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  1. #1
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    Default Multiple suggestions (epics/hirelings/feats & enhancements/raids)

    With regards to feats and enhancements I strongly think they should be changing to scale with your level (e.g. being % based or simply increasing at certain levels). It doesn't really make any sense for them not to, and the fact that they don't has resulted in a tonne of feats/enhancements that nobody is ever going to take. On top of that there is a bunch of enhancements that are useless & need to be replaced/changed, I'm not gonna bother giving examples because it's easy to spot at least 5+ of these per class afaict.

    I think hirelings should be removed from the game completely, or at least only be available until you reach a certain lvl (~5 imo). Gold-seal hirelings were a horrendous idea and never should have been implemented.
    If hirelings are removed and soloing in general is made more difficult then the number of LFMs goes up. People (and most significantly, new players) would be able to find/create groups easier.
    The more soloable an MMO is the worse it is (imo).

    I remember playing when the level cap was 20 and the only difficulty option for epic stuff was 'Epic'. IIRC soloing epics was pretty uncommon, and you'd often have to have 4+ ppl. You'd also always want a cc'er if possible & a healer was mandatory. Basically due to difficulty & the fact that you had to actually grind for better items, the game was a challenge and you needed to group and it was actually fun. Now you can just solo or 2-man+ Epic orchard and become fully geared without hardly any effort (I might add that I think it's stupid that EN/EH/EE don't all have separate tiers of gear that drop; people should have to get EN gear set (or at least some of it) before they can do EH and EH before they can do EE etc. imo -- then maybe we'd actually have something even remotely resembling end-game content.). IMO EN should be removed and the options for Epics should be: Epic/Epic Elite/Mythic -- with Epic being the difficulty of EH.
    So, having said that, I also thing there should be tiers of gear for each Epic difficulty & a bigger gap between epic difficulties.

    Raids need to be harder and a bigger source of gear imo as they're supposed to be the true end-game. I also think raids need to have way more bosses; I don't really get why they all just have 1 or 2 purple-named & I think raids would be much more fun and challenging if there was 3/4+ purple bosses with the difficulty increasing as you face each one, culminating in a very hard end-boss (and loot to match the difficulty of each of course).

    Basically imo if there's a tier system of gear it actually gives people a reason to stay at max level and something to work towards. Especially when, in my suggestion, you wouldn't be able to just jump into doing harder difficulties; you'd actually need to get a certain amount of gear before moving onto the next 'tier' of instances/raids & you'd need to be sufficiently skilled.

    I also feel that the old lvl 20 epics (where shards/seals/scrolls drop) need to be revitalized somewhat; if they were to also be ' Epic/Epic Elite/Mythic' then I think scrolls/seals/shards should be removed and replaced with the ready-made (but updated) epic items & with some especially good new items dropping only in the hardest difficulty; think it would make levelling & epic-reincarnating much more fun.
    IMO xp needs to be increased from those quests too.

    IDK if I'm in a minority here but I hate quests/raids which have puzzles. I don't find them enjoyable at all & what's so fun about opening up a puzzle solver and following instructions?

  2. #2
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    Default

    It won't let me edit for some reason but I also wanted to add:
    I think that there should be an attack speed bonus based on the armour you wear; e.g. Heavy armour 0%, Medium 3.5%, Light 6%.

  3. #3
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    Quote Originally Posted by icycoldfire View Post
    If hirelings are removed and soloing in general is made more difficult then the number of LFMs goes up.
    Are you sure that's true? I'm not convinced.

    If soloing in general is made more difficult, then all the solo-only players will simply leave DDO and go play some other game. And stop giving money to Turbine.

  4. #4
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    Quote Originally Posted by SirValentine View Post
    Are you sure that's true? I'm not convinced.

    If soloing in general is made more difficult, then all the solo-only players will simply leave DDO and go play some other game. And stop giving money to Turbine.
    Perhaps that's true, but surely that would be a very tiny amount of players & the only people that would care about them leaving are Turbine; and anyway I'd hope that new players would stick around for longer if there was more co-op gameplay -- I much prefer doing stuff in groups even if I can easily solo stuff; I pretty much always stick an LFM up for a quest I run then start it solo.

  5. #5
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    Quote Originally Posted by icycoldfire View Post
    It won't let me edit for some reason but I also wanted to add:
    I think that there should be an attack speed bonus based on the armour you wear; e.g. Heavy armour 0%, Medium 3.5%, Light 6%.
    To edit right click on edit and open in new window


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  6. #6
    Community Member Lizardgrad89's Avatar
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    Default Hirelings are great!

    You can't use hirelings in raids, so the idea that you can get epic gear with hirelings is false.

