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  1. #1
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    Default One Saga to rule them all

    I would like to suggest adding a saga with the following mix of 10 quests and 10 raids:

    - Terminal Delirium, Breaking the Ranks, What Goes Up, Haunted Halls (extended version), Brothers of the Forge
    - A Study in Sable, Through a Mirror Darkly, Ghost of Perdition, Inferno of the Damned and Precious Cargo

    - Mark of Death, Temple of Deathwurm, Fire on Thunder Peaks, Fall of Truth, Caught in the Web
    - The Lord of Blades, The Master Artificer, The Plane of Night (Von6), Chronoscope and Zawabi's Revenge

    Apart from the normal rewards from Sagas add a new currency. When you finish the Saga on Normal you get 1 point, on Hard 3 points, on Elite 5 points and on True Elite 10 points. This has to be a currency to avoid any risk of duplication.

    Then add a vendor that sells the following augments (the list can be expanded and the costs tweaked, obviously, but they are meant to be expensive):
    - Yellow augment (lower ML by 2 but not below 20). Cost 25. Not useable on weapons, shields, orbs or handwraps.
    - Red augment (lower ML by 2 but not below 20). Cost 200.
    - Blue augment (change ML to 20). Cost 500. Not useable on weapons, shields, orbs or handwraps.
    - Red augment (Metalline, ML 20). Cost 100.
    - Red augment (Morphic, ML 20). Cost 100.
    - Colorless augment (Kobold illusion, makes you take on the appearance of a kobold but retain stats, race etc.. ML 1) Cost 500.
    - Colorless augment (Shrink, reduces your size by 50% though no smaller than a first life halfling to avoid any unforseen problems with geometry, ML 1). Cost 25.
    - Colorless augment (Grow, increases your size by 50% though no larger than the largest current character size to avoid any unforseen problems with geometry, ML 1). Cost 25.
    - Blue augment (Medium Displacement, 35% permanent displacement, ML 24). Cost 200.
    - Yellow augment (Transform Kinetic Energy, samme effect as on the Torc, ML 20). Cost 100.
    In addition to the listed point cost for each augment there is also a 50 heart seed cost.

    The DDO Store could be an issue here. I offer no solution to that except that I hope these augments are not added to the DDO Store. If they really have to be sold as well then I hope the price is huge - and by that I mean atleast in the order of an Ottos box.

    I realise this idea isnt exactly new at its core - but I figure its time to relaunch it in the hope that it might catch the eye of a developer.
    I also know that this wont replace making new content so no need to point that out.
    Member of Spellswords on Ghallanda

  2. #2
    Bounty Hunter slarden's Avatar
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    They should definitely include raids in sagas to encourage raiding. Let people opt out with a VIP skip or AS, but it should be in the list. Sagas definitely change playing style. I am not sure that it's good to have people zerging heroic for banking sagas rather than raids. Yet that is what is encouraged with sagas.

    An end-game raid saga is a great idea, but I am doubting Turbine wants to add any more xp bonuses to the game. Perhaps end game sagas could offer something a bit more interesting like having raid items in the list after 5 raid saga completions which would be the equivalent of 50 raids. Given the horrible drop rates and the fact that people don't want to PUG anything above EN it would help with the drop rate problem.
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  3. #3
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    This game doesn't need more grind nor even more incentive to do sagas. With the addition of champions, the Bravery Bonus setup has already shown that people feel like running anything less than elite difficulty is something that no one should do. For similar reasons I really don't want to feel pushed into doing whatever quest is needed for whatever saga that I have to run around to many many different NPCs to check the progression of.

    The XP, tomes and guild renown are all decent enough incentives to do them now we don't need any more.
    Last edited by Ayseifn; 12-30-2014 at 05:53 AM.

  4. #4
    Community Member kmoustakas's Avatar
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    I will only comment on the torc augment. It would have to be orange or purple and (at least?) minimum level 28. Great augment idea, on par with the meridian fragment. It wouldn't even be overpowered, considering how much sp we have nowadays.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  5. #5
    Community Member Kawai's Avatar
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    Quote Originally Posted by slarden View Post
    They should definitely include raids in sagas..
    luv this

  6. #6
    Community Member Tesrali's Avatar
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    A reason to run EE peaks/wyrm is awesome. Let's implement it!

  7. #7
    Community Member Oxarhamar's Avatar
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    like so many other half finished systems Sagas have been abandoned.

    Besides raids were not left out of sagas by accident.
    Last edited by Oxarhamar; 12-30-2014 at 10:51 AM.

  8. #8
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    I thought a raid saga was a good idea...but...after thinking about it recently I don't like the idea of being forced to run raids I hate to finish a saga. Also when your list is down to one or two raids you wouldn't have any reason to run the other raids until those 2 raids are completed. I can imagine seeing Chrono, Fire Peaks and VoN 6 in the LFM panel but I have no reason to join as I still need to run CiTW and Deathwyrm to finish the saga I'm on. That's a problem. I want to always have a reason to run any raid.

