Results 1 to 20 of 20

Thread: DDO Bonus Days!

  1. #1
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default DDO Bonus Days!

    DDO Bonus Days bring you +2 Loot, now through February 8th!
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  2. #2
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Posts
    750

    Default

    This doesn't increase the drop chances of named loot...or does it? I'm always unclear on this.

  3. #3
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by axel15810 View Post
    This doesn't increase the drop chances of named loot...or does it? I'm always unclear on this.
    loot is simply generated using higher loot tables, which mostly means better random generated stuff, higher level potions, scrolls, wands, etc. and tomes that do drop might be of higher bonus, but named loot drop rates are mostly unchanged (AFAIK)
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  4. #4
    Self-Appointed Coin Lord of the Seas ForgettableNPC's Avatar
    Join Date
    Sep 2010
    Posts
    1,188

    Default

    Quote Originally Posted by axel15810 View Post
    This doesn't increase the drop chances of named loot...or does it? I'm always unclear on this.
    The rate and the quality of the named loot are fixed, however, a higher loot level of a chest means dropping higher-level gear and a better chance at dropping random, valuable items, such as tomes.

    And other neat stuff, if I remember correctly, like Guild Renown Pots, XP Pots, Omnispell Dust and etc. but I might be wrong on that one.
    Just a random, forgettable NPC doing things an NPC does
    Things that NPCs do include, but are not limited to:

    Having a gold goblet over my head to indicate availability of a quest
    Having a catchphrase that never really catches on
    Having various rewards that are generally not worth the trouble
    Wandering around randomly
    Giving out obvious information if it wasn't obvious enough
    Repeating the same lines over and over again
    Repeating the same lines over and over again

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    The main advantage of Loot bonuses IMHO is better chances of getting better tomes, augments, etc. It doesn't affect named drops and who cares about more valuable vendor trash?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    We could really use a dev post clarifying how loot and bonuses work.

    There are lots of rumors/superstitions going around that may or may not be accurate.

    For example.

    I've heard claims that loot is capped at 5(?) levels above your character level. Does this mean that a toon with +2 global loot bonus, +1 guild bonus and a +1 loot gem will get no benefit from their loot gem if they run a quest more than one level above there current level?

    So a capped toon will get no bonus from their loot gem if they are running EE necropolis.


    What levels are different tomes (and upgrade tomes) supposed to drop in random loot? Many people feel this has changed since the last time we were given specific numbers.


    I've heard claims that there is a bug causing high level chests to drop lower level loot when the loot bonuses get to high.

  7. #7
    Community Member
    Join Date
    May 2013
    Posts
    268

    Default Is there a cap?

    Is there a cap? For example if you run a level 30 quest with a +2 Jewel of Fortune, +1 Bash the Breakables and a chest blesser during +2 bonus days will you get level 36 loot?

  8. #8
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Vellrad View Post
    which mostly means better random generated stuff

    Oxymoron?

  9. #9
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by Postumus View Post
    Oxymoron?
    Well, +6 terrible handaxe of suckiness generated now is better than +5 worthless club of uselesness you usually get in chests.
    Last edited by Vellrad; 02-05-2015 at 02:00 PM.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #10
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Vellrad View Post
    loot is simply generated using higher loot tables, which mostly means better random generated stuff, higher level potions, scrolls, wands, etc. and tomes that do drop might be of higher bonus, but named loot drop rates are mostly unchanged (AFAIK)
    Quote Originally Posted by ForgettableNPC View Post
    The rate and the quality of the named loot are fixed, however, a higher loot level of a chest means dropping higher-level gear and a better chance at dropping random, valuable items, such as tomes.

    And other neat stuff, if I remember correctly, like Guild Renown Pots, XP Pots, Omnispell Dust and etc. but I might be wrong on that one.
    These.

    Also to note, if the loot table is in a magical place where it is 100 entries, but +1 loot level makes it 110 entries, and +2 makes it 130 entries, this will reduce the fixed chance of you getting that named item.

  11. #11
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Wongar View Post
    Is there a cap? For example if you run a level 30 quest with a +2 Jewel of Fortune, +1 Bash the Breakables and a chest blesser during +2 bonus days will you get level 36 loot?
    It will roll on a lvl 36 table. The level of the items will be capped. Just means you will see more and better min lvl 28 items.

  12. #12
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Vellrad View Post
    loot is simply generated using higher loot tables, which mostly means better random generated stuff, higher level potions, scrolls, wands, etc. and tomes that do drop might be of higher bonus, but named loot drop rates are mostly unchanged (AFAIK)

    at the same time - some loot tables can't handle the loot - (ok bad pun) can't handle the +2 to +5 higher loot and break.

  13. #13
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    Quote Originally Posted by Krelar View Post
    We could really use a dev post clarifying how loot and bonuses work.

    There are lots of rumors/superstitions going around that may or may not be accurate.

    For example.

    I've heard claims that loot is capped at 5(?) levels above your character level. Does this mean that a toon with +2 global loot bonus, +1 guild bonus and a +1 loot gem will get no benefit from their loot gem if they run a quest more than one level above there current level?

    So a capped toon will get no bonus from their loot gem if they are running EE necropolis.


