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  1. #1
    Community Member rohmer's Avatar
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    Default Any thought to player made content?

    NWN has this, and its a great idea. I realize it would be a bit of a hassle in the form of Monty Hall loot (I make a L1 quest that drops TITAN SLAYER + 9000, etc), but this would be a really ncie add.

    Esp for us former DMs. Plus it would add a lot of free content to DDO :-)

  2. #2
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    Sorry its a terrible idea and would slow down all content due to the work required to make sure player content isn't overly exploitable or buggy and I never seen a MMO that had player generated content that was worth anything. and NWO is a terrible game and its player generated content is no exception


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  3. #3
    Community Member CrackedIce's Avatar
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    Or maybe make player made content only for no exp no loot so the only reason to play them would be the challenge, story, fun factor.

    The player base for ddo is passionate and loyal about their game. It will have a lesser impact of ridiculously skrewed up quests. DDO is the flagship action MMO for the d&d enthusiast after all.

    I do not know enough to respond about bug issues.
    Last edited by CrackedIce; 01-21-2015 at 07:38 PM.

  4. #4
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    Quote Originally Posted by CrackedIce View Post
    Or maybe make player made content only for no exp no loot so the only reason to play them would be the challenge, story, fun factor.

    The player base for ddo is passionate and loyal about their game. It will have a lesser impact of ridiculously skrewed up quests. DDO is the flagship action MMO for the d&d enthusiast after all.

    I do not know enough to respond about bug issues.
    That would work except they don't have a real tool set they could release to make it easy over the years their tool set has became a hodge podge of things and I really don't think it would be easy for them to even allow 0xp 0loot quests to be made by players but that would solve most of the exploit and vetting problems


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  5. #5
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    I think this is a fantastic idea. Although, it would be wise to only use random, level-based loot tables and disallow players to set the XP yield.

  6. #6
    Community Member LeadHero5's Avatar
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    Default This would be the only way...

    Quote Originally Posted by CrackedIce View Post
    Or maybe make player made content only for no exp no loot.
    it could be allowed. The other problem is who is 'hosting' the session. I'm sure there are lots of technical and capacity issues if Turbine held the content; but I'm not sure I'd like to see players having the abilty to be run a DDO server for, you know, reasons.

    Too late in the game cycle; not designed for; too much dev time for what return. How expensive would it have to be to make economic sense?
    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  7. #7
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    Quote Originally Posted by LeadHero5 View Post
    it could be allowed. The other problem is who is 'hosting' the session. I'm sure there are lots of technical and capacity issues if Turbine held the content; but I'm not sure I'd like to see players having the abilty to be run a DDO server for, you know, reasons.

    Too late in the game cycle; not designed for; too much dev time for what return. How expensive would it have to be to make economic sense?
    Well for a economic boost to the game they could charge tp to submit stuff which would also cut down on the garbage submissions maybe somethe like 295 tp for each one


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  8. #8
    Community Member ka0t1c1sm's Avatar
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    Quote Originally Posted by CrackedIce View Post
    Or maybe make player made content only for no exp no loot so the only reason to play them would be the challenge, story, fun factor.
    That's kind of the route NWO has taken. The problem is, people don't run Foundry quests because of those reasons. You can get some minor rewards from running 4 Foundry quests per day, but those are negligible and barely worth the time. There are no incentives for players to run the Foundry quests, and no incentives for authors to make content other than for the love of doing it. There are some great player made content in NWO, but for every one of those there are 20-30 exploitative "farming" quests.

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  9. #9
    Community Member rohmer's Avatar
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    Default I obviously dont agree its a terrible idea

    I think its doable. Some of the issues brought up are certainly issues (Like where does the content exist, loot issues, etc).

    But honestly I think they all could be solved. Also I would likely pay something to create content, and it would provide more content and potentially a new revenue stream.

  10. #10
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    Quote Originally Posted by rohmer View Post
    I think its doable. Some of the issues brought up are certainly issues (Like where does the content exist, loot issues, etc).

    But honestly I think they all could be solved. Also I would likely pay something to create content, and it would provide more content and potentially a new revenue stream.
    Had would you have it generate income? By the author paying or by people buying it? I can promise few would buy player made content especially if it gave little to no reward


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  11. #11

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    There is also another issue with player content.

    Some players would develop 'quests' to the best of their ablity to try to figure out how to shortcut stuff, or figure out triggers on how to get around things in actual quests.

    Some players would do their darnest to create quests that would invariably cause massive server lag just to upset people. You know that is possible with this engine. Easy way to do this? A tower quest with an open center "pit fall". Small X and Y dimensions but large on the Z. Mob AD detection and agro seem to be entirely based on X and Y without any care of LOS or Z. Let alone who knows what sorts of "lag" could be created during dungeon testing.

