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  1. #81
    Community Member Sehenry03's Avatar
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    Quote Originally Posted by Vanhooger View Post
    Sorcerer it's my favourite class in ddo but I gave up on playing it, because the state of DDO actually does not encourage me on playing it. Sorc is a machine of pure destruction in short or medium quest but any long quest with not so many shrine or those new raid with no shrine, is a pain in the a.. to play a sorc.

    I did an EE fire peaks and was absolutely a pot fest, wgu the same and I hate using sp pots. I do not consider a build to be good if you need to use sp pots. I had something like 800+ spellpower all the discount clicky most of the pl in the game, 60% plus on my crit spell and yes the dps is absolutely insane but I do agree 100% with Michele that sp wise druid is far more efficent.

    As well I need to mention the best combo for sorc, hold+burst or hold+breath etc, in the actual end game content everything is immune to hold so....i went back to bard and very happy I did it.
    Yep thats exactly what I posted earlier. Sorcs are awesome when there are either enough shrines to let you use your power or like you said...in short/medium quests. Raids they are absolutely useless in. Most anyways. Thats where druids are way ahead.

    Toons - Ziffin / Hirtz / Mheka / Duskh
    Guild - High Lords of Malkier
    Server - Sarlona

  2. #82
    Community Member Sehenry03's Avatar
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    Quote Originally Posted by Michele View Post
    Sehenry03, what part of "Please stop posting in this thread" you didn't understand?

    If you have any more questions about druids, do them to your guild leader.
    I don't want to waste my time anymore with you.
    And go speaking about your crappy defensive sorcerer, in the sorcerer forum: yours is not a sorcerer, it's only a no sense human build with half dps of a well built sorcerer and without being able to reconstruct like a warforged/bladeforged.
    I will be happy to stop as oon as you tell me where I misquoted anything I said.

    You were wrong about everything you posted and instead of admitting it you want me to stop posting.

    Again go back to my last post and actually answer my questions. Once you are HONEST and answer them and show me where I said any of the stuff you said i did then I will be happy to stop =)

    Toons - Ziffin / Hirtz / Mheka / Duskh
    Guild - High Lords of Malkier
    Server - Sarlona

  3. #83
    Community Member Michele's Avatar
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    Quote Originally Posted by Rys View Post
    Interesting. I was just suprised you got FTSed in WGU so I was wondering if you were running around in a wolf form or something. I am 100% sure I was immune in the fire elemental form back in U22 so maybe difference in water and fire elemental form? Can anyone confirm?


    Will be happy to hear your reports. I am leveling caster druid as well at this moment (very slowly) and I am still not entirely set up on the final version of the build so I am looking for inspiration wherever I can. I will most probably splash it so it will be quite different from your build but I still can't decide if I want to take shield mastery line or not.

    I have seen last part you wrote before your edit and it is just a matter of a playstyle. Different people prefer different things. It's that simple.
    I just tested flesh scrolls against fire elementals in heroic casual taming the flames, and fire elementals are immune to flesh to stone.

    I also asked a wizard with very high transmutation DC, to cast flesh to stone on me in the tavern, and appeared multiple times the word "immune" to my head.
    Last edited by Michele; 02-12-2015 at 02:06 PM.

  4. #84
    Community Member Rys's Avatar
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    Quote Originally Posted by Michele View Post
    I just tested flesh scrolls against fire elementals in heroic casual taming the flames, and fire elementals are immune to flesh to stone.

    I also asked a wizard with very high transmutation DC, to cast flesh to stone on me in the tavern, and appeared multiple times the word "immune" to my head.
    Thanks for the info. My friend confirmed that all elemental forms (druids+sorcs) are immune to FTS as well.
    Last edited by Rys; 02-12-2015 at 02:30 PM.

  5. #85
    Community Member Michele's Avatar
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    I can confirm that my druid is getting +30 prr by twisting legendary shield mastery.

    My friend and other guildies are getting only +15 prr from twisting legendary shield mastery.

    Maybe it's a druid bug.

  6. #86
    Community Member Sehenry03's Avatar
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    Quote Originally Posted by Michele View Post
    I can confirm that my druid is getting +30 prr by twisting legendary shield mastery.

    My friend and other guildies are getting only +15 prr from twisting legendary shield mastery.

    Maybe it's a druid bug.
    Which is weird. My druid is getting the +30 also but I remember I didn't take it on him because I remembered my sorc only getting +15...using the same exact shield.

    Toons - Ziffin / Hirtz / Mheka / Duskh
    Guild - High Lords of Malkier
    Server - Sarlona

  7. #87
    Community Member Michele's Avatar
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    Default Intelligence based druid

    I tested the tank version of my build (with about 190 prr) and I feel the difference with less spell power and without abishai set, and I found too few situations when I need to tank something.

    I'm now testing an "intelligence based" druid build and I twisted "magister evocation augmentation" to compensate the loss of wisdom: this should help the 3 draconic incarnation SLA that I use.

    Updated the first post of the thread with the new build.
    Last edited by Michele; 02-16-2015 at 02:19 PM.

  8. #88
    Community Member Michele's Avatar
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    I just used a +3 heart of wood to add 3 sorcerer levels to my druid, to test the suggestions of Overvaan.

    I got +7 sustainable cold spell power and I lost 35 "non sustainable" cold spell power (because I don't have spell power boost anymore).

