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  1. #1
    2015 DDO Players Council Nuclear_Elvis's Avatar
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    Default Extend House Phiarlan reward buffs to one hour or more

    The House Phiarlan favor reward provides a means to pay an NPC for buffs, and each buff only lasts 30 minutes. Given the increased time that Guild/Airship buffs have been extended to, in contrast -- the House P buffs don't last long enough to make an impact very far into an average quest.

    Recommendation: increase the House P buffs to one hour (or more). Perhaps House P could have another scaled Favor reward(s) that become additional rewards, that extends the buffs to one hour, if there is a desire to earn this increase in increments. Could even extend more toward Guild Airship duration, but at minimum it seems these buffs should line up with the special/rental one-hour buffs from Airships' Cargo Hold. You must run to/from House P to get these buffs, so the time available to be buffed in quest/adventure is trimmed by travel time to quest start point for all but House P area quests.

    Thoughts?
    Last edited by Nuclear_Elvis; 01-17-2015 at 02:15 AM.

  2. #2
    Community Member Rys's Avatar
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    Quote Originally Posted by Nuclear_Elvis View Post
    The House Phiarlan favor reward provides a means to pay an NPC for buffs, and each buff only lasts 30 minutes. Given the increased time that Guild/Airship buffs have been extended to, in contrast -- the House P buffs don't last long enough to make an impact very far into an average quest.

    Recommendation: increase the House P buffs to one hour (or more). Perhaps House P could have another scaled Favor reward(s) that become additional rewards, that extends the buffs to one hour, if there is a desire to earn this increase in increments. Could even extend more toward Guild Airship duration, but at minimum it seems these buffs should line up with the special/rental one-hour buffs from Airships' Cargo Hold. You must run to/from House P to get these buffs, so the time available to be buffed in quest/adventure is trimmed by travel time to quest start point for all but House P area quests.

    Thoughts?
    IMO the whole favor system needs overhaul. Unfortunately don't see it happen anytime soon.

  3. #3
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Nuclear_Elvis View Post
    The House Phiarlan favor reward provides a means to pay an NPC for buffs, and each buff only lasts 30 minutes. Given the increased time that Guild/Airship buffs have been extended to, in contrast -- the House P buffs don't last long enough to make an impact very far into an average quest.

    Recommendation: increase the House P buffs to one hour (or more). Perhaps House P could have another scaled Favor reward(s) that become additional rewards, that extends the buffs to one hour, if there is a desire to earn this increase in increments. Could even extend more toward Guild Airship duration, but at minimum it seems these buffs should line up with the special/rental one-hour buffs from Airships' Cargo Hold. You must run to/from House P to get these buffs, so the time available to be buffed in quest/adventure is trimmed by travel time to quest start point for all but House P area quests.

    Thoughts?
    Extension to one hour is a no-brainer tbh!

    Make it so Devs!


    As for the 400 Favour Tier - House P is the closest of all houses to having that become a reality {I think that if the Devs were to finally add the Giant Caves in Threnal to the Compendium that would do it!}.

    House K, D and J are all in line too and I say it's time the Devs thought about what should be given at that Tier:

    400 House P = +10% Movement Speed Boost in Quests {Not to go over the current max allowed movement speed of course}.
    400 House K = Tier 1 Bank Slot becomes TR locked and you no longer lose it each time.
    400 House J = FoM, Spell Res, True Seeing and Death Ward added to the list of Buffs available to buy {Plat Sink prices}
    400 House D = Deneith Training Feat - +2 Intim, Diplo and Haggle {fully stacking with Coin Lord Training!}.

    Oh and 750 Free Agents should give Fully Stacking +10 Haggle

  4. #4
    Community Member Talon_Moonshadow's Avatar
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    Yes please.

    These need to work like Guild buffs IMO.


    and a lot of other favor upgrades are needed too.

    I keep meaning to write a large thread about minor changes needs in the game, like favor, vendors, guild vendors, Word of Recall location...etc.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  5. #5
    Hopeless Romantic dunklezhan's Avatar
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    yeah, a favour sweep is well overdue. In particular, all the house buffs should come with a meaningful duration which halts in public areas and can be selected with a 'buy all ("x-000gp")' dialogue option.
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  6. #6
    Community Member FestusHood's Avatar
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    Last time i checked those favor reward resists only give +20 resist also.

  7. #7
    Community Member Sir_Noob's Avatar
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    What I am hearing is "Oh please can you push the power creep in the game even further"?

    The half hour is a nice little buff that can save spell casters some mana etc

    Already the ship buffs provide so many benefits that are crazy powerful and nerf the game.

    This would be another step that essentially mean spell casters would no longer need to slot these spells.

