Druid 17 / Sorcerer 3 - Human (lawful neutral)
Feats:
level 1: maximize spell
level 1: quicken spell
level 3: completionist
level 6: past life arcane initiate
level 9: empower spell
level 12: mental toughness
level 15: spell focus evocation
level 18: greater spell focus evocation
level 21: epic spell focus evocation
level 24: improved mental toughness
level 26: epic spell power cold
level 27: epic mental toughness
level 28: epic skill focus spellcraft
Attributes:
STR 8 base +2 completionist +2 ship +6 tome +3 abishai +11 item +1 exc = 33
DEX 8 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +2 insightful +1 exc = 31
CON 12 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +2 insightful +1 exc +2 yugoloth = 37
INT 18 base +2 completionist +2 ship +6 tome +2 epic litany +11 item +2 insightful +1 exc +5 enhancements +3 draconic = 52
WIS 18 base +2 completionist +2 ship +6 tome +2 epic litany +11 item +3 insightful +1 exc +4 enhancements +7 level = 56
CHA 8 base +2 completionist +2 ship +6 tome +2 epic litany +8 item +1 exc = 29
Skills: umd x1, tumble x1, concentration, heal, listen, spellcraft, spot, balance, hide, jump, move silently, search x6
Earthquake DC = 18 +23 wis modifier +3 epic spell focus evocation +1 past life arcane initiate +2 augment +2 draconic precise casting evocation +3 magister evocation specialist +6 thunder-forged weapon evocation focus +3 past lives sorcerer +1 archwizard ship buff +1 strength of the solstice +4 mantle of the icy soul +5 solid fog greensteel clicky = 72
Energy burst DC = 20 base +14 half character level +21 int modifier +4 mantle of the icy soul +5 solid fog greensteel clicky = 64
Draconic Incarnation: int x3, energy burst x3, precise casting evocation x2, white dragon heritage x3, dragon spell knowledge x1, dragon breath, energy vortex
Twists of Fate: magister evocation augmentation, magister evocation specialist, fey form, interrogation
Enhancements Human: human versatility spell power boost, human adaptability wisdom, human versatility skill boost, human greater adaptability intelligence, traditionalist caster x3
Enhancements Season's Herald: sunburst, beguile x1, wax and wane x4, negotiator x3, efficient metamagic quicken x3, produce flame x1, creeping cold x1, wisdom x2, autumnal susurrus x3, strength of the solstice (33 AP spent)
Enhancements Harper: agent of good II, intelligence x4, harper enchantment, traveler's toughness x2, magical endurance x1, versatile adept II x3, highly skilled x3 (24 AP spent)
Enhancements Water Savant: water affinity, one with the waves x1, spell critical cold x3, hoarfrost x3, wisdom x1 (14 AP spent)
PRR = 18 past lives +30 medium armor +16 medium armor proficiency +24 guardian's ring +5 circle of malevolence = 93 (can reach 111 prr with 6 more divine epic past lives)
MRR = 30 medium armor +24 guardian's ring +5 circle of malevolence = 59
Spell Critical Ice: 5% magical training +3% epic mental toughness +22% thunder-forged quarterstaff +2% insightful spell lore +6% water savant +9% energy criticals +1% interrogation +8% wax and wane in winter season = 56%
Spellcraft: 23 skill ranks +21 int mod +8 epic skills +2 completionist +3 past lives artificer +5 tome +3 epic martial past life skill mastery +3 forbidden library +2 good luck +6 green steel +4 greater heroism +20 epic inferno bracers +3 harper highly skilled +1 phiarlan inspiration ship buff +5 epic skill focus = 109
Spell Power Ice (sustainable): 109 spellcraft +20 epic spell power cold +36 spellcasting implement +10 insightful potency +150 dwarvencraft glaciation +15 draconic mind +6 agent of good II +3 harper enchantment +6 versatile adept +33 AP spent in season's herald +4 negotiator +11 AP spent in water savant +20 water affinity +10 human traditionalist caster +25 potion of superior freeze +25 potion of spellpower +15 fey form +30 white dragon heritage +5 interrogation +15 shrine to the devourer = 548
Spell Power Ice (not sustainable): 548 +20 spell power boost +15 winter season +25 xachosian eardweller +25 hoarfrost +50 draconic fury = 683
Equipment:
goggles level 20: epic goggles of time-sensing with int +6 yellow slot exc wis +1 colorless slot
goggles level 24: intricate field optics with insightful int +3, int +7 green slot, wis +7 colorless slot
