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  1. #21

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    Quote Originally Posted by Impaqt View Post
    The only instances in this game that are legitimately locked out from being solo'd are Von5, and the Titan Pre-raid. (I'm probably missing a few, but with over 300 quests in DDO, we're talking less than 5% have actual mechanics in place to make soloing intentionally difficult)
    I think he is thinking of the Necro I quest where ideally you have a minimum of 4 people. Each one to stand on a pressure plate at the same time. I remember duoing that one before multi boxing and hirelings ever existed. I forget the name of it.

    Also the swim in Delera's part... 3 was it? Been so long. But I can't remember if that was required or not. I don't think you could truly solo that one.

  2. #22
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    Quote Originally Posted by Missing_Minds View Post
    I think he is thinking of the Necro I quest where ideally you have a minimum of 4 people. Each one to stand on a pressure plate at the same time. I remember duoing that one before multi boxing and hirelings ever existed. I forget the name of it.
    it never required 4 people. we would hold mobs on the pressure plates long before we had hirelings and pets.

    EVen Dead, they light the pad.

    Now, with hirelings, its even easier.

    Also the swim in Delera's part... 3 was it? Been so long. But I can't remember if that was required or not. I don't think you could truly solo that one.
    Its part 2, and yes, you need a lever puller. Before hireling, you had to bribe someone to pull it for you. Today, a L1 Hireling is all you need. Summon at beginning of quest and leave em there. Once you clear the room, pull them to you and have em pull the lever twice. no problem.

    Xorian Cypher is the toughest to Solowith Hirelings nowadays due to need to get the hireing to pull a lever you cant easily see after you do the runes with em.
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  3. #23
    Community Member Connman's Avatar
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    Quote Originally Posted by Livmo View Post
    ...

    Likewise in the lower necro you could get into that one quest with 2 arties and 2 dogs or just multi-box 4 toons.

    ...
    Just on this note, the spell "halt undead" will make it happen for you, if you are patient, and a little lucky.

    As far as solo the game, might I suggest a youtube search for some videos of the ubers doing just this, note your not going to find any videos of me trying, because usually I fail then throw my keyboard in disgust.
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  4. #24
    2015 DDO Players Council Sebastrd's Avatar
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    There's no law that says an MMO can't support solo play as well. Options are always a good thing. Sometimes it's nice to play alone for a bit, and sometimes I hop on and don't have the time to gather a group or know that I could be pulled away at any moment and don't want to leave a group hanging.

    If you prefer group play, that's fine. But don't act like you have the right to force folks to play with you just because DDO carries the MMO label. If you're having trouble finding people to play with, maybe the problem lies on your side of the screen.
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  5. #25
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    Quote Originally Posted by Sebastrd View Post
    There's no law that says an MMO can't support solo play as well. Options are always a good thing. Sometimes it's nice to play alone for a bit, and sometimes I hop on and don't have the time to gather a group or know that I could be pulled away at any moment and don't want to leave a group hanging.

    If you prefer group play, that's fine. But don't act like you have the right to force folks to play with you just because DDO carries the MMO label. If you're having trouble finding people to play with, maybe the problem lies on your side of the screen.


    But DDo Does support Solo play in nearly every quest in the game. So what are you getting at?
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    Quote Originally Posted by Severlin View Post
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  6. #26
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    Quote Originally Posted by Sebastrd View Post
    There's no law that says an MMO can't support solo play as well. Options are always a good thing. Sometimes it's nice to play alone for a bit, and sometimes I hop on and don't have the time to gather a group or know that I could be pulled away at any moment and don't want to leave a group hanging.

    If you prefer group play, that's fine. But don't act like you have the right to force folks to play with you just because DDO carries the MMO label. If you're having trouble finding people to play with, maybe the problem lies on your side of the screen.
    The premise of the game is teamwork.

    Gary Gygax the game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax has been described as the father of D&D.
    When asked about the game.. he said..

