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  1. #1
    Community Member Zasral's Avatar
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    Default Ebberon vs Forgotten Realms?

    There are 3 quest in forgotten realms I really enjoy. What goes up, the portal opens, and don't drink the water. The rest of forgotten realms I ether don't care for, or outright dislike. Most of the Ebberon content I enjoy quite a bit. I'm curios how others feel.

  2. #2
    Community Member count_spicoli's Avatar
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    Quote Originally Posted by Zasral View Post
    There are 3 quest in forgotten realms I really enjoy. What goes up, the portal opens, and don't drink the water. The rest of forgotten realms I ether don't care for, or outright dislike. Most of the Ebberon content I enjoy quite a bit. I'm curios how others feel.
    Haunted halls. Murder by n8ght. Both raids. Battle for eveningstar. Belly of the beast. Ya alot I like.

  3. #3
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Zasral View Post
    There are 3 quest in forgotten realms I really enjoy. What goes up, the portal opens, and don't drink the water. The rest of forgotten realms I ether don't care for, or outright dislike. Most of the Ebberon content I enjoy quite a bit. I'm curios how others feel.
    I like the houses in underdark + temple, dont drink the water, the kings forest are good to but the forest itself sucks, hate everything else (hate a lot wgu). I dont have haunted halls pack so cant say about that.

    Eberron i like everything at heroic with exception of some quests like acute delirium, last in catacombs, deleras side quests, sentinels, phiarlan carnival, assault on stormreach, necro 3 and probably some more i forgot.

  4. #4
    Community Member Rykka's Avatar
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    Quote Originally Posted by Zasral View Post
    There are 3 quest in forgotten realms I really enjoy. What goes up, the portal opens, and don't drink the water. The rest of forgotten realms I ether don't care for, or outright dislike. Most of the Ebberon content I enjoy quite a bit. I'm curios how others feel.
    Greyhawk is the master prime material plan. All others are pale shadows.

    But between Eb and Estar? Meh. Eberron is too much desert and jungle. It makes me think I SHOULD be running a fighter in a loincloth and that people in plate should be taking damage from heat exhaustion. Evening Star at least has the right climate for the D&D styles of armor. But there's not enough There, there.
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  5. #5
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    For myself I enjoy all the quests, excluding quests that include beholders (Invaders) and over bearing decorative actors that obstruct vision (Overgrowth).
    I do, however, prefer the lighter feeling that Eveningstar provides. For instance, if I could chose such, at login all my characters would have the eveningstar environment over the ebberon version. regardless of which area they were porting into.

  6. #6
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Rykka View Post
    Eberron is too much desert and jungle. It makes me think I SHOULD be running a fighter in a loincloth and that people in plate should be taking damage from heat exhaustion. Evening Star at least has the right climate for the D&D styles of armor.
    If this was PnP, any DM worth his salt would agree with you.

    To the OP, I actually like the design of many of the original DDO adventures in Ebberron. Basically I haven't enjoyed the design of any of the new content but that may change because I just gained access to the last few released packs but have to level to play them (I level slow and the xp on a 3rd+ life I am finding obnoxious. Not complaining btw).

  7. #7
    Hero nibel's Avatar
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    I started playing DDO specifically because it was set on Eberron, so my opinion is biased.

    There is two quests in FR that I actually like, and run every time I have a chance: The Lost Thread and What Goes Up. I also really like the King's Forest, Underdark, and Storm Horns explorer zones.

    There is a bunch of quests in FR that I put on the "meh" chategory, and while I don't like them, I dont hate them either: MotU chain, Stormhorns (with the exception of Breaking the Ranks), The Demonweb and Thunderholme explorer zone, Wheloon pre-expansion quests, and Haunted Halls.

    And then there are the things I only run if I don't have anything else to run and I need them to finish completing my favor list: Druid's Deep, High Road, The Riddle, Murder by Night, Wheloon chain/explorer, CitW.

