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  1. #261

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    Quote Originally Posted by Sisma View Post
    Confirmed, I just ETRed my pally into a SWFer, took 2 ranks of balance @ lvl1 and still was able to take ISWF @ lvl6 even if my first skill points expended in Balance were @ lvl7, so skill tomes DO work for prerequisites (thinking about SWF & Balance, Songs & Perform...)
    Thanks much for the confirmation.

    ****.

    EDIT: Do we think they also count for Epic Skill Focus? The prereq is "20 trained ranks", so I would tend to think not, but who knows.

  2. #262
    Hero nibel's Avatar
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    Quote Originally Posted by nibel View Post
    Need to check if Spring Attack and Shot on the Run are also non-fighter bonus feats. The wiki says they are, but the wiki was wrong about Mobility (I just edited the entry).
    Checked today. Spring Attack and Shot on the Run can be taken as Fighter bonus feats. So, now I'm reporting Mobility as bugged to the game devs.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  3. #263

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    Been having huge motivational issues trying to get the last bits of 1.0 done for Monday; I keep finding myself playing Freecell instead. But finally today I sat down and forced myself to add the error.log logic from ProcessData() to LoadData(), which means that typos in the data file should (mostly) no longer crash the program or be silently ignored, but instead generate an error log.

    There was only one typo found in the data files, which I was pretty happy about. I figured there'd be a bunch. It was Arcanotechnician tier 2: Spell Critical; I forgot the All: prefix, so it wasn't requiring tier 1: spell critical. That's now fixed.

    I also fixed Divine Disciple Tier 2: Efficient Metamagic, which was in there but set to require itself, so it never showed up. That's now fixed as well.


    All that's left is to add logic to deprecate builds when the data files change, which is much easier than adding the error.log logic. So I should be right on schedule to release 1.0 on Monday after Update 25 goes live.

  4. #264

  5. #265
    Community Member Sisma's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    EDIT: Do we think they also count for Epic Skill Focus? The prereq is "20 trained ranks", so I would tend to think not, but who knows.
    Quick test today @ lama, no reason to think otherwise about live...
    Tome points do work as trained ranks for game purposes, just as stat tomes work as level-ups for game purposes (PA, CE...)
    Last edited by Sisma; 04-05-2015 at 12:38 PM.
    Proud member of the Silver Legion

  6. #266
    Community Member Sisma's Avatar
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    Whops, double post, my fault! ^^
    Last edited by Sisma; 04-05-2015 at 12:38 PM.
    Proud member of the Silver Legion

  7. #267
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Sisma View Post
    Quick test today @ lama, no reason to think otherwise about live...
    Tome points do work as trained ranks for game purposes, just as stat tomes work as level-ups for game purposes (PA, CE...)
    thanks for testing. good to know.

  8. #268

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    Some notes on build deprecation:

    Builds are automatically deprecated when you open them, and if that involves any changes a log file is created and opened in notepad.

    Feats are blanked if the feat name can't be found. If a selector is pointed to that is higher than the number of selectors the feat (now) has, the feat isn't blanked but the selector is set to 0.

    For enhancements and destinies, no text is stored other than the tree name. This means that even if trees change, there's a pretty good chance your build file won't get deprecated even if it changes. Each ability chosen is stored in the build file as four numbers:

    Tier
    Ability
    Rank
    Selector

    The ability # is the position on that tier as it appears in the tree display in-game, ignoring blank spots. eg: The third ability in tier 2. If the tree gets redone, there will probably still be a third ability in tier 2, but it may have changed, so be sure to verify your builds after a tree revamp.

    When opening a build file, every enhancement/destiny ability is checked for the following:
    - The tree name exists
    - The tier isn't higher than the tree's number of tiers
    - The tier has at least as many abilities as the ability number
    - The ability has enough ranks to support the ranks chosen
    - The ability has enough selectors to support the chosen selector

    If any ability fails any check, the entire tree is zeroed out.

    EDIT: Due to the extended delay of Update 25, I expect to get 1.0 posted tomorrow.

  9. #269
    Community Member UurlockYgmeov's Avatar
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    Sounds good! Glad to see someone making use of this downtime. AND glad to not be hearing more complaints... and whining. :P

  10. #270

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    The delay is because I'm redoing my build threads to adopt the new output format, and taking this opportunity to fix any bugs I run across while setting up the builds.