    "I shall attempt to characterize the spirit of the Advanced Dungeons & Dragons game. This is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world. They have achieved and continue to hold on to this status, despite the ever-present threat of evil, mainly because of the dedication, honor, and unselfishness of the most heroic humans and demi-humans-the characters whose roles are taken by the players of the game.

    Although players can take the roles of “bad guys” if they so choose, and if the game master allows it, evil exists in the game primarily as an obstacle for player characters to overcome. If they succeed in doing this, as time goes on, player characters become more experienced and more powerful - which enables them to contest successfully against increasingly stronger evil adversaries. Each character, by virtue of his or her chosen profession, has strengths and weaknesses distinctly different from those possessed by other types of characters.

    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one."
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  7. #27

  8. #28
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    Quote Originally Posted by JOTMON View Post
    The premise of the game is teamwork.

    Gary Gygax the game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax has been described as the father of D&D.
    When asked about the game.. he said..

    "I shall attempt to characterize the spirit of the Advanced Dungeons & Dragons game. This is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world. They have achieved and continue to hold on to this status, despite the ever-present threat of evil, mainly because of the dedication, honor, and unselfishness of the most heroic humans and demi-humans-the characters whose roles are taken by the players of the game.

    Although players can take the roles of “bad guys” if they so choose, and if the game master allows it, evil exists in the game primarily as an obstacle for player characters to overcome. If they succeed in doing this, as time goes on, player characters become more experienced and more powerful - which enables them to contest successfully against increasingly stronger evil adversaries. Each character, by virtue of his or her chosen profession, has strengths and weaknesses distinctly different from those possessed by other types of characters.

    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one."
    The problm it's not pen and paper. We are in video game. In the pen and paper, you shoud already have teamate there for the run. In video game, that's not how it work. A lot of situation, in video game make soloing a ot more desirable.
    The no-solo game:
    One situation, you have an hour to play. You put lfg for the content you want to play. to late, you find your teamate after 20-30 minutes of wait. you start the quest and bring some pots while waiting for an healer. an healer after 45 min to late, you can't complee that quest in 15 min.
    Solo version of the game :
    You have one hour. You select the quest you want to play and take les than an hour to complete. grab an hireilng for Healing. Put or lfg with ip or not. Someone join fine they will join in the quest, no one join, fine you can complete the quest with a bit more difficulty.

    Another situation :
    I personnly try to do necro 2. I post lfg and start the quest. No one join. After, more than half an hour, I arrive at the quest where I need to pull three levers at the same time. Still no one join. i have the choice afk a bit whie waiting, recall and do not complete the quest .

    What if you to run in retless ises, necro 2, necro 3 or other not popuar adventure pack or quest. You can't. This life I pan to finish my house c to have artificer. I need to run the house c raid. I'm afraid i may not have any mate when i will put those on lfg. Why, no one want any thing for those raid. I's pretty much dead. You also need 12 poepe to join and explain them what to do. The content is to difficult. No. FInding poepe to complete quest with no solo mecanism yes.

    I aggre quest should be harder to solo on harder difficulty but no anti-solo mecanist pease.

  9. #29
    Community Member Nefatron's Avatar
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    Now I dont on the norm like to come off this .. blunt but..

    Thats the dumbest thing ive ever heard....

    it's DnD dude.. its group play..
    Rest of us are screaming for server merge's to get more groups going and youre trying to kill the game further?

    Man you want solo action go play a Kill all deathmatch in some FPS.

  10. #30
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by JOTMON View Post
    The premise of the game is teamwork.

    Gary Gygax the game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax has been described as the father of D&D.
    When asked about the game.. he said..

    "I shall attempt to characterize the spirit of the Advanced Dungeons & Dragons game. This is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world. They have achieved and continue to hold on to this status, despite the ever-present threat of evil, mainly because of the dedication, honor, and unselfishness of the most heroic humans and demi-humans-the characters whose roles are taken by the players of the game.

