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  1. #1
    Community Member Sharktopus's Avatar
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    Default Holy Sword racial AA monkcher

    I know, monkchers are dead, but they can be fun. I know I could take shuriken expertise instead of deflect arrows and just be a tosser, and the feat progression is completely backwards. This is a rough draft I just wanted to put down to see if it's at all practical. Might be better to dump monk all together and just go ranger and not be a nightmare to level, but where's the fun in that?

    12 AP reserved in harper for Know the Angles, and more dps through the first few cores, a couple hit points, etc.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    punkcher 
    Level 28 Lawful Good Elf Male
    (14 Paladin \ 6 Monk \ 8 Epic) 
    Hit Points: 420
    Spell Points: 409 
    BAB: 18\18\23\28\28
    Fortitude: 20
    Reflex: 23
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             10                 14                   14
    Dexterity            18                 30                   34
    Constitution         14                 18                   18
    Intelligence         15                 19                   19
    Wisdom               13                 16                   16
    Charisma              9                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +5 Tome of Dexterity used at level 19
    +6 Tome of Dexterity used at level whatever
    
    Level 1 (Paladin)
    Feat: (Deity) Follower of the Silver Flame
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Precision
    
    
    Level 3 (Paladin)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcanum (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcane Archer (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Awareness (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy Resistance Boost (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy Resistance Boost (Rank 2)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Elf) - Runebow (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
    Last edited by Sharktopus; 01-25-2015 at 08:51 AM.

  2. #2
    Community Member adrian69's Avatar
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    Dec 2013
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    Quote Originally Posted by Sharktopus View Post
    I know, monkchers are dead, but they can be fun. I know I could take shuriken expertise instead of deflect arrows and just be a tosser, and the feat progression is completely backwards. This is a rough draft I just wanted to put down to see if it's at all practical. Might be better to dump monk all together and just go ranger and not be a nightmare to level, but where's the fun in that?

    12 AP reserved in harper for Know the Angles, and more dps through the first few cores, a couple hit points, etc.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    punkcher 
    Level 28 Lawful Good Elf Male
    (14 Paladin \ 6 Monk \ 8 Epic) 
    Hit Points: 420
    Spell Points: 409 
    BAB: 18\18\23\28\28
    Fortitude: 20
    Reflex: 23
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             10                 14                   14
    Dexterity            18                 30                   34
    Constitution         14                 18                   18
    Intelligence         15                 19                   19
    Wisdom               13                 16                   16
    Charisma              9                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +5 Tome of Dexterity used at level 19
    +6 Tome of Dexterity used at level whatever
    
    Level 1 (Paladin)
    Feat: (Deity) Follower of the Silver Flame
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Precision
    
    
    Level 3 (Paladin)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcanum (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcane Archer (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Awareness (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy Resistance Boost (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy Resistance Boost (Rank 2)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Elf) - Runebow (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
    I don't see anything wrong with it. It's your playstyle and you seem to have all ranged aspects covered (am only an expert by ear). My only suggestion is, and I don't know for sure if ptwf double strike stacks in ranged double strike, but I feel like it does, but switch Holystrike to it Ptwf if it does for more doublestrike and let me or someone else craft you a thrower w/ ghostly on it, or use that one star that does; I can't remember the name.

  3. #3
    The Hatchery Rawrargh's Avatar
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    Why would not bump charisma and drop int and go with divine might instead of know the angles?

    You loose some skill points, but you get higher saves and free up some AP since you don't have to take the prereqs in harper.
    -The mash on Argo
    In Soviet Russia Shroud trust in YOU!

  4. #4
    Community Member Sharktopus's Avatar
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    Default Feat starvation.

    My fault. I didn't include skills. So this build is a non-ranger ranger basically. Requires a lot of skills to survive. Need enough to keep up UMD, Heal, concentration, spot, jump, tumble

    Elven grace. It's easier to pump dex than it is to pump wis/str or dex/str whatever.

    This build doesn't have bow str. I'd have to dump precision and overwhelming crit to pick up Weapon focus: Ranged and Bow Strength.

    I would save a bit of AP but I don't think DM would be enough to make up for 25% fort bypass and 19-20/x1. If I didn't put those points into harper, they would go into henshin for lighting the candle, or ninja for tossing/sneak dice. Possibly a little more Versatile Adept.