    On Eberron side, the only quest I actively dislike are Monastery of the Scorpion (because I hate the air jets puzzle) and Genesis Point (because I hate how everyone pick the Mephit ending without asking before, and I can't solo it to chose another ending). I don't remember any other Eberron quest that when it shows up on my list I don't get excited thinking "oh, I haven't run this in a while, let's go". Not even Tomb of Tormented (I love this one, btw)
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
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  8. #8
    Community Member Zasral's Avatar
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    I agree fr looks better, but I'm not a graphics type of guy. I'm talking more about adventure design. For me with a few exceptions it's Ebberon all the way.

  9. #9
    Community Member goodspeed's Avatar
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    I might like evening quests more if I didn't have to run to them mostly. I mean I dont zone crash or anything im just to **** lazy to run anywhere in kings let alone the annoyance of the underdark.

    Even shin is a bit of a jog and with the lackluster xp or items... meh.

    Now in town where I can teleport I enjoy battle for evening, don't drink the water (not annoyingly long, a bit of a challange now, and you get to kill a dragon. I mean hell man that's the template to go off of right there.) and outbreak.
    Through avarice, evil smiles; through insanity, it sings.

  10. #10
    Community Member Hazelnut's Avatar
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    Quote Originally Posted by Zasral View Post
    I agree fr looks better, but I'm not a graphics type of guy. I'm talking more about adventure design. For me with a few exceptions it's Ebberon all the way.
    In my personal view of things (and going entirely against D&D lore), Forgotten Realms is the medieval setting of a world where magic exists while Eberron is the late renaissance or early steam age where magic has existed since the beginning of recorded history. To me Forgotten Realms is the past of Eberron.

    Ignoring my own preferences; I think the Forgotten Realms setting in DDO looks better mostly because the tools for building 3D game worlds have gotten better since DDO was written and it is easier to make prettier settings (plus PCs and graphics cards have gotten faster allowing for more detailed design).

    Imagine how beautiful the lightening rail would look (if we had it) done in a victorian era design. Armor, to me, should be more like something from The Three Musketeers. Male Wizard should dress more like Sherlock Holmes (in my mind). Ya, I know I just took looks that span about 400 years of history, but the point it, it is beautiful and fits my preconceived notion of the era better.

    I suspect the early designers of DDO's Eberron took the weapon and armor design from the dark ages/medieval era (because that is how D&D books describe it), threw in some spikes and skulls to give it more of a horror movie magic look (because that is cool), built the landscape (as best they could) based on the stories of an abandoned empire of powerful giants (hence the huge columns and massive blocks littered about Stormreach).

    Eveningstar would have been much easier to build. For starters, the clothing matches the timeline better (wizards wear robes for one thing). The village of Eveningstar doesn't have to clash with some ancient ruins that were there first. And, of course, the tools to build and display it are better. The more powerful video cards in our desktops also allow for longer draw distance and so the visual space of the town can actually be bigger than any of the regions within Stormreach (they were probably limited by the lower end video card power at the time DDO was released).
    Last edited by Hazelnut; 01-16-2015 at 03:39 PM.
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  11. #11
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    I'm the opposite, I find a lot of the Eberron quests boring and repetitive, and most of the Realms ones a lot of fun (except for that forsaken awful raid). The great thing about DDO though is that there is room for both sets of players! And those who have no particular preference of one over the other too.
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  12. #12
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Zasral View Post
    There are 3 quest in forgotten realms I really enjoy. What goes up, the portal opens, and don't drink the water. The rest of forgotten realms I ether don't care for, or outright dislike. Most of the Ebberon content I enjoy quite a bit. I'm curios how others feel.
    There isn't a single quest in FR that I can honestly say I enjoy!

    Most are OK, Some are downright awful {all of Wheloon!}!

    The biggest problem for me with DDO's FR quests is that they are low level quests inflated to extremes to fit in to high level play!

    Wheloon I'd place at Lvl 7
    Murder By Night at Lvl 8
    The King's Forest Quests, Schindylrynn and The Riddle = Lvl 9-10
    Lords of Dust and Servants of the Overlord = Lvl 12
    Spinner, Rift and Druid's Deep = Lvl 13
    High Road = Lvl 14
    Storm Horns = Lvl 15
    Demonweb = Lvl 16
    Caught in the Web = Lvl 17 {Same as Shroud!}

    I could make a convincing case for even lower levels on many BUT with having to fit them into a coherent storyline the above would work far better than what Turbine gave us!

