicated and fairly involved, and I'd hate to end up delaying a warlock-capable release for weeks and weeks (or months!) trying to get those features in.

  14. #354
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    Great work on this planner I do love how much it does the export layout making it very easy for folks to follow.

    One question I had was for enhancements. Do you think in time we might get a preview window showing the text of the actual enhancements are they are being selected and not just the pre-reqs? I admit I don't have all the tree's memorized so when I start to sit and pick the set of enhancements for the toon I use wiki so I understand the context of them all.

    I know that will be a large amount of work to implement but I wondered if it was planned for or just not in the future feature list set.
    Founding Member and Current Leader of Sword And Siren on Cannith
    Main Toons: Cerafim | GrumpyKuss | Thextor | Khrysti | RocHound | Artychoke | Buggzapper

    Veni, Vidi, Velcro: I came, I saw, I got stuck

  15. #355

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    Quote Originally Posted by WanderingGrump View Post
    One question I had was for enhancements. Do you think in time we might get a preview window showing the text of the actual enhancements are they are being selected and not just the pre-reqs? I admit I don't have all the tree's memorized so when I start to sit and pick the set of enhancements for the toon I use wiki so I understand the context of them all.
    Well, it annoys me as much as it annoys everyone else, so I'm motivated to find a solution.

    I think the best bet will be to support opening the relevant wiki page by right-clicking any item in a listbox. There's a technical issue with this -- namely that the listboxes I use don't support right-clicking so I'll have to manually figure out the clicked item based on mouse and scroll position -- but this is one of the features I forgot to mention that I'd like to see be part of 1.1.

    Heck, it's possible to get it in for 1.0.3 since I don't *think* it will be overly difficult or time-consuming.

    EDIT: A quick googling turns up exactly the code I'm looking for, woot!

  16. #356
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Well, it annoys me as much as it annoys everyone else, so I'm motivated to find a solution.

    I think the best bet will be to support opening the relevant wiki page by right-clicking any item in a listbox. There's a technical issue with this -- namely that the listboxes I use don't support right-clicking so I'll have to manually figure out the clicked item based on mouse and scroll position -- but this is one of the features I forgot to mention that I'd like to see be part of 1.1.

    Heck, it's possible to get it in for 1.0.3 since I don't *think* it will be overly difficult or time-consuming.

    EDIT: A quick googling turns up exactly the code I'm looking for, woot!
    google and vodka (or 101 Wild Turkey or EJ) - a stuck coders best midnight friend! :P

  17. #357

  18. #358

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    Quote Originally Posted by HAL View Post
    FYI: my Norton's removed the exe because of this: SONAR.Heuristic.120
    All I can say is that there is no virus in it to my knowledge. The complete source code is available.

  19. #359
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    Quote Originally Posted by EllisDee37 View Post
    All I can say is that there is no virus in it to my knowledge. The complete source code is available.
    I was not at all trying to say that it has a virus. I initially made that post to both inform and hoping that someone had some idea of what I can do about it - I have no idea what "SONAR.Heuristic.120" is. Upon doing a search (after making that post), I found a thread on the Norton's forums saying something to the effect that Norton's behaves this way with newly-developed software and that I need to set Norton's to ignore it if I know that it is safe. So, FYI for anyone else who has this issue

    http://community.norton.com/en/forum...pilers-removed

  20. #360
    Hero Phoenix-daBard's Avatar
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    Quote Originally Posted by HAL View Post
    FYI: my Norton's removed the exe because of this: SONAR.Heuristic.120
    Some translation:
    Quote Originally Posted by Symantec
    SONAR = Fancy word meaning detected while scanning
    Heuristic = We didn't detect a virus but we didn't like it so we called it a virus anyway.
    120 = The specific random rule that we applied to make it sound mysterious.
    Symantec's heuristics are among the worst that I have dealt with.

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