    The concept is Holy Sword/Pinion/Mountain stance/OC

    10K stars,Manyshot,10K stars,Zeal of the righteous In Divine Crusader

    13-18/x4,19-20x6


    Probably Fury of The Wild for Raids.

    OF course the easy way would be to take Ranger instead of monk and do what you said. Relying more on doubleshot than 10K. At a certain point double shot would be better than 10K stars with the wisdom I'm working with. That would probably be around level 25.

    Ranger would obviously be superior choice, freeing up about 2-3 feats and offering a better melee option.

    Angles is just a little bonus to replace rams might.

    At one point I considered dumping dex and elf and just going for strategic combat, but you have to get dex to 19 to get all the ranged feats, so I wouldn't be able to get INT as high as I can get dex, I don't think.

    One more possibility would be to go Sun Elf and move some racial AP into Harper for int damage, and make up some int that way. This would only need a +1 heart. I do have a +6 dex tome so I could possibly pull it off starting with a 14 dex, and waiting until level 21 to take improved precise shot. In that case I would probably build to toon completely melee and use the +1 at level 21 or 22 and fully respec.
    Last edited by Sharktopus; 01-25-2015 at 03:35 PM.

  5. #5
    Community Member giftie's Avatar
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    I agree that DM would stretch the feats and stats too thin. But if you're going for KtA, have you considered going full INT instead of DEX? I do think DEX is actually better, but it's an option. However, your WIS looks a bit low for my taste - 10k Stars have a 50% uptime, getting an extra 1-2 arrows is arguably more important than slightly harder hitting ones.

    The points in KotC are of limited value in my option. I think not getting extra LoH from SaD is mistake, and if you're just going there for Ranged Power boost, it's probably better to more get permanent ranged power from Harper.

    I'm curious how you intend to generate ki for 10k stars. You run in Earth, and you don't take Contemplation from Henshin. Just Enlightenment twist from GMoF won't be enough to power 10k whenever it's on CD.

  6. #6
    Community Member Sharktopus's Avatar
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    Quote Originally Posted by giftie View Post
    I agree that DM would stretch the feats and stats too thin. But if you're going for KtA, have you considered going full INT instead of DEX? I do think DEX is actually better, but it's an option. However, your WIS looks a bit low for my taste - 10k Stars have a 50% uptime, getting an extra 1-2 arrows is arguably more important than slightly harder hitting ones.

    Wisdom is a problem and would be in water stance except when many shotting/boss fights. Honestly when I moncher I use every form cept fire and switch stances often. Last time I did a ranger 3 monk 3 rogue splash and skipped 10k all together and just tossed stars on while on CD.

    The points in KotC are of limited value in my option. I think not getting extra LoH from SaD is mistake, and if you're just going there for Ranged Power boost, it's probably better to more get permanent ranged power from Harper.

    Ranged power boost mainly and DPS from the cores.

    I'm curious how you intend to generate ki for 10k stars. You run in Earth, and you don't take Contemplation from Henshin. Just Enlightenment twist from GMoF won't be enough to power 10k whenever it's on CD.
    high concentration. Starting out a quest with 60 in the ki pool gives me some leeway to run a quest before having to meditate, shrine, drop into melee. Paladins and monks both get concentration as a class skill, plus whatever gear.

    The enhancements are just place holders. Thanks for the suggestions. I spend serveral million plat a life messing with enhancements and I'm trying to avoid the old trial and error "how do i feel like playing today" habit I've fallen into.

    The only reason I am dex instead of int is because I've done several dex monkcher/tosser/stick lives and have the gear, tomes, and it's easier to buff up than int. Also, IPS requires a 19 dex so, if I was going to back out of dex at all, it would be to put more into wisdom. Elf gets dex level ups, harper gets dex level ups. monk gets dex level ups. still havent got enhancements sorted but I have more options for dex than int.

    The only way to put more int into this build is to go Sun Elf, and I would free up enough AP not doing grace to put more into harper for more int. Sun elves get the same range cores as elves, so that's the second best option. The other problem with going INT is I would need to then fit in insightful reflexes.

    Honest opinion is dex and int would come out about the same. I wouldn't lose +1 damage from mountain stance when i use it with INT. The difference would just be a bit in racial choice and AP distribution. The effectiveness would be the same.

