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  1. #1
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    Default Staff build?

    I've seen some FVS/Monk staff builds that looked pretty sweet on youtube at least. What kind of builds are those, I think the one I saw was 14 FVS/6 Monk, but it's hard to be sure, and I don't know if you need a particular level of monk now or not.

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    Youd need 5 levels of monk for the better crit profile with staves, but 6 monk has some nice goodies (extra feat, adept stances, 5% run/walk).

    1-2 levels of rogue are advisable, for 15% attack speed with quarterstaves (1 lvl) and lower cooldown on quick strike (2 lvls).

    Or you could just turn stuff around and take 5 levels of rogue for better enhancements and only 1-2 levels of monk for stances and feats.

    I dont know the fvs version but these 6-8 levels net you full staff melee capability.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

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    Build Constructionist unbongwah's Avatar
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    Unless you really need lvl 7 spells, I also recommend rog 2 / monk 6 / FvS 12: 32 APs into Henshin for Staff Specialization; 11 APs into Acrobat for Acrobatics (+15% atk speed) and Quick Strike (shorter CD than Henshin version). You also add UMD and possibly trap skills, depending on how much INT you have.

    Stat priorities are STR, CHA (Div Might), CON; enough INT for however many skill pts you want; DEX is a dump stat unless you want Dodge or Precision.

    Feats in no particular order: THF(m)/ITHF/GTHF; Power Atk(m)/Cleave/GC; IC:Blunt; Master and possibly GM of Forms; Overwhelming Crit. Those marked "(m)" are monk bonus feats.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Thank you guys, ya, it just looks sick and totally movie like monkish. A very fun and seemingly effective build to rip out a favoured soul life in a decent amount of time.

    The only level 7 spells that would be decent for this character would be greater restoration and resurrection for helping groups, so, ya, level 7 is not necessary.

    Oooh, I am very excited about trying this, I will farm some staves over this week.

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    Theurgists stave all the way from 8-17, augment vampire slayer and devotion. Maybe chieftains spear 4-7. I think the new bonecrusher at 18 is nice but I dont have one yet since im not a staffie this life.

    At 20, stout oak, at 23, sireth. Stout oak is still ok as dr breaker (blunt, anarchic, lawful)
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

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    Quote Originally Posted by Makkuroi View Post
    Theurgists stave all the way from 8-17, augment vampire slayer and devotion. Maybe chieftains spear 4-7. I think the new bonecrusher at 18 is nice but I dont have one yet since im not a staffie this life.

    At 20, stout oak, at 23, sireth. Stout oak is still ok as dr breaker (blunt, anarchic, lawful)
    I can only do Sireth if I don't take Pinion out of my Raider's Box, and that's probably my priority, but maybe not, well, I will have to see. My present life cleric is just about done (I mean, I am 20, but it's tough slogging to level beyond heroics), it's my first life, I don't feel like taking 60+ days to do 20 Vales, but I might be able to rip out a few more to maybe build a conop item, and I will have to look, I don't think I have a staff, I just have a rapier and scimitar.

    Maybe I will yank Sireth out of the Box, because really, it looks like you can do druid and cleric with this as well.

    Thanks for the advice.

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    Quote Originally Posted by unbongwah View Post
    Unless you really need lvl 7 spells, I also recommend rog 2 / monk 6 / FvS 12: 32 APs into Henshin for Staff Specialization; 11 APs into Acrobat for Acrobatics (+15% atk speed) and Quick Strike (shorter CD than Henshin version). You also add UMD and possibly trap skills, depending on how much INT you have.

    Stat priorities are STR, CHA (Div Might), CON; enough INT for however many skill pts you want; DEX is a dump stat unless you want Dodge or Precision.

    Feats in no particular order: THF(m)/ITHF/GTHF; Power Atk(m)/Cleave/GC; IC:Blunt; Master and possibly GM of Forms; Overwhelming Crit. Those marked "(m)" are monk bonus feats.
    I can't figure out the feats. You have to take monk at first level to make this work, and well, if you are taking levels of rogue and don't take it at first level that's a little sucky because you lose so many points.

    But ITHF is not a monk feat, annoyingly. Do you have a suggestion there?

    For clarity, I will have a cleric past life, +3 tomes on Str and Dex at the moment, and +4 on the rest.
    Last edited by Whitering; 01-12-2015 at 06:23 PM.

  8. #8
    Build Constructionist unbongwah's Avatar
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    On my HO Acrobat, I think I took Stunning Blow as my lvl 1 feat (human can also take a filler feat, like FoP); Power Atk & THF as my first two monk feats; and Cleave & GC at lvls 3 & 6, respectively. Then it was ITHF (9), IC:Blunt (12), Master of Forms (15), GTHF (18), IIRC. Monk 6 feat is whatever you want: Deflect Arrows, Dodge, Precision, or Imp Sunder would probably be my top picks. Unfortunately, this leaves no room for metamagics until epic lvls, unless you delay some of your DPS feats.

