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  1. #1
    Community Member jambajuicey's Avatar
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    Default Stick fighting builds

    I remember the old stick fighter build, is there a recent update that is similar for acrobat/stick fighters? Wasnt sure if this was more rog or monk or dru?

  2. #2
    Community Member Sehenry03's Avatar
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    Well not sure of the entire build but most stick builds will take at least 2 rogue because the rogue gets a +15% attack speed to staff attacks through AP's plus the enhancement Quickstrike is much better for a rogue then the monks supposed equal version. Plus you can get trap skills if ya want

    Toons - Ziffin / Hirtz / Mheka / Duskh
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  3. #3
    Build Constructionist unbongwah's Avatar
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    See my halfling Acrobat and Knight of the Holy Stick threads, as well as Zeus.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Talon_Moonshadow's Avatar
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    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #5
    Community Member zichant's Avatar
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    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Last edited by zichant; 01-21-2015 at 01:30 AM.
    Cannith: Endelda, Denela, Bachman, Bachette, Nouvela, Haines and Weeboe! Guild leader of Renegade on Cannith.

  6. #6
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    12 rogue/4 fighter/4 barbarian dex based (can do less barb and more fighter or rogue as long as you have 2 barb)

    Thief acrobat enhancements to Kip up and expnd crit (esp. improved def. roll and no mercy)
    Stalwart defender 1st stance
    occult slayer ear smah

    rest to taste

  7. #7
    Community Member jambajuicey's Avatar
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    Thanks - for flavor was looking to have rog/monk with some mix.. no idea what.. and also no clue to build dex or str? Going to check out that youtube link. Do you go THF or SWF? so many choices? what are the masses doing these days?

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kgoodson3 View Post
    12 rogue/4 fighter/4 barbarian dex based (can do less barb and more fighter or rogue as long as you have 2 barb)
    Why would you go DEX-based on a build with Rage? Is it just for higher Reflex saves? I would think 13 rog / 4 ftr / 3 barb would be better for extra rog bonus feat, unless I'm missing something from barb 4.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    Community Member Gemini76's Avatar
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    Default redirect loop

    Quote Originally Posted by zichant View Post
    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Try deleting your history and cookies........works for me everytime i get the redirect loop from a ddo forum page

  10. #10
    Community Member painkiller3's Avatar
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    Quote Originally Posted by zichant View Post
    I've been playing 13 rogue/6 monk/1 druid for 2 lives now. I get pretty hefty sneak attack damage and decent defences with shadow veil and a good dodge. The 1 druid level gives ram's might and shillelagh, which can limit your staff options (needs to be wooden to benefit from Shillelagh), but Rahl's Might is wooden and if you upgrade the force version it's a pretty sweet staff. You are also able to get traps (not a lot of INT, but get yourself a +6 item to put on when you're trapping and you'll have no problems provided you put points into your search and DD every level).

    Edit: There was a great thread for staff builds but it now has a redirect loop. So much great information out there that seems wasted..
    Shillelagh lasts one minute per caster level or one minute per level?

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by painkiller3 View Post
    Shillelagh lasts one minute per caster level or one minute per level?
    Shillelagh and Ram's Might last 1 min per caster lvl, but many low-lvl buff spells have a minimum duration of 5 minutes, inc. these two.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #12
    Community Member Mercureal's Avatar
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    Quote Originally Posted by painkiller3 View Post
    Shillelagh lasts one minute per caster level or one minute per level?
    If it's not a fixed duration it would have to based on caster level. I can't think of any spells (as opposed to SLAs) where duration or effect is based on Character level.

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