So much this.
I don't like running ETRs but I do it since there's absolutely nothing to do at 28. Especially since you can run the endgame raids without being at cap...and flagging and completions count doesn't reset. I feel like I'm just wasting XP by staying at 28.
You don't even lose much power by going down to 20 since the majority of it is in epic destinies. I want a compelling reason to stay at cap. And I wish more power was taken out of destinies and distributed between the 8 (soon to be 10) epic levels instead.
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Here is the thing: Post ratios and why. Just saying people getting it on lower difficulties does you no good. You need to detail this request in a way that makes sense.
For example:
Chronoscope, the earliest raid you can do (lvl 6). I have not seen a stat tome drop from there, ever. I think +1 stat tomes should drop from there to get players started on stat upgrades. So only +1's. Same with skill tomes.
Loot bonuses : current max is +6 AFAIK
Format will be: Default, +1 loot, +2 loot, +3 loot, +4, 5, and 6.
Normal: 1 in 1000 pulls, 1 in 900 pulls, 1 in 800, 1 in 700, basically drop the ratio by 100 for every +1 to loot level.
Hard: 1 in 350 (slightly better than doing normal with +6 loot bonuses), reducing by 50 for each +1 to loot level.
Elite: 1 in 40 (slightly better than hard with +6 loot bonus), reducing by 5 for each +1 to loot level.
Meaning, in chronoscope, my suggestion would be to add +1 stat and skill tomes to the loot tables for all the chests that drop named items. Or in the last chests. And that at best, on elite, with a +6 loot bonus, you will have a 1 in 10 chance of pulling a +1 stat or skill tome. But by running elite alone, you have a 1 in 40 chance. Which is 25 times better than running normal.
As an example only. Ratios and reduction costs would need to be tweaked based on actual distribution amounts of special loot from that chest.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
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Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
I agree that doing the same maps as epic is boring, BUT - if they added even a couple new quest maps and reused a couple existing maps with new enemies & atmosphere (like something dark set up shop in the gnoll lair & adds a whole new feel & pace to the quest), I could get on board.
Also important would be to change the wilderness area some. Not the map, but maybe make it look different - like random astroids falling and pestering toons.
EDIT: Sorry, I guess they are called meteorites, not astroids.
Occupy Stormreach
Community Member
I am super excited to hear the warlocks are being considered for the new class! I have been wanting warlocks in the game sense shortly after release. They are one of my favorite classes in pnp both in terms of mechanics and theme, so I really hope this goes though. I am curious about a few details though.
Is there are reason you are not sure that you are adding warlocks? The wording in the letter is rather non-commitave, but I am hoping that if you were confident enough to mention them specifically in the letter that warlocks have a reasonable chance of getting in the game.
Are you planning to implement warlock pacts in some way? I know they are more a part of 4e/5e, but they are a great way to help give you warlock a sense of uniqueness and identity within the class.
Do you have any thoughts on how the warlock will work with the existing epic destinies, caster destinies in particular? They were designed with traditional casters in mind and may now work as well for the warlock's style of casting, notably in regards to spellpoints and schools of magic.
Here's hoping that we will find out more soon =)
Shaman would also be cool, but I can't see how that class would be much different than a druid when translated to DDO. Support classes are somewhat unpopular until they gain some measure of offense. Warlords would also share a similar niche to paladin and fighter tanks, so they don't seem to be unique enough to warrant an introduction to DDO.
Warlock seems to be the easiest class to translate to DDO, with enough unique flair to make it something different to play, but it's unlikely to be popular unless they can self heal to some degree.
Last edited by MangLord; 01-12-2015 at 11:21 PM.
Ferial *Halek *Shankwelle on Argonnessen
Officer of The Order of the Emerald Claw
If the casual, ordinary players can acquire it, that means it is acquirable on lower difficulty, which means that I can as well.
Then, I'll just roflstomp the content - get my goodies, and take another 4 month break until new content is released for me to stomp.
If the devs don't see the value in extending the longevity of their own content, I'm not going to create artificial barriers for myself just to enjoy the game for a few extra weeks.
The games most powerful treasures cannot be guaranteed handouts to whoever chooses to acquire them. It cheapens the experience, makes content wasteful, and provides no impetus for returning.
The old epic days that took months to get an ESOS were far better. That content lasted orders of magnitude longer than anything that has been released recently. And the high you get when you finally assembled your uber ESOS simply cannot be matched by anything the game can offer today, chiefly because the developers have done nothing but cater to the whims of entitlement.
