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  1. #1
    Community Member jambajuicey's Avatar
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    Default Stick fighting builds

    I remember the old stick fighter build, is there a recent update that is similar for acrobat/stick fighters? Wasnt sure if this was more rog or monk or dru?

  2. #2
    Community Member Sehenry03's Avatar
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    Well not sure of the entire build but most stick builds will take at least 2 rogue because the rogue gets a +15% attack speed to staff attacks through AP's plus the enhancement Quickstrike is much better for a rogue then the monks supposed equal version. Plus you can get trap skills if ya want

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  3. #3
    Build Constructionist unbongwah's Avatar
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    See my halfling Acrobat and Knight of the Holy Stick threads, as well as Zeus.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Talon_Moonshadow's Avatar
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    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #5
    Community Member zichant's Avatar
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    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Last edited by zichant; 01-21-2015 at 01:30 AM.
    Cannith: Endelda, Denela, Bachman, Bachette, Nouvela, Haines and Weeboe! Guild leader of Renegade on Cannith.

  6. #6
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    12 rogue/4 fighter/4 barbarian dex based (can do less barb and more fighter or rogue as long as you have 2 barb)

    Thief acrobat enhancements to Kip up and expnd crit (esp. improved def. roll and no mercy)
    Stalwart defender 1st stance
    occult slayer ear smah

    rest to taste

  7. #7
    Community Member jambajuicey's Avatar
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    Thanks - for flavor was looking to have rog/monk with some mix.. no idea what.. and also no clue to build dex or str? Going to check out that youtube link. Do you go THF or SWF? so many choices? what are the masses doing these days?

  8. #8
    Community Member Gemini76's Avatar
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    Default redirect loop

    Quote Originally Posted by zichant View Post
    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Try deleting your history and cookies........works for me everytime i get the redirect loop from a ddo forum page

  9. #9
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    Quote Originally Posted by jambajuicey View Post
    Thanks - for flavor was looking to have rog/monk with some mix.. no idea what.. and also no clue to build dex or str? Going to check out that youtube link. Do you go THF or SWF? so many choices? what are the masses doing these days?
    11 Rogue/6 Monk/3 Fighter (for feats) or 3 Paladin (for saves). I would go dex based for defensive roll, but STR based is option too.

    Thief acrobat stuff
    Ninja spy to Shadow fade
    Stalwart defender lvl 3 core for defense

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kgoodson3 View Post
    12 rogue/4 fighter/4 barbarian dex based (can do less barb and more fighter or rogue as long as you have 2 barb)
    Why would you go DEX-based on a build with Rage? Is it just for higher Reflex saves? I would think 13 rog / 4 ftr / 3 barb would be better for extra rog bonus feat, unless I'm missing something from barb 4.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
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    Quote Originally Posted by unbongwah View Post
    Why would you go DEX-based on a build with Rage? Is it just for higher Reflex saves? I would think 13 rog / 4 ftr / 3 barb would be better for extra rog bonus feat, unless I'm missing something from barb 4.
    Nope, you are exactly right. I forgot extra rogue feats were 10, 13, 16 and 19. The extra feat is better than extra rogue level and I would think Opportunist would be the best choice.

  12. #12
    Community Member jambajuicey's Avatar
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    Does it matter THF over SWF?

    * THF requires 17 str to get GTHF.. meaning str based.
    * SWF just requires balance..

    Assuming Power Attack either way? min 13 str?

    Is it really a trade off of trash dps (THF) vs single target dps (SWF)?

    If you go STR is there any reason to not dump (or not invest strong into) DEX?

  13. #13
    Who does your taxes?
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    Quote Originally Posted by jambajuicey View Post
    Does it matter THF over SWF?

    * THF requires 17 str to get GTHF.. meaning str based.
    * SWF just requires balance..

    Assuming Power Attack either way? min 13 str?

    Is it really a trade off of trash dps (THF) vs single target dps (SWF)?

