I'm just going to spit it all out, just as my mind constructed it. Please bear with me.
Starts as per existing Devil Assault. After wave 3, the new content begins, Players are sent on the offensive through the portals. Each of the three lead to a different staging ground, and players encounter wave 4 forming up. All of wave four, all at once. Wave five is similarly encountered once wave 4 is dealt with. At this point players should be given the objective to close the portal by using a placed object. As per opening the great big lightning doors in haunted halls. Loading bar, several uninterrupted seconds to close it.
Upon Sabotaging the focus, the portals begin to close. a 30/60 second window of usability to get back into the Market barracks. Repeat X2 for the other portals. Do not force them to be done one at a time either. If a party can duo/solo them all at once.. let 'em. The last portal to Ebberon should serve as a teleport into an out-side-the-quest instance of the barracks, with loot chests. This will serve in place of recalling.
Here's where the truly interesting begins.. I mention specifically a Not-in-the-quest loot location. I want an optional after the last portal is sabotaged, and let's begin a slayer-esq mechanic. It's existing tech, it works, and rewards more kills. Monsters spawned past this point, all begin with a Champion style damage buff of very low percentage.. at first.
It starts at 0.5%, and increases, exponentially by a factor of 2 (That is.. 0.5-> 1.0 -> 2.0 -> 4 -> 8 -> 16 -> 32 -> 64 -> 128 -> 256, Ect), every minute. The minute thing is so that it's both reapplied to things on the field, and the freshly spawned incoming troops. What's going to force players out, is the fact that the difficulty keeps ramping up, the monsters keep spawning, and Keep coming. There is no point of "The devil supply of troops has been exhausted, you are victorious."
Now, I know that ending sounds strange, but I've yet to see anything quest wise that actually rewards player endurance. Or perhaps more aptly.. I want a problem that isn't a multiple choice between
a.) "Solve a puzzel" or
B.) "Moar DPS"
It's about damned time For an option C.) I mean.. admittedly, Reclaiming the Rift comes close, but even that is "Pistol Whip X many monsters, at a HP penalty", The_Weapons_Shipment, comes close, The eveningstar arena's are similar.. but not it. I truly do want the no-win scenario that incentiveizes the individual, and group durability/survivability.
Now before you say that's awful, and no fun, and you never want to do a survival-mode slayer.. go back, read this bit again:
That;s teh trade off. End chests for potentially more XP, and staying in for more XP is optional.The last portal to Ebberon should serve as a teleport into an out-side-the-quest instance of the barracks, with loot chests. This will serve in place of recalling.
Yeah, its probably a pipe dream, but we do have more vale and shavrath in the planned future, so let's hope we can get a new style quest 'eh?