    This game is gaining too many easy buttons.

    Then people complain that how easy the game is getting.

    Then the devs respond by adding new mechanics into the game to toughen it up which in turn has people complaining again.

    If the buff is changed it could scale to level, not start burning until you get into the instance(Thus not losing the buff to tardy party members taking their time getting to the rest of your party)



    To be honest, it would be cool if these sort of buffs were removed from the game.

    The players should be responsible to providing their own protections.

    This would help to make people want to group more often.

    The guild ships buffs should change to being more of economic benefits.

    The buffs should be benefits to status in such as bluff / diplomacy / haggle / intimidate as befits the idea of being part of a guild and the power that represents.
    Make the buffs things that make sense rather than making your character enter god mode.

    However, that ship has sailed as there would be major revolts amongst the players base who have become accustomed to the easy buttons.

    Sorry for the rant.
    After a little Tolkien I am usually up for anything.

  8. #8
    2015 DDO Players Council Nuclear_Elvis's Avatar
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    Quote Originally Posted by Sir_Noob View Post
    What I am hearing is "Oh please can you push the power creep in the game even further"?....
    My intent was not to broach that at all, and in fact - I have been in the game such a short time to this point, I've not experienced any power creep, so I don't have a history here to have viewed or experienced such.

    My suggestion stems from simply the norm in questing, that if you are new to game (as I am) and dungeon crawling, a long adventure/quest takes you greater than 30 minutes when not zerging (yes, am experienced enough to know "zerg" as a term already). The final fight is where you need to have the most preparation, protection, power etc., and that is happening beyond the life of these buffs. And - not every guild has a Kraken loaded with 3 hour buffs also, as consideration (mine included - smallest ship w/only 4 buffs), and these House P buffs on small server Wayfinder are part of pre-quest preparation.

    Also, I am not suggesting that the current reward threshold immediately change the 30 minute buffs to one hour. If another reward threshold is required to increase their duration to one hour - I am all for that and will work toward it. A stair-stepped reward to increase time would make sense here, if it can be coded easily.
    NE

  9. #9
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Sir_Noob View Post
    What I am hearing is "Oh please can you push the power creep in the game even further"?

    The half hour is a nice little buff that can save spell casters some mana etc

    Already the ship buffs provide so many benefits that are crazy powerful and nerf the game.

    This would be another step that essentially mean spell casters would no longer need to slot these spells.

    This game is gaining too many easy buttons.

    Then people complain that how easy the game is getting.

    Then the devs respond by adding new mechanics into the game to toughen it up which in turn has people complaining again.

    If the buff is changed it could scale to level, not start burning until you get into the instance(Thus not losing the buff to tardy party members taking their time getting to the rest of your party)



    To be honest, it would be cool if these sort of buffs were removed from the game.

    The players should be responsible to providing their own protections.

    This would help to make people want to group more often.

    The guild ships buffs should change to being more of economic benefits.

    The buffs should be benefits to status in such as bluff / diplomacy / haggle / intimidate as befits the idea of being part of a guild and the power that represents.
    Make the buffs things that make sense rather than making your character enter god mode.

    However, that ship has sailed as there would be major revolts amongst the players base who have become accustomed to the easy buttons.

    Sorry for the rant.


    I'm right there with ya... just as long as you play the Wizard and spend all your SP buffing the party...over and over again....






    Favor buffs help those who don't join large guilds.
    Helps encourage playing a variety of quests.

    They exist now, but are rather annoying to spend time to go get them, and expire way to quickly to be of much use. (especially if waiting for a party.)

    I was against ship buffs to begin with, but I am in the minority.
    I have always been for favor being meaningful.

    and I am for anything that allows the casters to use their SP in combat rather than buffing Barbarians and standing back and /cheer ing.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  10. #10
    2015 DDO Players Council Nuclear_Elvis's Avatar
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    And yes - I believe this same suggested change to increase spell duration to one hour should also apply to House Jorasco's for-fee buffs that are currently 30-minute spells.
    Kyll - Guild leader of Your Part Time Guild on Wayfinder server.
    -- Your Part Time Guild has over 750+ Guild Members!

  11. #11
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by Sir_Noob View Post
    What I am hearing is "Oh please can you push the power creep in the game even further"?
    The buffs are already in the game. Having players spend more time playing and less time running back and forth for buffs is not power creep.

    The new ship buffs were power creep, but due to the powers they gave, not due to their duration.

    I say make the House P & J buffs last just as long as the buffs for a low level guild. 2 or 3 hours, isn't it?

  12. #12
    Community Member Vellrad's Avatar
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    Put phiarlan and jorasco NPC at airship.
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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