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  1. #1
    Community Member Michele's Avatar
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    Default DeathTitan Ice Druid

    Druid 17 / Sorcerer 3 - Human (lawful neutral)

    Feats:
    level 1: maximize spell
    level 1: quicken spell
    level 3: completionist
    level 6: past life arcane initiate
    level 9: empower spell
    level 12: mental toughness
    level 15: spell focus evocation
    level 18: greater spell focus evocation
    level 21: epic spell focus evocation
    level 24: improved mental toughness
    level 26: epic spell power cold
    level 27: epic mental toughness
    level 28: epic skill focus spellcraft

    Attributes:
    STR 8 base +2 completionist +2 ship +6 tome +3 abishai +11 item +1 exc = 33
    DEX 8 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +2 insightful +1 exc = 31
    CON 12 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +2 insightful +1 exc +2 yugoloth = 37
    INT 18 base +2 completionist +2 ship +6 tome +2 epic litany +11 item +2 insightful +1 exc +5 enhancements +3 draconic = 52
    WIS 18 base +2 completionist +2 ship +6 tome +2 epic litany +11 item +3 insightful +1 exc +4 enhancements +7 level = 56
    CHA 8 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +1 exc = 29

    Skills: umd x1, tumble x1, concentration, heal, listen, spellcraft, spot, balance, hide, jump, move silently, search x6

    Earthquake DC = 18 +23 wis modifier +3 epic spell focus evocation +1 past life arcane initiate +2 augment +2 draconic precise casting evocation +3 magister evocation specialist +6 thunder-forged weapon evocation focus +3 past lives sorcerer +1 archwizard ship buff +1 strength of the solstice +4 mantle of the icy soul +5 solid fog greensteel clicky = 72

    Energy burst DC = 20 base +14 half character level +21 int modifier +4 mantle of the icy soul +5 solid fog greensteel clicky = 64

    Draconic Incarnation: int x3, energy burst x3, precise casting evocation x2, white dragon heritage x3, dragon spell knowledge x1, dragon breath, energy vortex

    Twists of Fate: magister evocation augmentation, magister evocation specialist, fey form, interrogation

    Enhancements Human: human versatility spell power boost, human adaptability wisdom, human versatility skill boost, human greater adaptability intelligence, traditionalist caster x3

    Enhancements Season's Herald: sunburst, beguile x1, wax and wane x4, negotiator x3, efficient metamagic quicken x3, produce flame x1, creeping cold x1, wisdom x2, autumnal susurrus x3, strength of the solstice (33 AP spent)

    Enhancements Harper: agent of good II, intelligence x4, harper enchantment, traveler's toughness x2, magical endurance x1, versatile adept II x3, highly skilled x3 (24 AP spent)

    Enhancements Water Savant: water affinity, one with the waves x1, spell critical cold x3, hoarfrost x3, wisdom x1 (14 AP spent)

    PRR = 18 past lives +30 medium armor +16 medium armor proficiency +24 guardian's ring +5 circle of malevolence = 93 (can reach 111 prr with 6 more divine epic past lives)

    MRR = 30 medium armor +24 guardian's ring +5 circle of malevolence = 59

    Spell Critical Ice: 5% magical training +3% epic mental toughness +22% thunder-forged quarterstaff +2% insightful spell lore +6% water savant +9% energy criticals +1% interrogation +8% wax and wane in winter season = 56%

    Spellcraft: 23 skill ranks +21 int mod +8 epic skills +2 completionist +3 past lives artificer +5 tome +3 epic martial past life skill mastery +3 forbidden library +2 good luck +6 green steel +4 greater heroism +20 epic inferno bracers +3 harper highly skilled +1 phiarlan inspiration ship buff +5 epic skill focus = 109

    Spell Power Ice (sustainable): 109 spellcraft +20 epic spell power cold +36 spellcasting implement +10 insightful potency +150 dwarvencraft glaciation +15 draconic mind +6 agent of good II +3 harper enchantment +6 versatile adept +33 AP spent in season's herald +4 negotiator +11 AP spent in water savant +20 water affinity +10 human traditionalist caster +25 potion of superior freeze +25 potion of spellpower +15 fey form +30 white dragon heritage +5 interrogation +15 shrine to the devourer = 548

    Spell Power Ice (not sustainable): 548 +20 spell power boost +15 winter season +25 xachosian eardweller +25 hoarfrost +50 draconic fury = 683

