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  1. #1
    Community Member Chacka_DDO's Avatar
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    Default self heal button

    I would like to have a button only to heal myself.

    If i use a spell, that also can harm undead (or in case of a undead harm a living but restore my hp) it sometimes happens i don't heal myself and harm an undead.
    The same happens with lay on hands if i play an paladin.
    So i would like to have an option for such spells/abilities to determinate it is for me or to harm a monster, similar to the Delayed Blast Fireball spell.
    The selection would be here harm/heal/heal target self.
    Last edited by Hindaekdnd; 01-11-2015 at 07:43 AM.

  2. #2
    Community Member Wh070aa's Avatar
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    The button is called F1.

    This would be nice, but most serious players already are in habit of pressing f1 before using most non-attack abilities.You even gotta use it even on dragon marks (dimension door) and stuff. Most cleric abilities don't work(or at least didn't a while ago), unless targeting yourself too (auras, bursts).

  3. #3
    Community Member Chacka_DDO's Avatar
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    I think i should take more time to answer and foremost read you. sorry.
    I know how to handle it with the F1 selection and all.
    In my opinion this is just a better way to use this kind of spells and similar things and i can imagine alot other player would use this option too and even you if you get used to it.
    Last edited by Hindaekdnd; 01-11-2015 at 07:57 AM.

  4. #4
    Community Member Zachski's Avatar
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    To use F1 on my computer, I have to hold down a function key before pressing it.
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  5. #5
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    Quote Originally Posted by Zachski View Post
    To use F1 on my computer, I have to hold down a function key before pressing it.
    Typically you can change that in the bios setup. I hear you on the targeting, it seems like a divine spends more time switching targets than having fun. Some abilities you have to target yourself, other abilities require an opponent (even though they are PBAOE abilities).

  6. #6
    Community Member Chacka_DDO's Avatar
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    Just a bit more why:
    I found out no matter what build combination I play some buttons can have similar functions.
    In my case I call this button my emergency button.
    If I smash it I receive a heal. This can be lay on hands heal or cocoon or even Harm if in undead form, just the best currently available ability is on this button.
    With a lot abilities this works quite fine, like Reconstruction and cocoon, very convenient self sufficiency.
    But with others it works not always and this would help.

  7. #7
    The Hatchery Enoach's Avatar
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    Currently the answer to this is for your keyboard to have macro keys much like the Logitech G series. I use the G105 myself and it has up to 18 possible. I can record a key sequence and then use that button each time.

    You can set a Hotkey for your heal and then record F1+ your heal option. Using this key from this point on will do a self heal.

  8. #8
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Enoach View Post
    Currently the answer to this is for your keyboard to have macro keys much like the Logitech G series. I use the G105 myself and it has up to 18 possible. I can record a key sequence and then use that button each time.

    You can set a Hotkey for your heal and then record F1+ your heal option. Using this key from this point on will do a self heal.
    I appreciate your efforts but i dont look for an workaround, i want a sultion in game.
    Maybe i got it wrong but this is not a kind of helpboard i sugest a change in the game.

  9. #9
    Hopeless Romantic dunklezhan's Avatar
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    Should just be a tickbox in the Gameplay section of the options screen. 'Allow healing spells to target undead'.
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  10. #10
    Community Member Wanesa's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Should just be a tickbox in the Gameplay section of the options screen. 'Allow healing spells to target undead'.
    Better is to use right click on icon like when you want to adjust metamagic feats. One extra item in this menu 'Allow cast on foe > allow / disallow'

    This allows to have two buttons for one spell. The first one as friendly action, and second one as attack.

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  11. #11
    Community Member Zachski's Avatar
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    Quote Originally Posted by Ancient View Post
    Typically you can change that in the bios setup.
    I did change it.

    I booted up the computer the next day and it was back to what it was before :/
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  12. #12
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    Ok - So there is an option that the game provides - its called F1, There are also other game options in key mapping - with a little tweak you can map other keys to behave as F1... then there are 3rd party work around's both hardware and software, that allows you much more control over your key binds... frankly with so many options and work around's available for such a niche thing I can not support the dev's spending one minute of development time considering yet another option... not while there are still game breaking bugs and soul crushing lag - sorry not /signed.

    So either get with the program and get your hands dirty with some of the work around's people have suggested or suffer through it, 'cause my guess is your request is not within anyone's wheelhouse.

  13. #13
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    Quote Originally Posted by Zachski View Post
    I did change it.

    I booted up the computer the next day and it was back to what it was before :/
    Go to the key mapping in ddo options and map the "select 1st party member" action to another key of your choice.
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  14. #14
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by MacRighteous View Post
    Ok - So there is an option that the game provides - its called F1, There are also other game options in key mapping - with a little tweak you can map other keys to behave as F1... then there are 3rd party work around's both hardware and software, that allows you much more control over your key binds... frankly with so many options and work around's available for such a niche thing I can not support the dev's spending one minute of development time considering yet another option... not while there are still game breaking bugs and soul crushing lag - sorry not /signed.

    So either get with the program and get your hands dirty with some of the work around's people have suggested or suffer through it, 'cause my guess is your request is not within anyone's wheelhouse.
    I fear You burst in the wrong direction.
    No one expect to do more important things after less important things.

    For the subject again:
    One of a possible solution is to make it work like Delayed Blast Fireball if you click it 2 spells appear.
    In this case:
    one Heal spell to harm undead and Heal (existing spell)
    one for Healing only. (no undead in the possible target list)
    and/or one Heal that is self target only.

    And again off topic
    Regarding F1 macros (macro and this incl. macro keyboards are in fact very questionable and smell like cheating, but I am somehow old school regarding that question) and workarounds. They work, they not bad, they sometimes need but they only good enough until a better solution is there. Remember: the good is the worst foe of the better. So make things better is the task here in this forum.

    So you may see everything exists already in the game, its just a addition somewhere and i doubt it harms the rule of the game (game design decision of course). Its even possible it takes minutes to change this if you decide to change it, depending on the environment you use. And not even a minute? Sounds by definition quite radical to me.

    And a bit more reasoning why this is is important in 95% (or so) of the game time.
    This can ensure the self healing of a lot clr/fvs who don't use macros and who maybe not fast enough to use two buttons (even your keayboard fail chance increase by default if you have to use two buttons and not only one and you did nothing wrong).
    For the balance: this makes it not easier for a clr/fvs to heal himself as it is for others it takes only away a penalty he got compared to others if he fight undead.
    And by the way a dead healer cannot heal you too, so ensure his safe self healing is also a benefit for everyone who expect heals.
    And failing a self heal just only because of a target error is in the very moment a frustrating situation.

  15. #15
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    No.

    Learn to manage your targeting better.

  16. #16

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    Quote Originally Posted by Wanesa View Post
    Better is to use right click on icon like when you want to adjust metamagic feats. One extra item in this menu 'Allow cast on foe > allow / disallow'

    This allows to have two buttons for one spell. The first one as friendly action, and second one as attack.
    This would be an awesome solution.
    All spells should include the options as appropriate to the spell:
    - self
    - ally
    - foe


    (or you can just roll a Bladeforged...)
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  17. #17

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    Quote Originally Posted by General_Gronker View Post
    No.

    Learn to manage your targeting better.
    Nonsense.

    Easy example: You play a ranged toon and have several mobs lined up for IPS. The one furthest away currently targeted is an undead.

    You take some damage and need to selfheal.

    Yes you can selfheal and press 'select previous target' (a button that most people probably don't even have configured), but that still costs you a couple of shots, while reselecting.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
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  18. #18
    Community Member Robai's Avatar
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    When I play my bladeforged I hate when other BF/WF joins group, because I quite often select them instead of me when trying to reconstruct myself.

    For metamagic feats we have options:
    - Always On
    - Always Off
    - Standard

    I'd like a new metamagic feat (autogranted to all classes) Self-selection:
    - Always On
    - Always Off
    - Standard
    This feat should work for some spells, enhancements and epic destinies.

    I'd like to bind different buttons for healing.
    1) an emergency button for self healing (despite selected target)
    2) a button for universal healing (the default option)
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    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  19. #19
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Wanesa View Post
    Better is to use right click on icon like when you want to adjust metamagic feats. One extra item in this menu 'Allow cast on foe > allow / disallow'

    This allows to have two buttons for one spell. The first one as friendly action, and second one as attack.
    That is a way better solution, yes.
    Quote Originally Posted by Vargouille View Post
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    Quote Originally Posted by Amundir View Post
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  20. #20
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    Quote Originally Posted by TheRobai View Post
    When I play my bladeforged I hate when other BF/WF joins group, because I quite often select them instead of me when trying to reconstruct myself.

    For metamagic feats we have options:
    - Always On
    - Always Off
    - Standard

    I'd like a new metamagic feat (autogranted to all classes) Self-selection:
    - Always On
    - Always Off
    - Standard
    This feat should work for some spells, enhancements and epic destinies.

    I'd like to bind different buttons for healing.
    1) an emergency button for self healing (despite selected target)
    2) a button for universal healing (the default option)
    This is the best solution idea I've seen so far. Covers every use case I can think of perfectly.

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