    I got +2 caster level from water savant tree that should add damage to my draconic incarnation abilities.

    I'm playing with medium armor instead of a full plate, and I have 0% arcane spell failure thanks to the eldritch knight tree.

    I cast 5 magic missiles (1 sorc +3 abishai set +5 draconic incarnation = level 9 magic missile) that give to a mob an high chance to proc the -10 reflex debuff coming from magister evocation augmentation.

  9. #89
    Community Member Michele's Avatar
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    Default Empyrean magic

    Today I tested empyrean magic and I realized how easy is to keep it up: it can have up to 10 charged, each one disappears after 10 seconds.

    I'm casting produce flame (without metamagic) to keep empyrean magic as a permanent bonus.

    I underestimated produce flame, it has no save, costs 6 spell points, deals up to 500 damage (without metamagic) even in water elemental form, it has a cooldown of 1 second and that it does an additional 100 light damage thanks to the lanter ring.

    Another nice way to get empyrean magic charges is casting fire seeds: with 1 fire seeds cast you get 3 charges (sometimes I get 2 charges, I don't know if it's because 2 of them hit the mobs).

    Another way is casting body of the sun: it gives 1 charge per tic.

    Edit: after some testing, I found easier to keep up empyrean magic by just casting cure light wounds often.
    Last edited by Michele; 02-23-2015 at 05:18 AM.

  10. #90
    Community Member Michele's Avatar
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    lol, I just noticed that my cure light wounds is healing me for 102-226 hit points.
    6 spell points cost, 2 seconds cooldown, 338 positive spell power at level 24 (of course the spell power increase at level 28, and cure light wounds heals more, especially if a pure druid takes the capstone that I don't have because I'm multiclass).

    Why a divine caster should twist/use cocoon and renewal when he has cure light wounds that heals the same for less spell points cost?

  11. #91
    Community Member Michele's Avatar
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    I found a way to keep empyrean magic 100% sustainable, very fast, and spell poins cost free: I'm using an eternal wand of cure minor wounds.

    It has a 0 seconds cooldown and its charges never end because they regenerate over time.
    I'm healing myself with quickened cure light wounds in epic elite quests (for not less than 100 hp) and that helps with empyrean magic charges.

    Only in dangerous situations I toss some heal spell and regenerate spell.

  12. #92
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    Hi, I created this build according to your post no. 1 I have never played caster druid before and I am confused, because you have there Water savant enhancements listed. I guess it is just a bug or you have probably forgot to delete it. Or am I missing something?

    Thx.

  13. #93
    Community Member Michele's Avatar
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    Quote Originally Posted by krtkoo View Post
    Hi, I created this build according to your post no. 1 I have never played caster druid before and I am confused, because you have there Water savant enhancements listed. I guess it is just a bug or you have probably forgot to delete it. Or am I missing something?

    Thx.
    yes you are right, I wrote "druid 20" and was a mistake.
    This build has "17 druid / 3 sorcerers" for more cold spells effectiveness (hoarfrost, +2 caster levels on draconic abilities, more spell crit chance, 5x magic missiles to easily proc -10 reflex with magister evocation augmentation, etcetera).
    That's where the water savant enhancements come from.

  14. #94
    Community Member der_kluge's Avatar
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    TR'ing into a Druid for my next (12th) life. Was thinking of pure druid, but a sorc splash sounds a bit more interesting, especially since it would appear that that last 3 druid levels don't buy you much.

    But I'm probably missing something totally obvious here, but can you help me understand why you maxed INT on this build? What on earth is the INT for??

    edit: for Spellcraft??
    Last edited by der_kluge; 04-22-2015 at 08:02 PM.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  15. #95
    2014 DDO Players Council
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    Quote Originally Posted by der_kluge View Post
    But I'm probably missing something totally obvious here, but can you help me understand why you maxed INT on this build? What on earth is the INT for??

    edit: for Spellcraft??
    I'd guess that, plus Energy Burst DC (& Energy Vortex & Dragon Breath). Things not saving for half (or evading) is nice.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  16. #96
    Community Member der_kluge's Avatar
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    Quote Originally Posted by SirValentine View Post
    I'd guess that, plus Energy Burst DC (& Energy Vortex & Dragon Breath). Things not saving for half (or evading) is nice.
    Sounds like epic level stuff I have no interest in... The version I created yesterday had a 16 Int. At least I didn't max it out. Bumped the charisma and dex (IIRC) to 10.

    The level 1 druid really sucks. OMG. It was so painful doing Korthos quests with a starter flame touch sickle. No offensive spells at all... and an 8 strength. I guess it might be smarter to take shillelagh, equip a MW club, and cast Ram's Might. That might be much more effective.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  17. #97

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    Quote Originally Posted by der_kluge View Post
    Sounds like epic level stuff I have no interest in... The version I created yesterday had a 16 Int. At least I didn't max it out. Bumped the charisma and dex (IIRC) to 10.

    The level 1 druid really sucks. OMG. It was so painful doing Korthos quests with a starter flame touch sickle. No offensive spells at all... and an 8 strength. I guess it might be smarter to take shillelagh, equip a MW club, and cast Ram's Might. That might be much more effective.
    Use your wolf and summons, they are very handy to have out for really low levels. You'll be one-shotting mobs by level 5 when you get Call Lightning. It just keeps getting better after that

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