When I made my NWN and NWN2 mods, they had wild magic and null magic areas. It would be good to incorporate those in a few quests as well. I thought they were fun at least.
When I made my NWN and NWN2 mods, they had wild magic and null magic areas. It would be good to incorporate those in a few quests as well. I thought they were fun at least.
Tech for environmental effects is already present, and there's no reason why they couldn't have something like these i think for some specific quests where it fits the theme.
Wild magic - i figure this'd work like the shiradi procs but with a different effect table (mainly entries of "spell works normally" with a bunch of other possible effects too), and a secondary one which randomly increases or decreases the caster level by a set amount.
Null magic - Beholder anti-magic could probably be added as a localised environmental effect, or as an unavoidable, maybe variable % chance for spell failure.. again, there's already an item in-game (name escapes me right now) which causes a spell failure chance even for divine casters so the effect is present in the code right now. These could be zone-wide, or localised around specific points, requiring care avoiding them for players, or even maybe tactical use by drawing enemy casters into the antimagic AoE to make them vulnerable.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
I was thinking of event based and time based situations as well. For example, you are in an area and everything is fine until night falls. Then a null magic or wild magic effect happens. Or say the death of a boss right before fighting an end boss would trigger a wild magic situation. I guess I imagined in at least one case, seeing a mage scrambling as all get out to get the quest finished before night falls or suffer a null magic situation. Then it would be like a timed quest, but instead of quest failure it would be quest is really hard if without a few melees helping out or even impossible.
Last edited by Renwa1; 01-06-2015 at 09:46 AM.