    I know the int in the planner looks higher than it needs to be but I'm only investing a few starting points in it and a +4 tome that would apply regardless. I could put those points into wisdom but I'm better geared for wis already. And honestly the original plan was bow str, divine might. but then I'd be trying to get charisma as high as int so it would all be the same. This gives me a few more skill points. The only reason I'm using harper is beause I'm trying to find a use for harper in a non-assassin/battle engineer build, but putting the points into wisdom and monk enh would probably make more sense.

    I do agree that it might be better to put stats into wisdom than int for 10k. my int gear is a bit lacking though. Have gear for wisdom, dex, con already (EE field optics +3 insightful wis, eidolans, EE black dragon hat, etc.) Dont know if i could fit more intel in there than a +7 diamond. Geared, dex and con would be my highest stats, followed by wis and then intelligence. Should end up with a 40 wis in water stance I believe.

    Should end up with about a 39-40 wisdom and a 30 intel at end game, but I guess a 42 wisdom and a 28 intel would be better. The difference there would be 20 skill points and +1 damage vs whatever 2 points of wis would add to 10k stars. not sure of the math on that. And like you said my ki regen might be slower than optimal so I might not have 10k up all the time so the +2 wisdom may have less return than a classic 10k moncher.

    Never had a problem with one of my archers dropping into melee to fill the ki bar real quick. Lots of AC, mountain stance. for that. My first life I was 14 ranger/6 monk pure dex and my AC was around 120 in mountain stance wit, decent PRR. blur, ghostly, dodge in the 20s, evasion. I didn't have problems. I was more of a "stand and deliver death" than "kite all over the place like a rabbit." That was before champions and the changes to armor though. When in Fury of the wild, stat points go into con because str is useless, so I had about 800 HP and pretty solid defenses. My guess is 14 paladin would be sturdier than 14 ranger. Especially in DC. But but if stuff gets close enough to me to hit me in melee, I will hit it back.

    There are a lot of ways this build could go and I will strongly play with implementing your suggestions, and especially look more at LoH. Currently I'm a 15 pal/3sorc/2ftr melee and almost never use LoH, unless I am throwing it on a party member who is at 10% health.

    I have also considered ditching slayer arrows and going Violence begets violence Shintao as I've had pretty good DPS doing something like that in the past, though it requires getting attacked a lot and I'm not planning on much hitting me. Essentially that would only proc when I'm fighting other archers or meleeing.
    Last edited by Sharktopus; 01-25-2015 at 06:49 PM.

  7. #7
    Community Member Sharktopus's Avatar
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    A more classic monkcher loadout. No Harper Business. I feel like lighting the candle should make up for the missing 2d6 light damage in KoTC as the crit range is so wide, the 3d6 force should be almost as good. Also get more ki, more LOH. miss 4 ranged power, know the angels, and the +2 to damage evil/+1 weapon enhancement from harper. Also missing 6x20 second +30 ranged power rfom KoTC might be a big deal.

    I feel like the combined dps from KoTC and harper will pull ahead of lighting the candle, but not enough to make a difference.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcanum (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Arcane Archer (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Shadow Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Dexterity (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Elf) - Runebow (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Last edited by Sharktopus; 01-25-2015 at 07:40 PM.

  8. #8
    Community Member Sharktopus's Avatar
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    Default Sun Elf Variant

    This also leaves me 12 AP for harper which is just enough to pick up Versatile Adept II and make it worth it. Also larger benefit from KtA.

    I feel like this would get a lot more usage on a wizard/arti/rogue based AA, but Holy sword is kind of the point, and the Pally past life. I'm almost done with my first pally life and it is good melee dps but ever so tedious to Cleave, Cleave, Cleave, Stun, Cleave.

    Level 28 (Epic)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 2)
    Enhancement: Morninglord - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Shadow Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 2)
    Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 3)
    Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Elf) - Runebow (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Intelligence (Rank 1)
    Last edited by Sharktopus; 01-25-2015 at 07:58 PM.

  9. #9
    Community Member giftie's Avatar
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    Default

    I tried both INT and DEX-based, and vastly prefer your proposed DEX-based variant for stat consolidation and higher reflex. The difference with INT-based is marginal at best (at least in my setup), and you can take KtA either way.

    Since you don't take Veil, starting ki and meditation might give more breathing room, but unless you're extremely careful you'll gut your DPS by either having to meditate mid-fight or run out of ki altogether. Personally I ended up twisting Enlightenment and running exclusively in Ocean (too many filler points in Henshin for my taste), but I guess you'll find out how far that ki bar takes you. At any rate, it's just twists and enhancements, and it can easily be changed.