    Equipment:

    goggles level 20: epic goggles of time-sensing with int +6 yellow slot exc wis +1 colorless slot
    goggles level 24: intricate field optics with insightful int +3, int +7 green slot, wis +7 colorless slot
    goggles level 27: epic glimpse of the soul with insightful int +2 blue slot and draconic soul gem green slot

    helm level 20: epic helm of the mroranon with evocation focus I yellow slot
    helm level 24: helm of the blue dragon with insightful wis +3, evocation focus II green slot, insightful con +2 colorless slot

    neck: mythic vim and vigor spell agility +15 green slot
    trinket: epic litany of the dead with dex +8 blue slot and insightful dex +2 green slot
    cloak: ghost-waking cloak (the heroic version has spellcraft +11 colorless slot)
    belt: green steel, permanent blur, hit points +10, spell points +150, exc cha skills +4, exc int skills +6
    ring left: guardian's ring with fear immunity yellow slot
    gloves: epic charged gauntlets with deathblock yellow slot
    boots: epic boots of corrosion with heavy fortification green slot and master's gift colorless slot

    ring right level 20: con +6 ring of ice lore +15% with spell points +150 yellow slot and vitality +20 colorless slot
    ring right level 28: circle of malevolence with con +8 blue slot and spell points +250 green slot

    bracers: epic scorched bracers with good luck +2 green slot
    armor: flawless blue dragonplate armor with globe of true imperial blood blue slot

    hand left level 20: nether orb with evocation focus III and combustion +90 red slot
    hand left level 28: libram of silver magic with combustion/meridian fragment orange slot

    hand right: thunder-forged scimitar with glaciation +150, devotion red slot, evocation focus +6, ice lore +22%, heal +15 colorless slot

    Spells:
    Level 1: feather fall, magic missile, protection from evil, shield
    Level 1: entangle, jump, merfolk's blessing, produce flame, ram's might
    Level 2: creeping cold, cure light wounds, gust of wind, resist energy, splinterbolt
    Level 3: call lightning, protection from energy, salt ray, sleet storm, spike growth
    Level 4: cure serious wounds, dispel magic, flame strike, freedom of movement, ice storm
    Level 5: call lightning storm, cure critical wounds, death ward, reincarnate, wall of fire
    Level 6: fire seeds, fire shield, greater creeping cold, greater dispel magic, word of balance
    Level 7: body of the sun, freezing spray, regenerate, sunbeam
    Level 8: earthquake, heal, sunburst
    Level 9: mantle of the icy soul, snowslide

    Past lives:
    - All 39 Heroic;
    - All 12 Iconic;
    - 15x Epic -> 3x divine, 4x arcane, 5x primal, 3x martial

    Videos:

    demon sands: the chamber of raiyum, an offering of blood, the chains of flame, against the demon queen, zawabi's revenge

    devil assault: devil assault, the chronoscope

    haunted halls of eveningstar: the haunted halls of eveningstar

    heart of madness: palace of stone, fashion madness, terminal delirium

    menace of the underdark: the lords of dust, servants of the overlord, the spinner of shadows, beyond the rift, impossible demands, the unquiet graves, the lost thread, the battle for eveningstar, the house of rusted blades, the house of broken chains, the house of death undone, the portal opens, trial by fury, the deal and the demon, reclaiming the rift, don't drink the water, in the belly of the beast

    necropolis: desacrated temple of vol, flesh maker's laboratory, ghosts of perdition, inferno of the damned

    phiarlan carnival: a small problem, partycrashers, the snitch, under the big top

    ruins of gianthold: the madstone crater, the prison of the planes, gianthold tor, a cabal for one, the maze of madness, trial by fire, the crucible

    sentinels of stormreach: bargain of blood, the black loch, storm the beaches, spies in the house, the tide turns

    shadow over wheloon: friends in low places, a lesson in deception, the thrill of the hunt, army of shadow, through a mirror darkly

    the druid's deep: outbreak, overgrowth, thorn and paw, the druid's curse

    the high road of shadows: a stay in the inn, detour, lost in the swamp, rest stop, the end of the road

    the red fens: fathom the depths, the claw of vulkoor, the last stand, into the deep

    the secret of the storm horns: the tracker's trap, lines of supply, breaking the ranks, a break in the ice, what goes up

    the vault of night: the haywire foundry, the prisoner, the jungle of khyber, tharashk arena

    three-barrel cove: ghost of a chance, a legend revisited, old tomb new tenants, prove your worth, precious cargo
    Last edited by Michele; 03-22-2015 at 04:09 AM.

