It would be interesting to test with items giving stat bonuses instead of divine might, just in case it's some weird effect of divine might causing the bug.
I did a quick test on my bard and it seems to be true. The multiplier with greater SWF is still x2 .
When I removed my Plundered Pirate hat this reduced my Cha from 43 (+16) to 32 (+11), my damage was 10 points lower. I also tested with the dummy to make sure it is not just a visual effect. On the dummy my average damage was 15 points lower with 46 melee power.
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This seems to be a Divine Might bug,and not the SWF bug,so I think the bards and non-pali/fvs/cleric toons will be unaffected by this fix.
I can not use the dummy for testing. I really tried, but I do not have the patience to wait whatever time it takes for the dummy to reset to it's non-helpless state (without information showing whether it is helpless or not).
It hurts all the people that rely on what the words say on the screen to make build decisions. Either change the description back or change the damage to fit the description.
As far as I am concerned with SWF, meh, you have two hands for a reason, to hang on to a big greataxe.
Now Sev, just give me the monkey grip feat so I can use a great axe with SWF and I will be sold on it.
So... but that still didn't stop you from posting that is was in fact broken? classy.
Now, take a minute and answer my question sir:
If this is actually happening, how is it hurting you, your game play, DDO, or anyone else? hmm? seriously please enlighten us as to how this is impacting you, so we can understand.
Waiting.
As long as the dummy buff timer is on your toon. Or you could, you know, maybe not kill the dummy in the first place? IDK, Just a thought. Im sure your previous testing was under more informed circumstances and not something often found on these boards like wild panic and baby tears.
HOW? how does a character doing MORE damage then what the word may say on the screen hurt anyone? (note, I doubt that it is happening mind you) but really explain to me how doing more damage then you expect to do is hurting someone?
Hmmmm... but wait look here, you prefer THF, okay fair enough except how can someone doing more damage then listed in SWF hurt or impact you.... See I could understand your claims if this alleged glitch was in some way lessening the damage that THF did, That would be a problem right?
But that's not what is being alleged here is it?
So how, and I really mean HOW is it going to hurt anyone, or anyone's game if someone using SWF is doing more damage?
Unless this is a question of ego, in the case where some one gets upset that their personal favorite fighting style might, just might not be the uber variant of fighting in DDO. In which case that type of person can only be happy if they know other players can't match them. See in that case I could see where SWF doing more damage could hurt something, it would most likely be hurting that type of person in their Epeen.
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Without either the tools to find things out for myself or the confidence that things are as they say they are, I can't play this game.
For instance, 'dashing scoundrel' does not give "1 dmg per 5 character levels" like the mouseover in the enhancement tree says. It does not add "1 damage +1 more per 5 Character levels" like the description of the effect in your buff bar says. All I know is that it gives +6 at level 16. So it does something like "3, +1 more per 5 levels"? Or maybe the 5 levels is also false and it increases every 4 levels, or every 2. Or maybe it does something with bard levels. Or maybe it's 2 + points spent in swashbuckler tree divided by 9. Who knows? I'm pretty sure most of you don't.
My point is, there is no fun in choosing between 4 styles if you don't know what the effects of any of the 4 styles will be. Why offer a choice without the information over the consquences?
I was trying to build a good paladin a couple months ago.
I had to find out by testing that the doublestrike from shield mastery feats works on orbs as well (and that you can use orbs when SWF). Ehich is kind of important if you want to decide between going SWF, THF, TWF or S&B.
I had to find out by testing that being not proficient with an orb doens't actually give any penalty. Which is kinda relevant also.
I had to find out by testing that the light damage from chalice core enhancements adds fully to glancing blows without this being mentioned. Which is quite important when choosing between khopesh or bastard sword or THF.
I had to find out by testing that the paladin tier2 cleave is actually a 360degree swing, not a 270ish degree like cleave at all.
I had to test out so many other things. But I still had many more questions. So I got sick of testing and decided to leave the game for a while and come back when some of those things have been figured out.
But what I find four months later is still a mess. I would love to roll a purple dragon knight paladin with Know the Angles. But whether that can be used together with divine might, how much damage bonus it actually gives, whether the insightful DC bonus stacks with insightful int items, whether that DC bonus stacks with Cormyrean Knight Training, etc... I just don't feel like rolling tons of iconic to test it all. For me, the game has become unplayable.