I believe what DDO is missing is a conversion factor from plat to astral shards. And Astral shards to tomes in game. Let me hear your comments.
I believe what DDO is missing is a conversion factor from plat to astral shards. And Astral shards to tomes in game. Let me hear your comments.
Plat to AS conversion. I can picture the exploits in the future.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
cover the exploits before implementation.
I mean DDO does not have many exploits in contrast to other games, mainly because the population of this game is declining(P2w is a bad move for this game). Other than that I am certain that this implementation will be necessary if you want the game to grow in population and in looking for groups. If not implemented, then carry on until people realize they are buying 20 dollars often weekly just to be the best at gaining an achievement. I also believe the lag will soon be unbearable to play in, which will suffer more player base losses. All I am saying is to obtain some way of transaction where you can trade or buy the items at a reasonable price. I believe Astral shards are the way of the future for this game, and not using the implementation leads to a horrible decision of game devs.
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What really took a turn on DDO was the removal of AC, by displaying that AC is no longer good even if high(I used to have a high ac monk build, that rarely got hit before the MOTU) anyways this is a side track of what I originally stated here.
All that I am saying if you want more people to play DDO and gain more of a population, have a conversion factor for trade using Astral Shards. And Allow those Astral shards to work in any type of item on the store whether that means to be able to buy Supreme +4 tomes with Astral Shards or buying a pass to get into a quest pack for a limited amount of time-- like 2-3 hours.
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Although you could not implement this in later patches and still have the easy pay to win the game button, and lose more people playing. Or you can do this action and allow a reason to play this game, besides the fun quests.
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Lets hear more comments.
I'd love an unleveled random encounter wilderness area that dropped chests based on the encounter rather than the character, but it would probably annoy most people. Low levels running into a L30 Red Dragon and L30s players running into a mess of kobolds and all that.
It'd be nice to have somewhere to go where you really didn't know what you were going to fight though.
People who think they know everything are a great annoyance to those of us who do.
Plz NO GNOMES!!!! Smelly little critters that should be exterminated!!!!
I think right now more then anything else the game needs a better server or code changed a bit to help the server. I know not all lag is DDO's fault but its amazing when there are 10 of us on the guild ship and we are ALL lagging. I think lag is what bothers most people especially new players used to running WoW with no lag issues
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
that's the thing, you cant sell items on the Shard auction house without either finding or buying shards. The current implementation is good, but an improvement is to have this conversion factor so that you dont have to buy shards or find shards, and instead makes plat a worthy contestant.
it takes 1 shard to sell an item( no gurantee that item will be sold)
give people more shards by having conversions let say 200k pp to 1-2 shards then people will actively use shards. As of now shards are more of rare and i bet not used often for trade or an auction house.
I would rather see new monsters, races, classes, and weapons instead of a conversion factor of platinum to astral shards myself. Give us some races whether it be the gnome, kobold, duergar, tiefling, whatever. Some new classes would be interesting to see as well and when was the last time we saw a new weapon?
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We need at least another somewhat obtainable way to get a few shards in game so we can get on the Shard Exchange and post items. 1 shard as a Saga turn in reward? Just add another choice? Perhaps a 1 shard option for a raid's 20th reward list?
Mo Sharn!
What is your justification it is not a good reason? Do you not want to see more people in game? Do you not want to have that pay to win button fully removed from your grasps and "Compete"?
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I believe there is people who play this game for the fun, but that fun can only last so long as they do not notice their wallets are being drained.
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I want to hear your justification over why this should not happen, I mean certainly in my stance. A game will survive so long as it has the influence of both markets of people ; free to play and people who want to play using money. This idea just evens the odds for people and in no way should limit any development of the game.
lol You know how mad people would be who paid that $200 usd for the guild ship???
Alot of us are already salty because they took away the discount for having previously owned a AS Guild ship.. (BTW THANKS FOR THAT TURBINE.. NEVER DID GET A CHANCE TO PROPERLY SHOW MY APPRECIATION FOR YOU GUYS WANTING ME TO PAY $200 ON TOP OF WHAT I ALREADY PAID)
But if all of a sudden you could turn a ammount of plat into AS then AS would be worth nothing... Cause plat is worth nothing.. I could sell 16 Mil a day.. or I can spend 16 mil a day.. kinda see what im getting at?