    The reason people can short man raids is REINCARNATION. All your gear remains with you life after life, so, for example, you can solo Chronoscope at level 20 until you have a full set of gear, then reincarnate, and at level 5 you have great stuff waiting for you.

    Hirelings allow a lot of flexibility in game. Without them, we go back to the problem of having lots of dungeons where certain classes are non-optimal and no group will take them. So we end up with nothing but Sorcs, Barbarians, and Cleric running around, because nobody will include their bard or druid toons except for a small subset of dungeons where they are useful. With Hirelings, if you want to play a Bard, you can, and there is always help available.

    Personally, I wish hirelings were allowed in raids. Nothing irks me more than a raid group where the leader demands all the epic gear in return for allowing you to join. Allowing Hirelings would break the chokehold a few have on access to the raids.

    Hirelings bring democracy to the game. Everyone has a fair chance to be successful.
    1 trying to capstone, 1 running epics, and a dozen mules.

  7. #7
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    Quote Originally Posted by icycoldfire View Post
    It won't let me edit for some reason but I also wanted to add:
    I think that there should be an attack speed bonus based on the armour you wear; e.g. Heavy armour 0%, Medium 3.5%, Light 6%.
    If you want to edit right click on edit button and open in new window and I hate hirelings as well


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  8. #8
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    Quote Originally Posted by Lizardgrad89 View Post
    You can't use hirelings in raids, so the idea that you can get epic gear with hirelings is false.

    The reason people can short man raids is REINCARNATION. All your gear remains with you life after life, so, for example, you can solo Chronoscope at level 20 until you have a full set of gear, then reincarnate, and at level 5 you have great stuff waiting for you.

    Hirelings allow a lot of flexibility in game. Without them, we go back to the problem of having lots of dungeons where certain classes are non-optimal and no group will take them. So we end up with nothing but Sorcs, Barbarians, and Cleric running around, because nobody will include their bard or druid toons except for a small subset of dungeons where they are useful. With Hirelings, if you want to play a Bard, you can, and there is always help available.

    Personally, I wish hirelings were allowed in raids. Nothing irks me more than a raid group where the leader demands all the epic gear in return for allowing you to join. Allowing Hirelings would break the chokehold a few have on access to the raids.

    Hirelings bring democracy to the game. Everyone has a fair chance to be successful.

    No they are horrible but I am afraid they are here to stay and I solo a lot of dungeons if I have to and never ever use a hireling if you need a switch pulled I want real players I usually pug but if I need a quick couple of xp or favor I might solo something but its not fun that why I group.

    never seen anyone say you have to give up your loot to join a raid but if so I would say ok and then leave it in the chest or give it to a friend but I wouldn't give it to such a jerk, and I never have problems joining raids anyways


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  9. #9
    Community Member UurlockYgmeov's Avatar
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    only agree with the scaling feats. this revitalizes the 50% of useless feats.

    Rest no - mainly because you are trying to change the game to change how people play. I pug and use LFM's all the time - but forcing them into playing how they don't normally play is wrong. It would turn DDO into a game worse than DDO for Dummies.

    If you want more PUG's and LFM's then lead them and take the time to teach the new players (you know the ones - lost in the Harbor) how to play.

  10. #10
    Community Member LuKaSu's Avatar
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    Quote Originally Posted by icycoldfire View Post
    With regards to feats and enhancements I strongly think they should be changing to scale with your level (e.g. being % based or simply increasing at certain levels). It doesn't really make any sense for them not to, and the fact that they don't has resulted in a tonne of feats/enhancements that nobody is ever going to take. On top of that there is a bunch of enhancements that are useless & need to be replaced/changed, I'm not gonna bother giving examples because it's easy to spot at least 5+ of these per class afaict.
    If you don't give examples, how will people know which ones you think are useless? There might be some that I think are useless that you think are great, or the other way around.

    I think hirelings should be removed from the game completely, or at least only be available until you reach a certain lvl (~5 imo). Gold-seal hirelings were a horrendous idea and never should have been implemented.
    If hirelings are removed and soloing in general is made more difficult then the number of LFMs goes up. People (and most significantly, new players) would be able to find/create groups easier.
    The more soloable an MMO is the worse it is (imo).
    For some people, if soloing isn't an option, they just won't play. I understand the sentiments -- I enjoy grouping when I have the opportunity -- but forcing people to group only makes it so certain people can't play like they'd like. If someone has the mindset that it's either solo or don't play (because they have children underfoot that need constant attention, for example), you won't be increasing the LFM count by removing that person from the playerbase.
    LuKaSu's DDO Wishlist.
    SSG, Thanks for a super-fun game!

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