goggles level 27: epic glimpse of the soul with insightful int +2 blue slot and draconic soul gem green slot
helm level 20: epic helm of the mroranon with evocation focus I yellow slot
helm level 24: helm of the blue dragon with insightful wis +3, evocation focus II green slot, insightful con +2 colorless slot
neck: mythic vim and vigor spell agility +15 green slot
trinket: epic litany of the dead with dex +8 blue slot and insightful dex +2 green slot
cloak: ghost-waking cloak (the heroic version has spellcraft +11 colorless slot)
belt: green steel, permanent blur, hit points +10, spell points +150, exc cha skills +4, exc int skills +6
ring left: guardian's ring with fear immunity yellow slot
gloves: epic charged gauntlets with deathblock yellow slot
boots: epic boots of corrosion with heavy fortification green slot and master's gift colorless slot
ring right level 20: con +6 ring of ice lore +15% with spell points +150 yellow slot and vitality +20 colorless slot
ring right level 28: circle of malevolence with con +8 blue slot and spell points +250 green slot
bracers: epic scorched bracers with good luck +2 green slot
armor: flawless blue dragonplate armor with globe of true imperial blood blue slot
hand left level 20: nether orb with evocation focus III and combustion +90 red slot
hand left level 28: libram of silver magic with combustion/meridian fragment orange slot
hand right: thunder-forged scimitar with glaciation +150, devotion red slot, evocation focus +6, ice lore +22%, heal +15 colorless slot
Spells:
Level 1: feather fall, magic missile, protection from evil, shield
Level 1: entangle, jump, merfolk's blessing, produce flame, ram's might
Level 2: creeping cold, cure light wounds, gust of wind, resist energy, splinterbolt
Level 3: call lightning, protection from energy, salt ray, sleet storm, spike growth
Level 4: cure serious wounds, dispel magic, flame strike, freedom of movement, ice storm
Level 5: call lightning storm, cure critical wounds, death ward, reincarnate, wall of fire
Level 6: fire seeds, fire shield, greater creeping cold, greater dispel magic, word of balance
Level 7: body of the sun, freezing spray, regenerate, sunbeam
Level 8: earthquake, heal, sunburst
Level 9: mantle of the icy soul, snowslide
Past lives:
- All 39 Heroic;
- All 12 Iconic;
- 15x Epic -> 3x divine, 4x arcane, 5x primal, 3x martial
Videos:
demon sands: the chamber of raiyum, an offering of blood, the chains of flame, against the demon queen, zawabi's revenge
devil assault: devil assault, the chronoscope
haunted halls of eveningstar: the haunted halls of eveningstar
heart of madness: palace of stone, fashion madness, terminal delirium
menace of the underdark: the lords of dust, servants of the overlord, the spinner of shadows, beyond the rift, impossible demands, the unquiet graves, the lost thread, the battle for eveningstar, the house of rusted blades, the house of broken chains, the house of death undone, the portal opens, trial by fury, the deal and the demon, reclaiming the rift, don't drink the water, in the belly of the beast
necropolis: desacrated temple of vol, flesh maker's laboratory, ghosts of perdition, inferno of the damned
phiarlan carnival: a small problem, partycrashers, the snitch, under the big top
ruins of gianthold: the madstone crater, the prison of the planes, gianthold tor, a cabal for one, the maze of madness, trial by fire, the crucible
sentinels of stormreach: bargain of blood, the black loch, storm the beaches, spies in the house, the tide turns
shadow over wheloon: friends in low places, a lesson in deception, the thrill of the hunt, army of shadow, through a mirror darkly
the druid's deep: outbreak, overgrowth, thorn and paw, the druid's curse
the high road of shadows: a stay in the inn, detour, lost in the swamp, rest stop, the end of the road
the red fens: fathom the depths, the claw of vulkoor, the last stand, into the deep
the secret of the storm horns: the tracker's trap, lines of supply, breaking the ranks, a break in the ice, what goes up
the vault of night: the haywire foundry, the prisoner, the jungle of khyber, tharashk arena
three-barrel cove: ghost of a chance, a legend revisited, old tomb new tenants, prove your worth, precious cargo