    Leveling order is semi-important, as it affects BAB req's on feats: by lvl 6 you need monk 4 / rog 2 to hit BAB 4 for GC; lvl 9 needs BAB 6 (rog 2 / monk 4 / FvS 3); lvl 12 needs BAB 8 (rog 2 / monk 6 / FvS 4); then the rest is FvS. Deviate from my advice at your own risk!
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    Quote Originally Posted by unbongwah View Post
    On my HO Acrobat, I think I took Stunning Blow as my lvl 1 feat (human can also take a filler feat, like FoP); Power Atk & THF as my first two monk feats; and Cleave & GC at lvls 3 & 6, respectively. Then it was ITHF (9), IC:Blunt (12), Master of Forms (15), GTHF (18), IIRC. Monk 6 feat is whatever you want: Deflect Arrows, Dodge, Precision, or Imp Sunder would probably be my top picks. Unfortunately, this leaves no room for metamagics until epic lvls, unless you delay some of your DPS feats.

    Leveling order is semi-important, as it affects BAB req's on feats: by lvl 6 you need monk 4 / rog 2 to hit BAB 4 for GC; lvl 9 needs BAB 6 (rog 2 / monk 4 / FvS 3); lvl 12 needs BAB 8 (rog 2 / monk 6 / FvS 4); then the rest is FvS. Deviate from my advice at your own risk!
    Thank you. You don't need Meta Magic healing until Epics anyway, so that works out. Thank you so much for the breakdown, I don't know the mechanics well enough to figure out BAB breakdowns.

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    Quote Originally Posted by unbongwah View Post
    Unless you really need lvl 7 spells, I also recommend rog 2 / monk 6 / FvS 12: 32 APs into Henshin for Staff Specialization; 11 APs into Acrobat for Acrobatics (+15% atk speed) and Quick Strike (shorter CD than Henshin version). You also add UMD and possibly trap skills, depending on how much INT you have.

    Stat priorities are STR, CHA (Div Might), CON; enough INT for however many skill pts you want; DEX is a dump stat unless you want Dodge or Precision.

    Feats in no particular order: THF(m)/ITHF/GTHF; Power Atk(m)/Cleave/GC; IC:Blunt; Master and possibly GM of Forms; Overwhelming Crit. Those marked "(m)" are monk bonus feats.
    Do the bonuses to staff damage from rogue and monk stack (from Enhancements)? I am a bit of a noob here.

  11. #11
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    Quote Originally Posted by Whitering View Post
    Do the bonuses to staff damage from rogue and monk stack (from Enhancements)? I am a bit of a noob here.
    they stack, since they got different names. So you can take all 4 on monk and 2 on rogue for a total +9 damage.

    about power attack vs precision: I used power attack on my bladeforged staffy, where its +16 damage. Its also clearly better against no or low fort mobs (you can get 30% fort bypass from ship buffs and black scale, and twist 15% more for undead- or construct-heavy quests) Precision is nice to have, though, especially against undead. It all depends on your free feats, with 6 monk it should be possible to grab it.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

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    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Davinya 2nd life Staff build
    Level 28 Lawful Neutral Half-Elf Female
    (6 Monk \ 2 Rogue \ 12 Favored Soul \ 8 Epic) 
    Hit Points: 428
    Spell Points: 1812 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 20
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             14                    24
    Dexterity            14                    19
    Constitution         14                    18
    Intelligence         14                    18
    Wisdom               14                    20
    Charisma             12                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    25
    Bluff                 1                    11
    Concentration         2                    22
    Diplomacy             1                    13
    Disable Device        6                    32
    Haggle                4                    14
    Heal                  2                    28
    Hide                  6                    16
    Intimidate            1                    11
    Jump                  6                    28
    Listen                2                    13
    Move Silently         6                    22
    Open Lock             6                    22
    Perform               n/a                  n/a
    Repair                2                    12
    Search                6                    29
    Spellcraft            2                    12
    Spot                  6                    23
    Swim                  2                    15
    Tumble                3                    16
    Use Magic Device      5                    15
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Wizard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Precision
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Zen Archery
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Feat: (Deity) Follower of the Silver Flame
    Spell (1): Nightshield
    Spell (1): Bless
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Point Blank Shot
    Spell (1): Protection from Evil
    
    
    Level 10 (Favored Soul)
    Spell (1): Remove Fear
    
    
    Level 11 (Favored Soul)
    Spell (2): Resist Energy
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Improved Two Handed Fighting
    Spell (2): Find Traps
    
    
    Level 13 (Favored Soul)
    Spell (3): Cure Serious Wounds
    
    
    Level 14 (Favored Soul)
    Spell (2): Cure Moderate Wounds
    Spell (3): Protection from Energy
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Spell (4): Death Ward
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    
    
    Level 17 (Favored Soul)
    Spell (4): Restoration
    Spell (2): Remove Paralysis
    Spell (3): Remove Disease
    
    
    Level 18 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Master of Forms
    Spell (5): Spell Resistance
    
    
    Level 19 (Favored Soul)
    Spell (3): Remove Curse
    Spell (4): Freedom of Movement
    Spell (5): True Seeing
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Spell (6): Heal
    
    
    Level 21 (Epic)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Empower Healing Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Wizard) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Wizard) (Rank 1)
    Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
    Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
    Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
    Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
    Enhancement: Warpriest (Fvs) - Inflame (Rank 2)
    Enhancement: Warpriest (Fvs) - Inflame (Rank 3)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Fvs) - Strength (Rank 1)
    Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Porous Soul (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
    Feedback? Thanks guys!
    Last edited by Whitering; 01-13-2015 at 04:56 AM.

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