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  1. #1
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    Default Nerf SWF's 2x stat mod to damage down to 1.5x

    In order to balance the fighting style with TWF, THF and arguably S&B, the bonus that SWF gets you when you have all 3 feats should probably be 1.5 you damage stat modifier.

    -edit- This is more of an illustration of how a topic that has had a very heated discussion before was silenced not by changing the mechanic but by changing just the description of the mechanic. People went silent about it and probably many switched from SWF to THF, while in actuality SWF stayed as good as it was before.
    In other words, descriptions matter.

    While I think balance is important and we should have interesting choices, I actually want this ability to be changed just to match it's description, because it is even more important to know what you are choosing when offered a choice.
    Last edited by Rull; 01-08-2015 at 06:09 PM.

  2. #2
    Community Member depositbox's Avatar
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    Quote Originally Posted by Rull View Post
    In order to balance the fighting style with TWF, THF and arguably S&B, the bonus that SWF gets you when you have all 3 feats should probably be 1.5 you damage stat modifier.
    it is. you'll live.

  3. #3
    Developer Vargouille's Avatar
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    Done!

  4. #4
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by Rull View Post
    In order to balance the fighting style with TWF, THF and arguably S&B, the bonus that SWF gets you when you have all 3 feats should probably be 1.5 you damage stat modifier.
    Yeah...this was done some time ago.

    You need to catch up.

  5. #5
    Community Member TempestAlphaOmega's Avatar
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    Quote Originally Posted by Rull View Post
    In order to balance the fighting style with TWF, THF and arguably S&B, the bonus that SWF gets you when you have all 3 feats should probably be 1.5 you damage stat modifier.
    In case you are wondering about the responses above, 1.5 stat mod to damage is what the top tier of SWF does on Live right now.
    Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.

  6. #6
    Community Member twigzz's Avatar
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    Quote Originally Posted by Vargouille View Post
    Done!
    Good job! and so fast! Props!

  7. #7
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    Quote Originally Posted by TempestAlphaOmega View Post
    In case you are wondering about the responses above, 1.5 stat mod to damage is what the top tier of SWF does on Live right now.
    The problem is that that's just not true.

    I do remember the release notes of U23 claiming such, but at the time I thought it was just something that had slipped into the notes from some outdated lammania build.

  8. #8
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    I see the description of the feat does say 1.5x now (but the actual effect is 2x)
    Last edited by Rull; 01-06-2015 at 09:25 PM.

  9. #9
    Community Member ToastyFred's Avatar
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    Quote Originally Posted by Rull View Post
    I see the description of the feat does say 1.5x now (but the actual effect is 2x)
    Wrong.

  10. #10
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    Quote Originally Posted by Vargouille View Post
    Done!
    What about those wolf form rangers?

    Some of the numbers you guys add to revisited trees seem ..excessive to me, even tho i support melee type buffs generally. Is not the point of balancing to bring char. abilities in line with the current "well performers"?

    Many of the complaints of the game being too easy is the product of builds that feel broken vs other characters. You can win most of the challenges in DDO with burst DPS / brute force - if it remains so for future content, id recommend balancing DPS for 2 people on normal, 4 on hard and 6+ on elite.

    Instead of adding flat +%dps in any form of new or old stats, what about revisiting some tactical feat cooldowns, i know you added new tricks into the revamped trees, and they work fine.. if not being easy buttons at the moment.

  11. #11
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    Quote Originally Posted by ToastyFred View Post
    Wrong.
    Well, the description reads something like "+50% damage from related ability score". Close enough.

  12. #12
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  13. #13
    Community Member Keladon's Avatar
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    Tried it out and it does seem to be adding 200% (2.0) of my ablity modifier to damage.

    Is he really the first person to notice this? Or is he (and myself) testing this incorrectly?

    edit: I just wanted to verify if what I saw in those screenshots matches what I'd see ingame, if it really is x2.0 instead of x1.5 it can stay that way for all I care. (I don't play any swf toons)
    Last edited by Keladon; 01-08-2015 at 07:23 AM.
    Quote Originally Posted by Monkey-Boy View Post
    people nostalgically remember the good more than the bad.

  14. #14
    Build Constructionist unbongwah's Avatar
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    I'm not sure what you think those screenshots prove, OP, b/c they're too blurry to be legible.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
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    Quote Originally Posted by unbongwah View Post
    I'm not sure what you think those screenshots prove, OP, b/c they're too blurry to be legible.
    blurry screenshots are no use.

    Claims that its +200% are useless.

    lets hear/see some real numbers. and dont forget to include your melee power in those numbers.
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  16. #16
    Community Member Keladon's Avatar
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    Quote Originally Posted by Impaqt View Post
    blurry screenshots are no use.
    Quote Originally Posted by unbongwah View Post
    I'm not sure what you think those screenshots prove, OP, b/c they're too blurry to be legible.
    Not sure how those are blurry at all.. go to photobucket, zoom in - done.

    http://s290.photobucket.com/user/kva...cceab.jpg.html

    His damage goes from +1 with 0 STR modifier to +9 with 4 STR modifier. So that's 1 + (2 x 4) = 9.. right? With a 1.5 bonus it should be 1 + (1.5 x 4) = 7.
    I'm not asking for a nerf, but seeing people mock him while he could actually be right is what bothers me.
    (I tried it ingame, I'm getting the same result as him)
    Last edited by Keladon; 01-08-2015 at 11:33 AM.
    Quote Originally Posted by Monkey-Boy View Post
    people nostalgically remember the good more than the bad.

  17. #17
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    Quote Originally Posted by Keladon View Post
    Not sure how those are blurry at all.. go to photobucket, zoom in - done.

    http://s290.photobucket.com/user/kva...cceab.jpg.html

    His damage goes from +1 with 0 STR modifier to +9 with 4 STR modifier. So that's 1 + (2 x 4) = 9.. right? With a 1.5 bonus it should be 1 + (1.5 x 4) = 7.
    I'm not asking for a nerf, but seeing people mock him while he could actually be right is what bothers me.
    (I tried it ingame, I'm getting the same result as him)
    That could just be a display bug.

    We need actual damage numbers. Combat log.... Preferably on a COmbat dummy or pvp with known defense
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  18. #18
    Community Member Keladon's Avatar
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    Quote Originally Posted by Impaqt View Post
    That could just be a display bug.

    We need actual damage numbers. Combat log.... Preferably on a COmbat dummy or pvp with known defense
    Sometimes I just forget about all the possible bugs..

    But good point, will see what I can do if the OP doesn't test this himself.

    edit : doesn't seem to be a display bug: 1d4 dagger + 12 dmg (with 10 melee power) -- Highest hit was 17 dmg on a dummy. (Should be 13 or 14?)
    http://s725.photobucket.com/user/Cae...07f6a.jpg.html
    Let me know if the screenshot isn't good enough, not used to having to prove things like this.
    Last edited by Keladon; 01-08-2015 at 12:18 PM.
    Quote Originally Posted by Monkey-Boy View Post
    people nostalgically remember the good more than the bad.

  19. #19
    Developer Vargouille's Avatar
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    We're looking into this.

  20. #20
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Keladon View Post

    edit : doesn't seem to be a display bug: 1d4 dagger + 12 dmg (with 10 melee power) -- Highest hit was 17 dmg on a dummy. (Should be 13 or 14?)
    I don't know about 17 (where would the one extra dmg come from?) But with a display reading 1d4 dagger plus 12 dmg wouldn't the max dmg of the dagger be 4? so 4+12 should be max 16? Or am I missing something?
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