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  1. #1
    Community Member
    Join Date
    Jul 2014
    Posts
    90

    Default Base Weapon Damage on Named and Crafted Weapons

    Maybe I missed that this happened and the old versions I have are obsolete, But please update named items and crafted items to match the base weapon damage of random loot at a minimum. (Paragon weapons etc.)

    Templar's Justice, Envenomed Blade, Mournlode Weapons, Calomel Weapons, and the Greataxe, Kopesh, and Rapier from Cannith Loot could all use an update to the base weapon damage. Without it, they are not worth seeking/grinding. It's a shame these excellent weapons are available but unusable.
    Thanks!

  2. #2
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by hrmn8r View Post
    Maybe I missed that this happened and the old versions I have are obsolete, But please update named items and crafted items to match the base weapon damage of random loot at a minimum. (Paragon weapons etc.)

    Templar's Justice, Envenomed Blade, Mournlode Weapons, Calomel Weapons, and the Greataxe, Kopesh, and Rapier from Cannith Loot could all use an update to the base weapon damage. Without it, they are not worth seeking/grinding. It's a shame these excellent weapons are available but unusable.
    Thanks!
    Add to that the Bloody Cleaver, Gnollish Warbow, etc from the Lordsmarch Plaza quests.

  3. #3

    Default

    A dev in some past post on this topic mentioned they would look into it.
    Until then, just play a pure unarmed monk
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


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