  10. #10
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    I tried this out kind of a build out b4 the nerf to holy sword. It was ok. Super A++ burst damage but non-burst damage was only ok at best. Defenses were not bad though. In the end my Shuricannon has better overall damage and better defenses.

  11. #11
    Community Member Kawai's Avatar
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    Default unless things have changed...?

    IPS & AF r both stances; which Precision auto turns /off.
    ^^^ has that changed? haven't tried it in a while.

    if not, would deff go Str over Dex & Grace, & replace w/ Bow Strength & get back all those AP's.

    i cant get by without IPS.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kawai View Post
    IPS & AF r both stances; which Precision auto turns /off.
    Archer's Focus and IPS are ranged stances; Precision is an offensive stance. You are able to have one ranged stance and one offensive / defensive stance (i.e., Precision, Power Atk, Combat Expertise, etc.) active simultaneously.
    if not, would deff go Str over Dex & Grace, & replace w/ Bow Strength & get back all those AP's.
    How do you propose squeezing in WF:Ranged + Bow Str onto a monk 6 / pal 14 monkcher?

    Monk feats (3): Precision, Zen Archery, 10K Stars
    Heroic feats (7): PBS, Rapid Shot, Prec Shot, Manyshot, IC:Ranged, IPS, Master of Forms
    Epic feats (3): Overwhelming Crit, Combat Archery, ???

    I suppose you could swap the last two feats out, but STR+CHA-based vs DEX+INT-based isn't really a major AP savings, since you have to spend at least 14 APs into racial tree to unlock AA (+5 APs to add Grace as well); and you go from needing Know the Angles to needing Div Might, which cost the same APs. And while you would gain DPS from STR-only bonuses like Primal Scream, you would lose DPS from dropping Combat Archery, so that's a wash too.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #13
    Community Member Kawai's Avatar
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    Quote Originally Posted by unbongwah View Post
    Archer's Focus and IPS are ranged stances; Precision is an offensive stance. You are able to have one ranged stance and one offensive / defensive stance (i.e., Precision, Power Atk, Combat Expertise, etc.) active simultaneously.
    yes, egg on face. It was Resilience that conflicted. been a while since @build-sorry.

    Quote Originally Posted by unbongwah View Post
    How do you propose squeezing in WF:Ranged + Bow Str onto a monk 6 / pal 14 monkcher?
    yea, same thing. more egg on face. :P
    ive always used Ranger6 for all freebies, & totally forgot pre-req @BowStr.

    so, haz aboot i just sit back & shutup

  14. #14
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by Kawai View Post
    yes, egg on face. It was Resilience that conflicted. been a while since @build-sorry.
    No, it did not.
    Main: Zodaroth - heroic & epic completionist pure dwarven warlock
    Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
    ---- Death N Taxes -------------------------------------------------------Argo -----

  15. #15
    Community Member Sharktopus's Avatar
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    Default Final Thoughts

    I've come across a few of these 14 pal / 6 monk AA builds since I've posted this. At the time of OP, my google fu was weak and I wasn't coming across anything for guide or criticism on the build so it was an experiment. At the end of second epic life on this guy. Some of my thoughts.

    A great way to get a paladin past life if you're an archer, already have a bank full of monkcher gear and a nice collection of bows. Paladin melee kind of bored me, so this was a refreshing change.

    The added DPS from holy sword and the fantastic saves made it much easier to farm destinies outside of Fury. The DPS while in Fury doesn't compare to classic monkcher. Sniper shot + slayer ends up being much more burst dps than just a extra x1 mult from holy sword. I saw some slightly bigger numbers, but it just felt weaker. For a raid boss slayer, standard monkcher is best. I think some of this has to do with current lag/glitches and the fact that it's frustrating trying to manage a build of any sort that has a half dozen short duration, long cool down, abilities. How many times I've hit adrenaline, damage boost, manyshot, slay and.. nothing happens, or cooldowns start and manyshot didn't activate. This kind of thing seems a lot worse than it used to be. This alone gives tossers such an advantage.

    Divine Favor, Rams might, samesies DPS wise.

    Fantastic saves, as mentioned above. Although the 12/6/2 monkcher has just as good or better saves, depending how defensively you build. On a build whose important stats are wis, con, and dex, the saves are going to be good.