Once we can burn through this scrim of appeasement and silver platter deliveries, then we'll have a better game and more of a push for newer players to actually get better.
Last edited by Cetus; 01-13-2015 at 12:23 AM.
"]If the casual, ordinary players can acquire it, that means it is acquirable on lower difficulty, which means that I can as well."
*And if the only thing you lust after is the gear, you are welcome to do so.
"Then, I'll just roflstomp the content - get my goodies, and take another 4 month break until new content is released for me to stomp."
*See above
"If the devs don't see the value in extending the longevity of their own content, I'm not going to create artificial barriers for myself just to enjoy the game for a few extra weeks."
*People play EE all the time for the challenge. Why are you different? If you truly don't enjoy the challenge, then by all means, take your 4 month break, and we'll see you on the flip side.
"The games most powerful treasures cannot be guaranteed handouts to whoever chooses to acquire them. It cheapens the experience, makes content wasteful, and provides no impetus for returning."
*Nothing in this game is guaranteed. I do agree that norm running content to get the best gear is not desirable, but by no means are the best gear in the game a guarantee to anyone.
"The old epic days that took months to get an ESOS were far better. That content lasted orders of magnitude longer than anything that has been released recently. And the high you get when you finally assembled your uber ESOS simply cannot be matched by anything the game can offer today, chiefly because the developers have done nothing but cater to the whims of entitlement."
*The only sense of entitlement I'm hearing (all over the forums) is from the old guard elitists that defend their uberness with unmatched sarcasm, belittlement, and unfounded claims.
"Once we can burn through this scrim of appeasement and silver platter deliveries, then we'll have a better game and more of a push for newer players to actually get better."
*There may be some forumite chatter to make things easier to get...I'm not seeing it, but it may be there. What I AM seeing is a lot of disgruntled old school players belittling everyone that has come after the beginning and lumping us all into the same "entitlement" boat. It's honestly ridiculous. I've seen your vids. I've read many of your posts. You have a lot more to offer than hostility if you so choose. If this kind of post is the best you have to offer after your 4 month break, perhaps another 4 will freshen it.
Enough with the histrionics already.
Last edited by XodousRoC; 01-13-2015 at 02:21 AM.
Community Member
My PnP group does mostly group created adventures and we rotate DMing between us, semi-annually, that is most of 2014 was DMed by one guy, 2015 is being DMed by another giving the first guy a chance to just play.
From your description, this place sounds bigger than Thunderholme. Hard to imagine a single quest in a map as large or larger than some explorer zones. Then again, Shan to Khor covers alot of ground and levels, and so does Tear of Dhakaan with alot of optionals, so perhaps if I envision this as a bigger more bad*** quest of that type in a Thunderholme/Haunted Halls like setting then my mind can take this in.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
Challenge of the quest it self is interesting until you land a clean no deaths decent time run.
Then what is the point of continued running.. its the loot..
Players will rinse/repeat run the content at the most comfortable level of success, as players exceed level and become more powerful, older content will get steamrolled at higher difficulty until it no longer offers anything of benefit.
Loot is a stronger motivator to run more difficult content.
Otherwise it is one good run and done. then back to easiest level of content that gives best chance of reward.
So running 20 steamroll normals with any form and go pug group and plentiful LFM's for the low% in quest chance and guaranteed list at 20 blows a way the alternative..
..restrictive waiting to form selective group of EE channel players, resource intensive, longer duration, risk of failure and slightly better crappy drop rate for the same loot...
Epic gianthold was a good model for loot. it had the graduated system of better at higher difficulty and options to improve lower level loot from easier difficulties.
It also dropped unique items on EE. like the draconic augment.
Now people had reason to run all difficulties in GH and go back to run at higher difficulty to get upgraded versions and bonus items.
ENecro on the other hand.. best of the best gear and mythic versions can drop on ecasual.. why is Mythic dropping on anything less than EE...
Last edited by JOTMON; 01-13-2015 at 08:18 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Community Member
And with this post I think you identify a big difference in viewpoints:
"Only 26" more runs of a raid. 26 raid runs is more of a mountain than an "only" for many players
Let's assume you are after just two items so 40 runs total.
How long will it take you to do these 40 runs?
Without raid timer bypass it would take over 4 months.
For an average player that gets to run a raid about once a week - closer to 10 months
I don't think that being *guaranteed* what you want after 4-10 months is such a bad thing.