  2. #2
    Community Member Michele's Avatar
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    reserved
    Last edited by Michele; 03-27-2015 at 05:37 AM.

  3. #3

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    Nice write up

    Quote Originally Posted by Michele View Post
    at level 26 I run with a constant 550 spell power ice without considering metamagic feats
    I would like to increase my cold spell power, can you break this down plz?

    hand left: alchemical tower shield with combustion +90, alchemical wis +2, efficient metamagic maximize II, arcane augmentation IX, greater spell focus evocation
    I was thinking about making an achemical shield for Ginger, does the Arcane Augmentation work on druid spells?

    Also, without tower shield proficiency, do you just take a penalty to attack or are there other penalties?

  4. #4
    Community Member Panzermeyer's Avatar
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    Yes can you provide a break down for Cold SPell Power.

    Also what is the point of only 1 point into UMD?
    Panzermeyer - Huge Terry Brooks Shannara Fan

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    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  5. #5
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    Quote Originally Posted by Nachomammashouse View Post
    I was thinking about making an achemical shield for Ginger, does the Arcane Augmentation work on druid spells?
    It only works on spells on the Wiz/Sorc spell list.

    Personally, I ended up deciding that an extra Red slot from a Martial Tier 3 was more useful than any of the Mystical options.

  6. #6
    Community Member painkiller3's Avatar
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    i tried something similar on a 17 druid/3 ice savant build, didn't take it far into epics but your build looks great!

  7. #7
    Community Member Michele's Avatar
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    I updated the build in the first post with the exact spellpower and spellcraft calculation (lol, it took half day to check and re-check the dozens of small bonuses added to reach the total spell power).

    I think that there are some bugs in this game when calculating the spell power:
    - the +15 bonus of the shrine to the devourer is not added to the spell power cold of my character sheet;
    - the +10 bonus of harper enchantment of magic enhancement is not added to the spell power cold of my character sheet (while on my friend jergall worked correctly on his sorcerer), so I selected "enchantment of righteousness" instead for +9 spell power;
    - "negotiator" enhancement in the season's herald tree gives only +4 universal spell power instead of +5 stated in the description.

    I tested tower shield right now, and it gives attack rolls and skills penalties (jump, balance, swim, etcetera).
    The MRR is doubled against magical attacks that require a reflex save when you are equipping a tower shield, even if you don't have the proficiency.

    Arcane augmentation works for energy burst (about 500 more damage without critical).


    Quote Originally Posted by Nachomammashouse View Post
    Nice write up



    I would like to increase my cold spell power, can you break this down plz?



    I was thinking about making an achemical shield for Ginger, does the Arcane Augmentation work on druid spells?

    Also, without tower shield proficiency, do you just take a penalty to attack or are there other penalties?
    with 1 point of umd I'm able to use teleport and raise dead scrolls scrolls: 1 rank +10 ability modifier +31 miscellaneous modifier = 42 UMD = 135% chances to use teleport and raise dead scrolls

    Quote Originally Posted by Panzermeyer View Post
    Also what is the point of only 1 point into UMD?
    Last edited by Michele; 01-15-2015 at 07:09 PM.

  8. #8
    Community Member Michele's Avatar
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    Default Stand and deliver

    I thought that "stand and delivery of the shiradi destiny" was +10% of the total spellpower, instead is only +10 spellpower...

    Increased by 2 the spellpower by getting "human fighting style traditionalist caster" instead of hierophant (it's -1 wisdom and +2 spellpower and still almost 100% crowd control).
    Last edited by Michele; 01-21-2015 at 04:00 PM.

  9. #9
    Community Member Caprice's Avatar
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    Why did you go Lawful Neutral rather than True Neutral? Is that just a leftover from LRing out of Monk levels?
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  10. #10
    Community Member Michele's Avatar
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    Quote Originally Posted by Caprice View Post
    Why did you go Lawful Neutral rather than True Neutral? Is that just a leftover from LRing out of Monk levels?
    yes, it had 2 monk levels and then I used an heart of wood to make it pure druid.
    there is no reason to be lawful (other than being able to do the lawful room in prison of the planes :P ).

