Originally Posted by
Xionanx
Its time to face facts about the in game economy(at least on Khyber):
1. Platinum is nearly worthless
2. Plat AH is dieing
3. Weapon/Armor/Item brokers are dieing
4. Cannith Crafting is in need of an overhaul.
Solution: (to ALL of these issues)
Redesign Cannith Crafting to stop using "essences" and instead move enchantments from ONE item to another. How it would work:
1. Take an item that you like the look of(or just like), you will then "Clean" (Key) the item to make it ready for crafting. This results in a "Blank" with NO PROPERTIES AT ALL, NO METAL, NO AUGMENT SLOTS, NOTHING.. just a blank. (Blanking can be "Free" or cost some amount of platinum that is reasonably attainable for "New" players)
2. Take an item that has a property you want to place on your blank. For instance, I want to make a +1 Weapon. You would then place the BLANK and any +1 Weapon into the crafting machine and pay 1000PP x The ML of the item after adding the enchantment, squared. So in this case, making a simple +1 weapon (ML 1) would cost a mere 1000 x (1 x 1) = 1000PP. Pretty reasonable for a "New" player to achieve. However, a ML 19 item, would cost 1000PP x (19 x 19) = 361,000PP which I personally feel is a VERY reasonable cost to make a custom ML 19 item. (not counting the costs in between, as EACH craft would need to "pay", so adding the +5, then the Acid, then the whatever.. so the "real" cost of the item might be closer to 1 Million PP).
3. Metal Types, a smart player would add those on the blank BEFORE adding any magical effects to keep the total cost down. Adding a Metal would work the same, you need a "Silver" weapon to move silver from onto the Blank, and the cost will be exactly the same.. (Squared ML of the item, ML 1 minimum)
4. Augment Slots, since these "Vary" depending on the Augment placed within, I would simply make them cost a flat 400k PP to add to an item.
Using the above system, suddenly "Random" loot becomes valuable again, as well as actually having platinum. People would start to use the AH and Brokers to buy and sell items, since you would only be able to add the effects you WANT to an item by taking them off an already existing item. This also means that Cannith Crafting would become "Future Proof" in that the effects you can add will always coincide with what can currently be obtained from random loot. (which might upset some people, myself included, since it will make things that are "easy" to get with the current system nearly impossible to get with the changes I propose). (**But the game is too easy now anyway right?)
While the above proposal could use some tweaks I'm sure, I think the idea as a whole has serious merit and would go a long way towards making things that have fallen to the wayside become relevant again.