    Although players can take the roles of “bad guys” if they so choose, and if the game master allows it, evil exists in the game primarily as an obstacle for player characters to overcome. If they succeed in doing this, as time goes on, player characters become more experienced and more powerful - which enables them to contest successfully against increasingly stronger evil adversaries. Each character, by virtue of his or her chosen profession, has strengths and weaknesses distinctly different from those possessed by other types of characters.

    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one."
    You'll get no argument from me. However, the D&D in DDO left the building a long time ago; and even if it hadn't, DDO is no substitute for the table top. They're different animals.
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    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  11. #31
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Impaqt View Post
    But DDo Does support Solo play in nearly every quest in the game. So what are you getting at?
    My point is that every few days there's a new thread complaining about the ability to solo in an "MMO" game or some other such travesty; I hate threads about forcing everyone to play the OP's way.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  12. #32
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    Quote Originally Posted by Toro12 View Post
    How about instead of looking for a group on the lfm , post your own?
    Why does someone always reply with this like it's the magical solution to getting groups?

    When I post LFMS (elite for BB) during prime time, I typically get 1 person to hit it while I'm in the first quest. Maybe another couple while I'm in the second quest. By the time I'm on my third quest, I MIGHT have a full party. Now if it's a chain, either people drop at the last quest because they aren't flagged, or we have to rerun the first quests. (Shoot...many times I remove the LFM after the first quest in the chain and run it with however many people we have because I don't want to be bothered with people asking if we can rerun quests to flag.)

    TBH, I just solo most of the time because it's easier than dealing with trying to get a group. I find that I can solo the majority of quests on heroic elite or epic hard (for BB) with little trouble. I run self-healing melee characters (think paladin, FVS, etc.), so I'm sure that helps.

    Regarding heirlings, I love heirlings. Yes, they are stupid piles of c r a p a lot of the time, but with a little smart playing I can get them to do what I want most of the time. I just have to anticipate their stupidity and react accordingly.
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  13. #33
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    Quote Originally Posted by Sebastrd View Post
    My point is that every few days there's a new thread complaining about the ability to solo in an "MMO" game or some other such travesty; I hate threads about forcing everyone to play the OP's way.
    Agreed!

  14. #34
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    Quote Originally Posted by Catteras View Post
    Why does someone always reply with this like it's the magical solution to getting groups?

    When I post LFMS (elite for BB) during prime time, I typically get 1 person to hit it while I'm in the first quest. Maybe another couple while I'm in the second quest. By the time I'm on my third quest, I MIGHT have a full party. Now if it's a chain, either people drop at the last quest because they aren't flagged, or we have to rerun the first quests. (Shoot...many times I remove the LFM after the first quest in the chain and run it with however many people we have because I don't want to be bothered with people asking if we can rerun quests to flag.)

    TBH, I just solo most of the time because it's easier than dealing with trying to get a group. I find that I can solo the majority of quests on heroic elite or epic hard (for BB) with little trouble. I run self-healing melee characters (think paladin, FVS, etc.), so I'm sure that helps.

    Regarding heirlings, I love heirlings. Yes, they are stupid piles of c r a p a lot of the time, but with a little smart playing I can get them to do what I want most of the time. I just have to anticipate their stupidity and react accordingly.
    Ya dont like people.. But you want groups..

    You post lfm's then avoid helping anybody to flag?

    If i really had to guess man, its your social skills.
    If I want a full group for a quest Ill sit and flag people for it..not duck and dodge them lol

    It sounds like you have the game on lock? If you already solo most of it why ruin it for the rest of us?
    Really all you need is some lever pullers for a player like your self.

  15. #35
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Catteras View Post
    Why does someone always reply with this like it's the magical solution to getting groups?

    ....
    While it is not the magical solution, it is a solution that does have a much higher success rate than sitting around waiting for a group to form for what you are interested in running.

    Now I see many people mention waiting for the group to fill before starting. I think this is part of the issue, especially when you have limited time to play. Turbine went a long way in making it possible to solo quests by introducing hirelings (limit one per player) and Gold Seal Hirelings (limited only by the amount of room you have in your party). The next misconception is what is a standard party size. While the party size is capable of 6, quests were designed so that a party of 4 should be able to complete. Using the standard hireling two players each with a hireling will have the bodies needed to complete any quest in the game.