  11. #11
    Community Member Michele's Avatar
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    I underestimated the Xachosian Eardweller, I read that it's +25 psionic spell power bonus for 3 minutes (the time to kill a boss or to reach the next shrine in many quests), plus some spell points regeneration.
    I must farm it this weekend.

    cold spellpower currently sitting at 636 (without considering maximize and empower feats).

  12. #12
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Michele View Post
    I underestimated the Xachosian Eardweller, I read that it's +25 psionic spell power bonus for 3 minutes (the time to kill a boss or to reach the next shrine in many quests), plus some spell points regeneration.
    I must farm it this weekend.

    cold spellpower currently sitting at 636 (without considering maximize and empower feats).
    It is only for 1 minute. 3 uses so for a total of 3 minutes possible.

    You must be really one the time however, since as soon as the minute expires you are fatigued, exhausted, and something else along with a 5 minute disease counting down. Extended the duration before it ends avoids this, of course until the total time has passed then it always impacts.

    I managed to get one on Kirisin and one on Jelara, these are great to have, though very hard to find.
    Last edited by Panzermeyer; 01-23-2015 at 11:18 AM.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  13. #13
    Community Member Caprice's Avatar
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    Quote Originally Posted by Panzermeyer View Post
    It is only for 1 minute. 3 uses so for a total of 3 minutes possible.

    You must be really one the time however, since as soon as the minute expires you are fatigued, exhausted, and something else along with a 5 minute disease counting down. Extended the duration before it ends avoids this, of course until the total time has passed then it always impacts.

    I managed to get one on Kirisin and one on Jelara, these are great to have, though very hard to find.
    All of the negative effects can be removed by regular pots, can't they? While it would be better not to be debuffed at all, at least that makes it easy to counteract.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  14. #14
    Community Member Panzermeyer's Avatar
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    Quote Originally Posted by Caprice View Post
    All of the negative effects can be removed by regular pots, can't they? While it would be better not to be debuffed at all, at least that makes it easy to counteract.
    Yes of course, it just takes time. As the initial debuff slows you down.
    Panzermeyer - Huge Terry Brooks Shannara Fan

    Main
    Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
    Alts
    DamsonRhee Shannara - PDK Swashbuckler
    Challenge Farmer
    Eritria Shannara - Human Swashbuckler
    (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
    Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
    RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)


  15. #15
    Community Member Michele's Avatar
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    Today I found the Xachosian Eardweller after a couple of hours of dreaming dark optional chest farming: the chest is just at the beginning of the quest.
    appear 3 locked doors, 1 key can be easily reached by using boots of propulsion (or wings), while the other 2 doors can be picked by a rogue or artificer with 55 dc open lock or simply by buying some bells of opening from the ddo store.

    about the disease: it occurs after 1 minute, it slows and give attribute penalties, but you can use an heal scroll to remove any negative effect (ihih, I like the disease effect because it tells me that its effect finished so I can cast another use of eardweller :P ).

    Today I also found the mysterious bauble after about 15 runs of weapons shipment.

    I included human versatility skill boost for a further +4 spell power, and now I can reach 641 sustainable spell power.

    all those clickies, consumables and action boosts make a huge difference especially in boss fights: I used to hate clickies and temporary effects, but now I realize that those make the difference in epic elite, and without those, every build loose about the 30% of its power.
    Last edited by Michele; 01-24-2015 at 09:59 AM.

  16. #16
    Community Member Blackheartox's Avatar
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    If you are alrdy playing in shiradi, will give a suggestion to the following: why dont you do a 15 druid 4 soul 1 wizz instead?
    Dps wise its far superior and would fix your low boss dps issues.
    Still bad, but far better then pure druid

    Just a suggestion since i find druid casters to be a 1 trick quake bot build playstyle in ee due to lack of proper spells that synergize well and scale properly into epic content.

    Not a for or against statement.
    ITs pure logic based on spells, spell caster levels and maximum possible synergy and inability to properly inflict helpless.
    Druids dont scale well in epic content sadly as casters even after recent form buff

    Hopefully this will change in the upcoming revamp they promised with long awaited fix to animal forms
    Last edited by Blackheartox; 01-25-2015 at 01:04 AM.