    P.S. The absolute worst issue is the NPC conversation for Outbreak where your character actually ASKS if it's Werewolves - 3 levels BEFORE Murder By Night!

  13. #13
    Hero nibel's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    P.S. The absolute worst issue is the NPC conversation for Outbreak where your character actually ASKS if it's Werewolves - 3 levels BEFORE Murder By Night!
    I think the worst issue is that High Road, Wheloon and Storm Horns are three parts of the same storyline, but the quest order varies depending if you run them on heroic or epic. On Heroic is Wheloon (16), High Road (18), Storm Horns (19); while on epic is High road (24), Wheloon (26), and Storm Horns (27). And it gets weird when NPCs and journals in Wheloon refers to things happening on the other two packs.

    The werewolf thing is acceptable, when you remember that in FR werewolves are not almost extinct because they didn't had a Silver Flame Purge going there.
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  14. #14
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    Quote Originally Posted by FranOhmsford View Post
    There isn't a single quest in FR that I can honestly say I enjoy!

    Most are OK, Some are downright awful {all of Wheloon!}!

    The biggest problem for me with DDO's FR quests is that they are low level quests inflated to extremes to fit in to high level play!

    Wheloon I'd place at Lvl 7
    Murder By Night at Lvl 8
    The King's Forest Quests, Schindylrynn and The Riddle = Lvl 9-10
    Lords of Dust and Servants of the Overlord = Lvl 12
    Spinner, Rift and Druid's Deep = Lvl 13
    High Road = Lvl 14
    Storm Horns = Lvl 15
    Demonweb = Lvl 16
    Caught in the Web = Lvl 17 {Same as Shroud!}

    I could make a convincing case for even lower levels on many BUT with having to fit them into a coherent storyline the above would work far better than what Turbine gave us!

    P.S. The absolute worst issue is the NPC conversation for Outbreak where your character actually ASKS if it's Werewolves - 3 levels BEFORE Murder By Night!
    Really? That low?... Some of them, maybe... but:

    Sschindylryn: You're going into a Drow city and attacking their leaders and high priestesses...
    Battle for Eveningstar: If this invasion force is powerful enough to defeat Eveningstar without you then...
    Spinner of Shadow's: You're fighting a minor diety...
    Druid's Deep: You're going after a powerful insane druid that not only possesses a powerful artifact, but is so powerful that he's able to corrupt (almost) all of the other druids in the area...
    What Goes Up: You're fighting an entire army...
    Demonweb: It's in the Demonweb... just going there should be hard...
    Caught in the Web: You're going up against a major diety - in her home plane...

    Other's situationally you could make valid arguments that they would be fitting at a wide variety of levels: For example Detour: just how powerful are these mercenaries that were hired stop you? Are they the best of the best or just pretty good, or?...

  15. #15
    Community Member Skeen's Avatar
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    Forgotten Realms all the way.

    It's not that I hate Ebberon, it's just out of place. It's like they took the D&D monsters and dropped them into another game. And of course anything that created the robots is at the bottom of my list. Seeing robots in D&D is the most immersion breaking aspect of DDO. I like a lot of the quests in Ebberon, it just doesn't feel like D&D with things like floating rocks in the sky, airships and other aspects that go along with Ebberon.

  16. #16
    Community Member Blackheartox's Avatar
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    Sadly they dont have rights for the amazing realms content.
    So we will prolly never see the best and most fun quests set in realms in ddo

  17. #17
    Community Member waryJerry's Avatar
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    Which quests we like best really has nothing to do with whether we prefer the Forgotten Realms or Eberron as a campaign setting. The most ingeniously designed adventures for me are probably ones they did before the first expansion came out but that doesn't mean I prefer Eberron to the Forgotten Realms. I like the vaguely steampunk quality of Eberrom but to me that aspect is too underdeveloped. To me Eberron is pretty much as vanilla as the Forgotten Realms, neither realm is particularly immersive, though the Forgotten Realms may be a little more fleshed out simply because as a setting it's been around longer. How well a specific adventure is designed is due to the development team at Turbine: Wizards of the Coast can give them all the campaign settings they want, but clever or not-so-clever design is going to have to come from whatever devs are assigned to DDO at the moment and I think some of the people behind the best designed adventures were given their pink slips in previous rounds of "restructuring."