    What levels are different tomes (and upgrade tomes) supposed to drop in random loot? Many people feel this has changed since the last time we were given specific numbers.


    I've heard claims that there is a bug causing high level chests to drop lower level loot when the loot bonuses get to high.
    Based on the gold/plat in the chest I'm pretty certain the +2 global loot bonus is a soft bonus (similar to the treasure map/chest blessing dragonmark) that with the level of the quest can only get you up to level 30 loot. So running a level 32 chest on EE with the +2 global loot boost and a treasure map and a chest blesser will only get you level 30 loot (instead of 36). If someone can contradict that with a screenshot I would be happy for the information (noting that a guild loot boost would make it 31 instead of 30).

    The guild loot bonus and jewel of fortune are required to get level 31-33 loot.

    Based on the gold/plat in the chest you cannot boost above character level +5 for loot.

  14. #14
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    The only high level random loot I am always looking for are those blue bordered lvl 28 masterful craftsmanship items. Because those can have a +11 ability bonus and/or a +20 skill bonus. "Blue" level 28 random weapons always have +0.5 W basedamage for free. But even with loot bonus days and every loot bonus in game I don't get those from chests. (Only bad luck? Did anyone else get a 2.5 W basedam weapon from a chest?) The only place I get them is the Stormhorns endreward, even when I run the chain on epic casual. That makes the loot bonus on radnom loot rather pointless imho.

    Please, please fix the loottables so radom items above loot-level 28 have a good chance to be "blue" masterful craftsmanship items. We are talking about LOOTGEN items, won't be overpowered at all, only the slight chance to find something useful.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  15. #15
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    Quote Originally Posted by Jiirix View Post
    The only high level random loot I am always looking for are those blue bordered lvl 28 masterful craftsmanship items. Because those can have a +11 ability bonus and/or a +20 skill bonus. "Blue" level 28 random weapons always have +0.5 W basedamage for free. But even with loot bonus days and every loot bonus in game I don't get those from chests. (Only bad luck? Did anyone else get a 2.5 W basedam weapon from a chest?) The only place I get them is the Stormhorns endreward, even when I run the chain on epic casual. That makes the loot bonus on radnom loot rather pointless imho.

    Please, please fix the loottables so radom items above loot-level 28 have a good chance to be "blue" masterful craftsmanship items. We are talking about LOOTGEN items, won't be overpowered at all, only the slight chance to find something useful.
    absolutely this^

    With keen or vorpal i have seen ml16 2.5w stuff, now those are worth saving up for icy burst kits

  16. #16
    Staggering
    Pale Fox
    LightBear's Avatar
    Join Date
    Sep 2010
    Posts
    4,620

    Default

    So the max is?
    30 Highest quest level
    +2 Elite
    +2 Global
    +2 Jewel
    +1 Guild
    +1 DragonMark
    ------------------------
    =38

    If the Pirate Treusure Map stacks with a jewel (and the rest) then it's 39 but I doubt it does.
    Items will be marked with ml:28 while they are 10 levels above that.
    I do wonder what the stats on those are.

    Anybody running Mask of Deception?

  17. #17
    2015 DDO Players Council Nuclear_Elvis's Avatar
    Join Date
    Nov 2014
    Posts
    0

    Default

    Does the +2 to Loot apply to randomly generated breakables loot also?

    Do Pirate Map and Gems of Fortune stack? (kinda nice to know that answer before attempting to use those valuable items)
    Kyll - Guild leader of Your Part Time Guild on Wayfinder server.
    -- Your Part Time Guild has over 750+ Guild Members!

  18. #18
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    Quote Originally Posted by LightBear View Post
    So the max is?
    30 Highest quest level
    +2 Elite
    +2 Global
    +2 Jewel
    +1 Guild
    +1 DragonMark
    ------------------------
    =38

    If the Pirate Treusure Map stacks with a jewel (and the rest) then it's 39 but I doubt it does.
    Items will be marked with ml:28 while they are 10 levels above that.
    I do wonder what the stats on those are.

    Anybody running Mask of Deception?
    I'd love to be wrong but you are only going to get level 33 loot on that and only if you are level 28 with the guild boost and the jewel +2.

    Search for epic loot caps and check the amount of gold/plat in the chests.

  19. #19
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    Quote Originally Posted by Nuclear_Elvis View Post
    Does the +2 to Loot apply to randomly generated breakables loot also?

    Do Pirate Map and Gems of Fortune stack? (kinda nice to know that answer before attempting to use those valuable items)
    Yes it applies to breakables.

    Bonuses stack but you are limited by character level +5 and only guild boost/jewels let you go above 30. I would love for someone to prove me wrong.

  20. #20
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Posts
    2,102

    Default

    I am almost convinced +1 gems actually lower chest levels. It has been "speculated" on few occasions, since adq side chests farmage. Impossible to search for the posts though.
    Like capped toon with +1 gem constantly getting worse loot from EE Whelon than etring toon from for example High Road.
    Something is definitely weird with loot cap and chest levels.

    Heck, lvl 27 junk in EE Deathwyrm before or EE Haunted Halls chests like just now.
    Last edited by Wipey; 02-08-2015 at 03:13 PM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload