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  1. #1
    Community Member Wh070aa's Avatar
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    Default Peranent 4+ arrow repeter Bard/arti/ranger

    Edit :Outdated, dobleshot got nerfed.


    Okay I been doing some multiclassing and came up with a dobleshot based build.
    2 levels of bard gives 30% dobleshot clicky. (swashbuckler).
    3 levels of artificer gives rune arm, trapping, and elemental weapons, and archery feat.
    9 levels of ranger gives 20% more dobleshot, and sniper shot, evasion, some archery feats, and access to Arcane archer tree at epics, and some healing, buffs, and favored enemy damage. Also past life.

    So the question is, what I do with the 7 remaining levels, and what sequence I take the levels in, for maximum mid game profit, and how I afford all the enchantments (and witch ones I take) Int based, because repeaters.

    So far I am thinking one of
    1) 14 ranger, (freedom of movement,IPS,favored enemy), 4 arti (stun and extra feat, spell points from int), 2 bard.
    2) 11 ranger (IPS,FE),4 arti,5 bard(5% movement speed, possibly Coup de Grace (+ IPS, AOE instakill is always good)., bard buffs(meh) (Coup de Grace does not work.)

    Glaring problems- Lack of enchantment points. Lack of defenses, and (probably) movement speed. Also kinda low base damage.
    1) (12 in harper for int to damage, at least 11 in Swahsbuckler, at least 11 in Deepwood stalker, and I personally would like 23 in Arcane archer too(for "reasons") and additional 15 in DWS (for 20% dobleshot) levering me with 1 short from Slaying arrows (probably gonna dump top tier of killer-5% dobleshot kinda sucks, but its hard to sustain.). Probably human race?
    or
    2) (12harp,23AA,32Swashb,11DWS(+12 Dws, leaving me with just dobleshot from it, but then I need to get my preform DC's up. Good think its not that hard to do, but I have to worry about item slots, and CHA score. Also can do the whole swashbuckling ting in melee, but I really don't go in melee, because of lag issues (low hp, low immunities, high lag + champions makes me a bad melee).Probably human or dorw?

    This gives me an average of 4 arrows per click (3 chances at 30% + chance for dobleshot), and up to 6 arrows., optimizing heroic damage, and procing on hits, and on crits., while still maintaining ability to respec to slaying arrows + adrenaline, and bow to do manyshot nuking on bosses. Also if in divine crusader, there is a possibility for more than 100% dobleshot, if timed right, and if it stacks. (20%(DWS,+ 30%(SB) +10%(DivC) + 50%(Divc cap) +10%( epic feat) +9% (past lifes, when I get them) + weapon(probably nothing) (if you take 18 ranger levels, +5% more)= 129. -100% is still 29% chance with 4 triggers (I think all the many shot arrows trigger?) Only problem is the impossible timing, and prerequisites, so it probably wont work (you have like 5 second window(at most) to do this, giving you like couple extra shots, and there is no adrenaline, making this meh on bow users.
    the 23 AA are not must have, and can be changed to racial stuff, and getting couple more DWS things, but they are nice to have.

    I probably need 16 dex(combat archery), and max int and as much of con as possible, while putting something into Cha, and Wis for spell casting (or item slots? I got +3 tome for cha, and +4 for wis).

    So how do i cram all this in a build, and still be viable while leveling?
    So far I am thinking 2 arti, 2 ranger 1 arti,10 ranger, 2bard, and then decide what next. sadly this doesn't give me the early game dobleshot, but gives me IPS at 15, and evasion at 12.
    Alternatively could go 2 arti, 2 ranger,2bard,7 ranger, then Take IPS as feat( when feat, and BAB appropriate?), and then do more bard/ranger, and switch out the feat before taking 11th ranger. Last levels are always artificer.

    Feats in no real order
    1)Point blank
    2)Maximize (for healing SLA's)
    3)Emp heal
    4)Quicken
    5)Insigtful reflexes
    6)Ranged critical
    7)Precision
    R) Favored enemy, giants, undead, evil outsiders

    Epic
    1)combat archery
    2) overwhelming crit
    3)Epic Destiny Feat, no one cares, all garbage, Positive Spell Power? Doesn't make any difference.
    4)Blinding Speed
    5)Doubleshot

    Its intended for soloing EH, and back lining (slowing,stunning, and back up healing) EE trash, while doing sub standard boss damage (excluding the 20 second many shot bow time with Unbridled Fury active), and doing traps, and possibly misc buffs (jump, FoM, bard song(s).)

    Does this sound any good, and if it does, witch one seems better? Am I forgetting, or missing something? I have not seen similar build in the game, so, I am not too confident in this, although the 14ranger/4arti/2 barbarian is going pretty great so far, and the only real difference is movement speed, and dragon mark (for ddor, just for 7 enchantment points, gets you + to int, and skills, or healing amp, or damage boost), so I don't see this going too badly.

    Edit: 14 ranger for FoM, not 12, so 4 arti, not 6. Edited accordingly.
    Edit: blow by blow (ranged) seems to be broken.

    Update:Coup de Grace does not work at all. Using it does absolutely nothing, and does not show up in combat log. 5 Bard version is not worth doing, as all ranged attacks of swashbuckler do not work.
    Last edited by Wh070aa; 06-21-2015 at 07:05 AM.

  2. #2
    Intergalactic Space Crusader
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    Livmo's Avatar
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    Default Neato

    Neato build and there are lots of fun things you can do with those remaining levels.

    However, if you are going to max INT and take Insighful Reflexes as well, then I would still go with 16 DEX to get IPS (will need the feat Precise Shot too). I would also spend the points in the Harper tree ( I think 11?) to get INT to hit and dam if you plan to max INT.

    Keep in mind the CHA. Not only good for the bard part, but also UMD.

    You will probably have to make some sacrifices.

    I wish I can spend more time pondering all the possibilites here, but I have to shoot out he door to work (no rest for the wicked).

    I bet you can end up with several stylish custom builds that are allot of fun to play out of this. Why not make 3? Try the the 7 levels of each to see what suits your tastes best, 7 arty, bard or ranger.

  3. #3
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    Something to also consider is trading the 30% clicky for the 10% constant bonus in the rogue mechanic enhancement tree. The build would be 11 ranger, 6 rogue, 3 artificer. You get int to damage from the mechanic tree and int to hit from either the harper tree or artificer spell. Spend most of the points in the deepwood sniper and mechanic trees. The only thing missing is 4 artificer levels for endless fusilauge. Craft two greensteel repeaters, a triple positive for undead and a radiance for blinding mobs. You will do more sneak attack damage than anything else.
    Last edited by gzargel; 01-13-2015 at 01:59 PM.

  4. #4
    Community Member Wh070aa's Avatar
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    Quote Originally Posted by gzargel View Post
    Something to also consider is trading the 30% clicky for the 10% constant bonus in the rogue mechanic enhancement tree. The build would be 11 ranger, 6 rogue, 3 artificer. You get int to damage from the mechanic tree and int to hit from either the harper tree or artificer spell. Spend most of the points in the deepwood sniper and mechanic trees. The only thing missing is 4 artificer levels for endless fusilauge. Craft two greensteel repeaters, a triple positive for undead and a radiance for blinding mobs. You will do more sneak attack damage than anything else.
    30% for 11 points, or 10% for 33 points, and capstone. Since I am taking KtA from harper anyway, I might as well take the int to damage from harper. Also I don't take endless fusillade. Its too short to do anything, and the point cost is not worth it. It takes longer to activate it, than it lasts(well ok it activates in about 2.5 seconds while it lasts 6), and it costs like 24-ish points of worthlessness (you get like +2 damage and +4 to hit). Also its limited clicky.Total of 30-ish seconds of no reloading(separated by cooldowns) is just not worth 24 enchantment points. Any action bonus that is 20% or more surpasses it, as you get 5X more active time out of it, especially if you have decent reload and shot speed.

    Mehanic tree greatly reduces the damage, stuns, skills, and eats up enchantment points, and tier 5 slot.

    As for green steel, it's too much work for too little reward. A little bit of damage, and effects is not worth 2+ month grind for ingredients. 90% of mobs that wait till you get critical, and don't die, are immune to blindness anyway, and sneak attack is just garbage for soloing, and marginally better, when in party. Artificer(or ranger) stuns are just better, at least in my opinion. Sneak attack just is not reliable. Especially since it applies only in point blank range, on non-fort enemies, that are not immune to ways to get sneak attack.
    Last edited by Wh070aa; 01-14-2015 at 06:42 AM.

  5. #5
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by Wh070aa View Post
    2) 12 ranger (FoM,IPS,FE),3 arti,5 bard(5% movement speed, possibly Coup de Grace (+ IPS, AOE instakill is always good)., .
    I am pretty sure Rangers don't have access to FoM until lvl 14
    Last edited by 96th_Malice; 01-14-2015 at 10:45 AM.

  6. #6
    Community Member Wh070aa's Avatar
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    Quote Originally Posted by 96th_Malice View Post
    I am pretty sure Rangers don't have access to FoM until lvl 14
    Whoops. 14 ranger, 4 arti, it is then. the 5 bard version then lacks FoM. Good to know.
    Last edited by Wh070aa; 01-16-2015 at 07:40 AM.

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