    For every good apple, you'll have a dozen lame apples. For every 3 dozen lame you'll have one bad. (you know, made up numbers.)


    But I do seriously wish DDO would have contests of player submitted dungeon designs that could be actually created in game.

  12. #12
    Community Member Postumus's Avatar
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    Quote Originally Posted by Uska View Post
    Sorry its a terrible idea and would slow down all content due to the work required to make sure player content isn't overly exploitable or buggy and I never seen a MMO that had player generated content that was worth anything. and NWO is a terrible game and its player generated content is no exception

    He said NWN not NWO.

  13. #13
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    Quote Originally Posted by Postumus View Post
    He said NWN not NWO.
    NWN shouldn't even be considered its not a MMO so it doesn't count period. Besides we both know he meant NWO


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  14. #14
    Community Member Postumus's Avatar
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    Quote Originally Posted by Uska View Post
    Had would you have it generate income? By the author paying or by people buying it? I can promise few would buy player made content especially if it gave little to no reward

    What if you could buy it with AS?


    I think crowd sourcing new content could be a good income:resource value for Turbine.

    Some other ideas:

    1- Limit loot to one end chest with random loot since champions drop so many now.

    2- Only allow a few thousand XP regardless of the quest level or difficulty. Players get a SOME xp if the quest is played by the correct level ranges, but the content and fun of the quest would be the driving reason to play it.

    3- Require the new content to be submitted for peer review quarterly (or monthly) - say the PC or a new body of play testers - before Turbine publishes it to weed out the blatant xp/loot farms.

    4- Put limits on quest dimensions, number of mobs, types of mobs, and breakables.

  15. #15
    Community Member Postumus's Avatar
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    Quote Originally Posted by Uska View Post
    NWN shouldn't even be considered its not a MMO so it doesn't count period. Besides we both know he meant NWO
    So glad you know what I'm thinking.


    Nothing in his OP suggests to me he meant NWO vs NWN so I took what he wrote at face value.


    If it was a typo and he meant NWO then I agree that I have not heard good things about the NWO player-designed content. I enjoyed NWN player-designed stuff and CIV player-designed stuff.

  16. #16
    Community Member Postumus's Avatar
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    Quote Originally Posted by LeadHero5 View Post
    it could be allowed. The other problem is who is 'hosting' the session. I'm sure there are lots of technical and capacity issues if Turbine held the content; but I'm not sure I'd like to see players having the abilty to be run a DDO server for, you know, reasons.

    Too late in the game cycle; not designed for; too much dev time for what return. How expensive would it have to be to make economic sense?

    Turbine would still have to host it. Even if they only added one new player designed quest/quarter as sort of lagniappe to an update, I would be happy with the extra content.

  17. #17
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    These threads have been popping up as long as I can remember - at least the last 5 years, probably longer. It just doesn't seem possible. Or maybe Turbine is not interested.

    It's like cosmetics. For years we've been asking to be able to take the appearance of one item and use it as a cosmetic for that slot or perhaps apply it to another item. And Turbine said it isn't possible, or won't make them money and just generally isn't interested.

    So I'm sure there's just no way this could be done and if it could be done just wouldn't be financially responsible.

  18. #18
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    Quote Originally Posted by Postumus View Post
    So glad you know what I'm thinking.


    Nothing in his OP suggests to me he meant NWO vs NWN so I took what he wrote at face value.


    If it was a typo and he meant NWO then I agree that I have not heard good things about the NWO player-designed content. I enjoyed NWN player-designed stuff and CIV player-designed stuff.
    NWN had generated content worked because it wasn't a MMO in my mind and they had a good tool set they don't have one for DDO and I don't think it would be easy to make a tool set for here


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  19. #19
    Community Member lyrecono's Avatar
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    To answer some questions, if turbine would allow player based content this would most likely happen:
    1, Loot added by the dev's not the players, this happens in NWO too and creators put up warning messages stating the bad loot isn't their fault.
    2, all content is tested and hosted by turbine.


    I don't see this happen though, some players have proven time after time that they understand the game's programming far better the the dev's, some of who consider this just a job.
    Publishing a tool kit takes time and money, turbine has neither for DDO, people would also get an even greater insight on the programming..... that could mean more waves of exploits.

  20. #20

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    Just thinking out loud--maybe have this appear on Lammania only, have lots of stuff made there by players, players play and vote on them, after a long cycle the devs can check out the top ones for implementation or stealing ideas.

    The other option is to implement them like challenges. There, you get the chest appearing in your inventory when you slay specific named bosses. There are no other forms of loot (well, there is the challenge loot you are building up for).
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