hey there,
does anybody know if the feat whirlwind is still bugged, meaning just working with unarmed attacks? Or dooes it work wit q-staves?
Thanks in advance for responses.
hey there,
does anybody know if the feat whirlwind is still bugged, meaning just working with unarmed attacks? Or dooes it work wit q-staves?
Thanks in advance for responses.
Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)
Do you mean the feat Whirlwind Attack? As far as I'm aware, it works just fine.
...
Just tested it out, stood near to but facing away from a training dummy to make sure it was 360 degrees of attack.
-unarmed works fine (looks like a figure skating spin)
-unarmed with monk fighting style works fine (looks like a helicopter spinning heel kick ala street fighter)
-Various light weapons works fine
-Various one-handed weapons works fine.
-Various two-handed weapons (swords and greataxes) works fine.
-Quarterstaves worked fine for me as well.
If it's not working for you, I recommend submitting a bug report and be specific about how it isn't working (animation is funky, not hitting things behind you, not applying the proper amount of weapon dice, etc).
monk still hits 2-4 times depending on your offhand strikes
last time I checked being uncentered reduces this to 1 hit (with doublestrike 2)
that was 2 months ago
I did not check quarterstaves for the extra hits.
*takes a closer look*
heh, that is correct. Monk style unarmed whirlwind attack can hit everything for up to 4 times at once. Every other style of whirlwind (that I quickly just rechecked) only hits everything once.
It should be noted that the not-an-unarmed-monk style one-hit-to-everything-around-you is how it's supposed to be (according to the feat writeup and the source material of pnp D&D). It's the monk unarmed version that hits multiple times that is bugged (or perhaps working as intended. A nice, secret bonus for those monk willing to invest the feats required to get whirlwind attack).
I'm going to guess the OP is maybe going by the Wiki which states that it's a bug for weapon attacks to only hit once, and that Whirlwind Attack is only working properly for unarmed Monks. Idk if the Wiki is correct on what is WAI or not here, I see nothing anywhere else to indicate that it should deliver multiple hits on an individual mob for any style of combat, Unarmed Monk or otherwise.
Last edited by PermaBanned; 01-10-2015 at 08:51 PM.
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
That... is very odd. I am going to have to go out on a limb here and say that in this case, the wiki is indeed wrong. I read through the threads that the wiki linked to as sources for the 'bug' and found nothing about the monk 2-4 hits being WAI and the 1 hit for everything else being bugged. There was lots of arguing about how players felt it should work, how they wanted it to work, and barely any mention of monks... so how whoever made that wiki page came to that conclusion is somewhat baffling to me.
Of course, it should also be mentioned that the wiki is fan made, so while it is a great resource, some things sometimes don't quite line up.
There was a dev post in those threads that mentioned whirlwind attack, and it was about the pause at the end of the animation, and off hand attacks with it, to which his reply was simply "under investigation". The original pnp version was a full-round action, meaning it is supposed to take more time to do than other attacks, which is why I thought the pause at the end of the animation was WAI. Based on the in game writeup of the feat, backed up by the original source for the feat (3.0 D&D and 3.5 D&D), there is ZERO indication of it granting multiple attacks. Indeed, by a straight reading, it seems like it should give only 1 attack to everything around you, circumventing any off hand attacks you may have, just like cleave and great cleave do (even though they have different pre-reqs, the end results are similar enough to be worthy of comparison)... so why off hand attacks was brought up in the thread is confusing to me. There is no reason it should grant offhand attacks.
I seriously tried to find some post indicating that the unarmed monk way was WAI and the everything else way was bugged, but I could not (perhaps someone else will be able to find the source of this idea). There is no mention of this on the "known issues" list either. (perhaps people are bug reporting it, but reporting that normal weapons only get 1 attack, which is WAI and thus ignored)
If someone is able to show me a dev post indicating that the monk way is WAI and every other way is wrong, then I will retract my position... but as it stands now, I have to say I do believe that the monk way is the bugged way. Why the DDO wiki page on the Whirlwind Attack feat says otherwise is beyond me (other than a player who wants it to be that way signed up and added that line, which anyone can do if they wanted to).
(don't get me wrong, I would love it if whirlwind attack gave 2-4 hits on everything around me regardless of weapon equipped. But I honestly cannot see - based on the feat's description and everything else - how that could possibly be the intended function)
Thank you for the sresponses and the tryout. With glancing blows this is still a good attack with q-staves anyway. I try to squeeze it in.
Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)
I'm not sure about the "damage" being bugged or not...but for me it only works with unarmed monk because with weapons the animation doesn't look cool, so it is bugged. When I first saw the feat I imagined it would look like the Loony Toons Tasmanian Devil and more like the monk helicopter. Why can't they just put weapons in the monk's hands and still helicopter? It also works on druids.
Every time I see a thread about Whirlwind Attack I log in to my character on other server who still has the feat (he is dwarf fighter with greataxe) and do a test.
The answer is: yes, it's still bugged.
1) small delay before WA starts
2) full round (or even two rounds) delay after WA used
3) the delay timer is increased with haste or attack speed boost (the timer is probably the same, but the number of lost attacks is increased)
As for wiki part about monks hitting 2-4 times it's definitely not WAI and it's a different bug (I haven't tested myself though).
My guess is that Devs "fixed" WA bug for Monks by just giving them more attacks per WA so that nobody would complain![]()
Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
Centered tree.