    If you go STR is there any reason to not dump (or not invest strong into) DEX?
    A quarterstaff shouldn't qualify for SWF as you must only use one-handed weapons.
    "...we haven't even finished burying the artificial dinosaur skeletons in the crust yet..." - Slartibartfast

  14. #14
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    I like modern Zeus variants... bladeforged self-healing and immunities make them really hard to kill:

    13 rogue 4 pally 3 monk: almost immune to anything, high saves, slippery mind, epic reflexes, dragon skin twist, knockdown immunity from 12 acro

    10 rogue 6 monk 4 pally: slightly faster run, 2 more feats, monk incorporeality

    both str/cha based for divine might and saves
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  15. #15
    Community Member jambajuicey's Avatar
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    Any input on this? seems like most of the feats that I'd want are not available until late. The first 12 levels are already done. This was an old old build prior to enhancement pass, opening her enhancement screen shows missing enhancement windows - when I petitioned a GM they said LR. So here I am.. willing to +1 out of dru but alignment is off for pally anyhow.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Halfling Male
    (6 Monk \ 13 Rogue \ 1 Druid \ 8 Epic) 
    Hit Points: 310
    Spell Points: 210 
    BAB: 13\13\18\23
    Fortitude: 14
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    23
    Dexterity            14                    14
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    20
    Bluff                 3                    15
    Concentration         2                    28
    Diplomacy             3                    15
    Disable Device        6                    33
    Haggle               -1                     7
    Heal                 -1                     9
    Hide                  2                    14
    Intimidate           -1                     7
    Jump                  7                    28
    Listen               -1                     9
    Move Silently         2                    12
    Open Lock             6                    33
    Perform              n/a                    n/a
    Repair                2                    10
    Search                6                    33
    Spellcraft            2                    10
    Spot                  3                    30
    Swim                  3                    14
    Tumble                6                    22
    Use Magic Device      3                    30
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Mobility
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+5)
    Skill: Spot (+1)
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+7)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 18 (Rogue)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Rogue)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Great Cleave
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    [code]Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page

  16. #16
    Community Member zichant's Avatar
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    Quote Originally Posted by jambajuicey View Post
    Any input on this? seems like most of the feats that I'd want are not available until late. The first 12 levels are already done. This was an old old build prior to enhancement pass, opening her enhancement screen shows missing enhancement windows - when I petitioned a GM they said LR. So here I am.. willing to +1 out of dru but alignment is off for pally anyhow.
    Improved evasion is missing, I would absolutely take that at level 10 rogue. Other than that missing, it looks like a solid build. It is similar to the route I took with my stick build (I took empower heal closer to 20 since it would only benefit my character at 20+ with cocoon). I also took stunning blow, which for a STR based character with ram's might, it's pretty effective.

    Quote Originally Posted by Gemini76
    Try deleting your history and cookies........works for me everytime i get the redirect loop from a ddo forum page
    That is incredibly good to know! Thank you so much.
    Cannith: Endelda, Denela, Bachman, Bachette, Nouvela, Haines and Weeboe! Guild leader of Renegade on Cannith.

  17. #17
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    Quote Originally Posted by zichant View Post
    Improved evasion is missing, I would absolutely take that at level 10 rogue. Other than that missing, it looks like a solid build. It is similar to the route I took with my stick build (I took empower heal closer to 20 since it would only benefit my character at 20+ with cocoon). I also took stunning blow, which for a STR based character with ram's might, it's pretty effective.
    On a build with decent reflex, id just take epic reflexes at 27 and skip improved evasion for slippery mind. With slippery mind as special rogue ability and dragonhide from DI twisted, you basically dont have to worry about rolling an 1 anymore. On builds with mediocre saves, improved evasion is probably better for half damage on reflex-based spells/traps. Defensive roll isnt that interesting imho, its usually CC that kills you, so slippery mind should be better.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  18. 01-22-2015, 03:27 PM


  19. #18
    Build Constructionist unbongwah's Avatar
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    Prot. from Evil protects against Gtr Command while FoM protects against Hold spells; OID and PW:Stun have no Will saves (just an SR check); so really the only spell with which Slippery Mind helps at higher lvls is discoballs. That's not really worth a feat slot, IMHO. On a stick build which goes heavy into Acro, I'd take Defensive Roll and max out Imp Defensive Roll.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #19
    Community Member zichant's Avatar
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    Quote Originally Posted by Makkuroi View Post
    On a build with decent reflex, id just take epic reflexes at 27 and skip improved evasion for slippery mind.
    I suppose if your only concern is doing epic normal quests or some of the easier epic hard content, you don't really need improved evasion. My character has a decent reflex save in the early 50s at level 28 and still fails the reflex save when rolling a 5 or 6 in some of the tougher content. Taking 1/2 damage vs. full damage is huge. I don't really understand how slippery mind could be more useful than improved evasion, but to each their own.
    Last edited by zichant; 01-23-2015 at 07:47 AM.
    Cannith: Endelda, Denela, Bachman, Bachette, Nouvela, Haines and Weeboe! Guild leader of Renegade on Cannith.

  21. #20
    Community Member painkiller3's Avatar
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    Quote Originally Posted by zichant View Post
    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Shillelagh lasts one minute per caster level or one minute per level?

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