    I've manually added the "Leveling Guide" concept for enhancements to the Pale Trapper thread. Any feedback on that welcome -- here, as opposed to the Pale Trapper thread -- but note that this isn't supported by the builder. It's on the wish list for 2.0.

  11. #271
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    The delay is because I'm redoing my build threads to adopt the new output format, and taking this opportunity to fix any bugs I run across while setting up the builds.

    I've manually added the "Leveling Guide" concept for enhancements to the Pale Trapper thread. Any feedback on that welcome -- here, as opposed to the Pale Trapper thread -- but note that this isn't supported by the builder. It's on the wish list for 2.0.
    Like the leveling guide.

  12. #272

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    Version 1.0 is up, along with updated data files and complete source code.


    I finally had a clear vision of how to implement the Leveling Guide in the enhancements screen, including tree resets. To see how it will look in output, see any of my build threads linked in signature except the Evasion Paladin or challenge farmers. I can now picture exactly how the user interface will be. Implementing this will be a pretty major pain, so I plan to at least finish my sorc life first, plus maybe run a couple more lives before returning to development on this. Figure a month or two.

    At the same time as I add the leveling guide I'll add feat swaps and alternate feats to the feat screen. I've always known how that will look, but skipped both to speed up getting to 1.0.

    That will all be for 1.1. Best guess on when it will be available is sometime in June or July.

    For now, I consider this utility stable (barring any unforeseen glitches I can quickly fix) and "complete." Let me know if you run into any problems with it.

  13. #273

  14. #274
    Community Member JackTekila's Avatar
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    Thanks a lot for your hard work! This is amazing. Can't wait for the Leveling Guide...

    Just one thing: At Thief-Acrobat Tier 5, the Acrobat Staff Training is mispelled (as Acrobatic), costs 1 AP and doesn't require Tier 4 Acrobat Staff Training... I corrected it on my database, but I guess you may want to correct it for everybody...

    Thanks again.

  15. #275

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    Good catch, thanks much. I'll get updated data posted in the next few days. (Waiting to see if there's other corrections to make as well.)

    For anyone who wants to fix it themselves, search Enhancements.txt for "Acrobatic Staff Training" and replace the entry with:

    AbilityName: Acrobat Staff Training
    Group: Melee
    Tier: 5
    Cost: 2
    All: Tier 4: Acrobat Staff Training

    EDIT: I see there's a few other data issues as well:

    1. Mechanic Enhancement Tree: Mechanical Reloader (T5) costs 2 AP (data puts it at 1)
    2. Mechanic Enhancement Tree: Time Bomb (T5) does not require Ooze Flask anymore
    3. Artificer is missing the granted feat "Rapid Reload" which is given at level 1

    I'm thinking early next week for a fresh set of data files. If you guys could check your favorite trees this weekend to help find any other errors, that'd be awesome.

  16. #276
    Community Manager
    Cordovan's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Version 1.0 is up, along with updated data files and complete source code.


    I finally had a clear vision of how to implement the Leveling Guide in the enhancements screen, including tree resets. To see how it will look in output, see any of my build threads linked in signature except the Evasion Paladin or challenge farmers. I can now picture exactly how the user interface will be. Implementing this will be a pretty major pain, so I plan to at least finish my sorc life first, plus maybe run a couple more lives before returning to development on this. Figure a month or two.

    At the same time as I add the leveling guide I'll add feat swaps and alternate feats to the feat screen. I've always known how that will look, but skipped both to speed up getting to 1.0.

    That will all be for 1.1. Best guess on when it will be available is sometime in June or July.

    For now, I consider this utility stable (barring any unforeseen glitches I can quickly fix) and "complete." Let me know if you run into any problems with it.
    Congratulations!
    Have fun, and don't forget to gather for buffs!
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  17. #277
    Developer Vargouille's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Version 1.0 is up
    Congratulations! Woot!

  18. #278

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    Thanks much, guys, I appreciate it. I'm quite looking forward to cruising in "maintenance mode" where I just worry about data file updates (trivially easy) for the next month or two.

    Also thanks for fixing the thread title.

  19. #279
    Community Member Captain_Wizbang's Avatar
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    nicely done,

  20. #280
    2015 DDO Players Council Seikojin's Avatar
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    Yay! Congrats! I can't wait to try it!

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