    Lay on hands. Good. No need to twist cocoon. 4 points in SD for more of these definitely. Would be nice to have quicken for Cure moderate, especially when you don't want to lay off dps from manyshot for too long, but managing EE fine without it.

    I get best overall dps blitzing dreadnaught or crusading with enhancements spread out for the low hanging fruits. light the candle, ninja dice, force arrows, harper enchantment and cores. KotC cores, elf racial damage, defender stance. With the wide crit profile this build has, and the fact that some of these enhancements scale with melee power, blitzing them is pretty hard hitting on trash. I don't think I went over T3 enhancements this way.

    I don't know if I would do this build again, but I am going to run it through some more ETRs, finish capping out my last couple destinies and farming a few raids. The existing split might be recycled into some sort of melee ninja build just for laughs before I'm done.

  16. #16
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Sharktopus View Post
    A great way to get a paladin past life if you're an archer, already have a bank full of monkcher gear and a nice collection of bows. Paladin melee kind of bored me, so this was a refreshing change.
    Heh, just capped mine, and let me tell you I spent like half the time telling my friend how it sucks in heroics and nagging them to join me and carry me.
    Quote from a friend levelling very similar: "**** it, I am gonna pull out a stupid bow". In heroics, mind you.

    8 Strength, no PA, aoe only after getting pally cleaves, no melee gear to speak of except wraps ( and those are pretty useless without any twf ). It's horrible, I really wouldn't inflict levelling such build on anyone.

    Only solution for atrocious ranged damage on ANY toon in heroics is to melee. And melee is super weak on this build.
    Holy Retribution is just uber in heroics, but it still has limited charges and when instakilling mobs become impossible, man, one stupid hezrou in spinner takes you 30 seconds to kill .

    Of course, it's brilliant at 20 ( lolwut 17k crits with Thornlord with heroic gear at level 20 ).
    Last edited by Wipey; 02-17-2015 at 08:10 AM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  17. #17
    Community Member Sharktopus's Avatar
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    Quote Originally Posted by Wipey View Post
    Heh, just capped mine, and let me tell you I spent like half the time telling my friend how it sucks in heroics and nagging them to join me and carry me.
    Quote from a friend levelling very similar: "**** it, I am gonna pull out a stupid bow". In heroics, mind you.

    8 Strength, no PA, aoe only after getting pally cleaves, no melee gear to speak of except wraps ( and those are pretty useless without any twf ). It's horrible, I really wouldn't inflict levelling such build on anyone.

    Only solution for atrocious ranged damage on ANY toon in heroics is to melee. And melee is super weak on this build.
    Holy Retribution is just uber in heroics, but it still has limited charges and when instakilling mobs become impossible, man, one stupid hezrou in spinner takes you 30 seconds to kill .

    Of course, it's brilliant at 20 ( lolwut 17k crits with Thornlord with heroic gear at level 20 ).
    Bow use does suck in heroics, we all know that. It picks up steam a bit when you can lob paralysers and slayers, but I've done 3x ranger, 3x monk, 1x fighter, 1x rogue ranged builds. So I'm starting with +9 bow damage, without stat modifiers. Have 10% alacrity crafted at level 3, and some ml 2 shock bow of bleeding. Scrag at 4, Silver bow at 6/8, and just about every other bow in the game.

    I melee'd for like 4 levels or less, but those levels go by in an hour or two. And it doesnt matter what build or weapon you have in those early levels, if you know how to play and know the content, it's whatever.

    Strategic Combat and Know the Angels at around level 4, swap it out for elven grace at around level 7. Not picking up 10k or manyshot until very late doesn't matter because you don't have the BAB or wis high enough in low heroics to make those feats mean much. The dps is much less than melee but given that you can initiate combat while the mobs are standing around looking stupid, it was seldom a problem.

    I pugged it the first ten levels if no friends were around. You can't solo a dex based elf paladin with every feat spec'd for ranged and no trapping, healing or PRR. Well you could but that would be dumb.

    I guess I would say it's a nice way to get a melee past life on a ranged spec toon that the player was comfortable ranging. It would be a nightmare on a first or even third life. 6rgr/6mnk/8whatever is more forgiving but it still has the same problems. Pure ranger also is a mess until about level 12. There's no getting around it if you want to be an archer you gotta grind it.

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