  18. #18
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    Quote Originally Posted by BD_ View Post
    Really? That low?... Some of them, maybe... but:

    Sschindylryn: You're going into a Drow city and attacking their leaders and high priestesses... Tangleroot and Tear aren't much different plots and they are roughly lvl 7
    Battle for Eveningstar: If this invasion force is powerful enough to defeat Eveningstar without you then... Chronoscope contains a raiding Devil Army at lvl 6
    Spinner of Shadow's: You're fighting a minor diety... It's roughly where it should be in game
    Druid's Deep: You're going after a powerful insane druid that not only possesses a powerful artifact, but is so powerful that he's able to corrupt (almost) all of the other druids in the area... Madstone has a similar idea and it's lvl 14
    What Goes Up: You're fighting an entire army... Lordsmarch quests are against an entire invading army at lvl 12 to 13
    Demonweb: It's in the Demonweb... just going there should be hard... It should be on par or harder than Amrath, but as it's implemented, it is at Vale's level.
    Caught in the Web: You're going up against a major diety - in her home plane... This is probably the only thing I agree with you that you've listed

    Other's situationally you could make valid arguments that they would be fitting at a wide variety of levels: For example Detour: just how powerful are these mercenaries that were hired stop you? Are they the best of the best or just pretty good, or?...
    * My comments in red

    Fran's spot on with several of the selections.

    Quote Originally Posted by Skeen View Post
    Forgotten Realms all the way.

    It's not that I hate Ebberon, it's just out of place. It's like they took the D&D monsters and dropped them into another game. And of course anything that created the robots is at the bottom of my list. Seeing robots in D&D is the most immersion breaking aspect of DDO. I like a lot of the quests in Ebberon, it just doesn't feel like D&D with things like floating rocks in the sky, airships and other aspects that go along with Ebberon.
    Not a Spelljammers fan then, huh?
    Last edited by oradafu; 01-16-2015 at 06:23 PM.

  19. #19
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    Quote Originally Posted by Skeen View Post
    It's not that I hate Ebberon, it's just out of place.
    No, it's not. It's a logical extension of the rules set it was created for.
    And of course anything that created the robots is at the bottom of my list. Seeing robots in D&D is the most immersion breaking aspect of DDO.
    Oh, so you want a game based on Basic then, since robots have been in D&D since Advanced Dungeons & Dragons 1st edition at least.
    it just doesn't feel like D&D with things like floating rocks in the sky, airships and other aspects that go along with Ebberon.
    Yeah it does. You're not the arbiter of what does and does not feel like D&D. You're also not very well-versed in the history of the game apparently.

  20. #20
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by nibel View Post
    I think the worst issue is that High Road, Wheloon and Storm Horns are three parts of the same storyline, but the quest order varies depending if you run them on heroic or epic. On Heroic is Wheloon (16), High Road (18), Storm Horns (19); while on epic is High road (24), Wheloon (26), and Storm Horns (27). And it gets weird when NPCs and journals in Wheloon refers to things happening on the other two packs.
    Aye that's pretty ridiculous too!

    Quote Originally Posted by nibel View Post
    The werewolf thing is acceptable, when you remember that in FR werewolves are not almost extinct because they didn't had a Silver Flame Purge going there.
    Uh no.

    What's the percentage of PDK & Morninglord characters to literally every other character in the game?

    The majority of characters asking that question of the NPC are from Eberron and therefore have never even heard of Werewolves other than that the Silver Flame eradicated them centuries ago!

    We don't even fight Werewolves in the Hospital until 2-3 levels AFTER Druid's Deep!

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