  17. #17
    Community Member Michele's Avatar
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    Bosses go down quickly by casting creeping cold, past life wizard Magic missiles, call lightning, go with a spellpower cold over 600 and keep your mana pool high.
    Body of the sun, fire seeds and sun beam help against cold immune mobs (sunbeam doesn't have a cap so it scales with epic and I use it to kill wizard King EE).

    With 1 storm of vengeance I kill one group of dogs in a lesson of deception EE final boss, so it deals nice damage.

    About your build: it has more problems killing a lich, doesn't have level 9 spells, only 1 elemental form.

    I think that the past life wizard magic missiles are more than enough to simulate the build that you suggested.

    Quote Originally Posted by Blackheartox View Post
    If you are alrdy playing in shiradi, will give a suggestion to the following: why dont you do a 15 druid 4 soul 1 wizz instead?
    Dps wise its far superior and would fix your low boss dps issues.
    Still bad, but far better then pure druid

    Just a suggestion since i find druid casters to be a 1 trick quake bot build playstyle in ee due to lack of proper spells that synergize well and scale properly into epic content.

    Not a for or against statement.
    ITs pure logic based on spells, spell caster levels and maximum possible synergy and inability to properly inflict helpless.
    Druids dont scale well in epic content sadly as casters even after recent form buff

    Hopefully this will change in the upcoming revamp they promised with long awaited fix to animal forms
    Last edited by Michele; 01-25-2015 at 07:32 AM.

  18. #18
    Community Member Michele's Avatar
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    https://www.youtube.com/watch?v=GXqZd2h9U0E

    it's the video of the thrill of the hunt epic elite of my druid at level 27 with level 25 equipment showing that trash mobs go down in no time.

    also shows Nachomammashouse that he doesn't need a tank build to tank that boss (I was tanking that boss with an orb in my left hand and I was in shiradi destiny with only 119 prr).
    Last edited by Michele; 01-25-2015 at 08:10 AM.

  19. #19
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    I know all the effort Michele had put on this build, probably the best caster druid on Cannith.

    Keep up the good work, but remember, you're still the biggest Pacco all around!

  20. #20
    Community Member Blackheartox's Avatar
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    Quote Originally Posted by Michele View Post
    Bosses go down quickly by casting creeping cold, past life wizard Magic missiles, call lightning, go with a spellpower cold over 600 and keep your mana pool high.
    Body of the sun, fire seeds and sun beam help against cold immune mobs (sunbeam doesn't have a cap so it scales with epic and I use it to kill wizard King EE).

    With 1 storm of vengeance I kill one group of dogs in a lesson of deception EE final boss, so it deals nice damage.

    About your build: it has more problems killing a lich, doesn't have level 9 spells, only 1 elemental form.

    I think that the past life wizard magic missiles are more than enough to simulate the build that you suggested.
    Not really, since you spend points into fsoul you pick up ruin with nice crit chance, its actually better lich control to be honest.
    Also the free sp for mm from fsoul is amazingly good
    Also cold spell power really doesnt matter much when you compare to a higher caster level build for example.
    Thats why now if you compare lets say a sorc and druid sorc outperforms a druid in any quest.
    The caster levels and increased caster levels add way more to the table.
    Also with that split, you can go fire, you have synergy with hellball and synergy with fire form and synergy with the most powerful twist in the game for any caster.
    Inititaly you can pick 1 sorc level instead wizz lose mm sla and get fire spellpower from fire savant.
    Can still go ice, but its just simply a better aoe/single target dps build logic build and play wise.
    Ruin/hellball equake mm spams mm sla etc etc at the loss of the horrible super long cd storm of vengance and unneeded icy mantly for reflex save/forti debuff.

    Just a suggestion bdw, you know i usually talk about builds and efficiency after troughly exploring the appropriate play styles.
    Also that thrill run is horribly slow /:

    Couple other things, black scale dr doesnt work only from couple epic bosses and couple raid bosses, it affects almost all bosses in game for the dr part, if you are alrdy sticking with a harmor you are better off with that armor, 2nd for helm slot the mark helm is the absolute best in slot currently for any caster playing around with dcs.
    To say no to 2 stacking evoc dc for 15 spellpower is a bit weird imo.
    Can be 3 dc if you go for harmor with dc as well tho dr is far superior
    Last edited by Blackheartox; 01-25-2015 at 01:52 PM.

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