    The reason why some people wont join an in progress quest probably has to do with joining one in the past where the lead player simply bypassed all the mobs because they knew how or they bottlenecked them in such a way that anyone following would not have a chance to get past. If you are going to have that type of play style then it is best to note that or not put up an LFM. Give potential party members a chance to catch up to you.

  16. #36
    Community Member Connman's Avatar
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    Quote Originally Posted by Catteras View Post
    ...because I don't want to be bothered with people asking if we can rerun quests to flag....
    (what I am replying too)

    Quote Originally Posted by Nefatron View Post
    ...
    If i really had to guess man, its your social skills.
    If I want a full group for a quest Ill sit and flag people for it..not duck and dodge them lol...
    (quoted because yeah duh listen to this guy)

    So on this note, you might just find when you do things like go back and flag people, or just throw random "remove curses" on people standing next you with mummy rot because it is driving you nuts as you try to set your enhancements, YOU JUST MIGHT MAKE A FRIEND OR TWO

    Heck I don't like most people, they say stuff like "gee Phin you sure can be a jerk"*(modified for forums lol) and even I am able to make friends, try it, you might just like it.

    Just food for thought.
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  17. #37
    Bounty Hunter slarden's Avatar
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    Over 90% of the content is solo-able so maybe you should give some kudos to Turbine for giving you so many options.
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  18. #38
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    I am surprised at the offense replies, since the OP clearly has some very valid (and testable) points, there are server times that it is impossible to form group, especially for dated/unpopular content.

    Without Pugging the game is kinda dead, guilded people with enough players to fill 2-3 raid parties any time may not feel that way, which is the most likely source of misunderstanding requests like this one.

    Most new players will want to PUG, and seeing empty lfms or joining TR zergs will not keep them in this game.

  19. #39
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    A couple things. It annoys me when people bring up the "this is D&D!" argument as ammo against solo content. In D&D the DM can tailor the content to the group, so if there is only one player, he can design the dungeon around that player. Solo was always an option in D&D. Heck, the oD&D basic red box set had a solo adventure in it that you could play without even a DM. If it were more like D&D there would be more soloable content, not less.

    As for "why play an MMO if yer gonna solo?" Lots of reasons. Maybe you just can't find a group. Maybe you like living in a world with people you can trade and communicate with but are otherwise a lone wolf. To me an MMO would still be fun even if grouping wasn't possible, but you still had auction houses and chat rooms or taverns. Also of note they just don't make single player games that run like an MMO. There certainly aren't any single player games that come anywhere near close to the DDO experience.

    OP wasn't asking for content to be made easier for soloers, he was just asking for it to not be designed to discourage soloing. Things that discourage solo are things like " kill two monsters on opposite ends of the dungeon at the same time", "pull two levers at the same time" "step on these plates while someone else swims through a maze".
    Sure most of these challenges can be "gamed" by either dragging a monster all the way across the dungeon or having a hireling and mashing the use button while you try and run through the gates beelfore that hireling decides to disregard his "stand here" order, but it's definitely metagaming through and not just a solo difficulty thing.
    I'm not sure I agree that all content should be soloable, but I do agree to some extent that it's silly to have dungeon design involving 4 people flipping levers in certain order. How do the monsters get in or out? What do they do if they need to run out for groceries or use the restroom? Most dungeons do not have bathrooms or beds, so I'd imagine most monsters commute.

  20. #40
    Community Member Postumus's Avatar
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    Quote Originally Posted by Catteras View Post
    Why does someone always reply with this like it's the magical solution to getting groups?

    When I post LFMS (elite for BB) during prime time, I typically get 1 person to hit it while I'm in the first quest.

    Yes that reply ("just put up your own LFM") is pretty worn out. It isn't 2012 any more. LFMs don't fill like they used to regardless of server.

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