    That's why I'd rather they give the currency as an end reward in all raid chests. This would be trickier to implement since they'd have to be careful about how much of the raid currency to put into each chest. They'd need to balance the currency so each raid and difficulty level of each raid gives as close to the same currency per minute as possible.

    If a super short raid like EN Mark of Death gives 1 point, a long raid like EN CiTW should give something like 5 points as it takes about 5 times longer to complete. I'd imagine EE CiTW giving around 15 points.

    I'd also for sure want to see a one pull ransack on the raid currency that is of the same length as the raid timer so players couldn't farm the same raid over and over for currency using bypass timers. You should only be able to get the raid currency in each chest once every 3 days...this will encourage raid trains and running a variety of content.

    I think this would be a much better idea than a saga as you would have an incentive to run a variety of raids because of the ransack timer but wouldn't be forced to run those 1 or 2 raids you absolutely hate if you don't want to.

    I absolutely agree it should be a currency so that we don't risk duping exploits. As for the rewards, I'd like to see guild renown, XP gems, XP potions, SP potions, awesome consumables, astral shards, unique augments, unique raid cosmetics and exclusive pets just to name a few. One thing is for sure, the rewards need to be substantial and appealing. And we need to have very good one use items like XP gems, renown gems and consumable potions in the lists so people always have a reason to run the raids. We won't have the problem we do now of players getting all the rewards they want and then never running the raids again.
    Last edited by axel15810; 12-30-2014 at 01:09 PM.

  9. #9
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    Quote Originally Posted by Oxarhamar View Post
    like so many other half finished systems Sagas have been abandoned.

    Besides raids were not left out of sagas by accident.
    I wouldn't say saga's have been abandoned. They just haven't introduced any content recently that would make it into a saga.

    Of the past 4 updates, we have
    U21- 2 raids and haunted halls
    U22- 3BC(we actually got a saga for this one)
    U23- Necro- doesn't really fit the saga theme
    U24- 3 xoriat quests and one Faerun quest

    Now, it would be neat to see them implement a xoriat-line saga, but that would be a heroic saga

  10. #10
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    I wouldn't say saga's have been abandoned. They just haven't introduced any content recently that would make it into a saga.

    Of the past 4 updates, we have
    U21- 2 raids and haunted halls
    U22- 3BC(we actually got a saga for this one)
    U23- Necro- doesn't really fit the saga theme
    U24- 3 xoriat quests and one Faerun quest

    Now, it would be neat to see them implement a xoriat-line saga, but that would be a heroic saga
    Nonsence

    And I suppose that the entirety of the content which exsists outside of sagas heroic & epic. No sagas are possible? No storylines connect those quests in any way enough to warrant a saga?

    Yep sagas abandoned @3BC

  11. #11
    Community Member Portalcat's Avatar
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    A "raid saga", especially one with unique rewards, would add a lot of life to the DDO endgame for not a lot of effort.

    We absolutely need sagas which include new quests added since 3BC.



    You can do these things several different ways. All of them seem like very high yield uses of dev time - just create some sagas and you get a lot more life out of existing content.
    Member of Storm Lords on Thelanis.
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  12. #12
    Community Member Grosbeak07's Avatar
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    I'm in total favor of a Raid saga and think it would do wonders to help expand raiding in the game. But I do NOT want raids as part of other sagas.
    Magical Rings are well... magical. - Gandalf

  13. #13
    Community Member bartharok's Avatar
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    The problem, methinks, would be creating a logical (or semilogical) reason for the raids to form a saga.
    Dystopia = utopia achieved

  14. #14
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by bartharok View Post
    The problem, methinks, would be creating a logical (or semilogical) reason for the raids to form a saga.
    They don't need to be logical.

    Take a look at Planswalkers Path
    Beyond the Rift (level 21)
    The Lost Thread (level 21)
    Trial by Fury (level 23)
    The Deal and the Demon (level 23)
    Reclaiming the Rift (level 23)
    A Stay at the Inn (level 24)
    Detour (level 24)
    Lost in the Swamp (level 24)
    Rest Stop (level 24)
    The End of the Road (level 24)
    Through a Mirror Darkly (level 26)

    complete randomness with very little to tie these togeather or justify not including the other quests in the chains to this saga except that there are already sagas with those included.

    This is just a modge podge of quests crammed togeather no reason the loose logic/lore could give us more sagas from exsisting quests.

    For Epics: Sands, Red Fens, Von, House P, I know I'm probably missing some but, since the old epics are low level and give crud for XP (for the most part) are not part of sagas there is no reason to run them they are all but forgotten.

    Nevermind heroics there are way to many quests to list but, so many possible sagas ignored.

  15. #15
    Community Member Blackheartox's Avatar
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    If raids and those quests were part of saga, the thing that would be a follow up is that most of the community of this game would make a outcry how hard it is and impossible and thus all those quests would be scaled down in difficulty.
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  16. #16
    Community Member bartharok's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    They don't need to be logical.

    Take a look at Planswalkers Path
    Beyond the Rift (level 21)
    The Lost Thread (level 21)
    Trial by Fury (level 23)
    The Deal and the Demon (level 23)
    Reclaiming the Rift (level 23)
    A Stay at the Inn (level 24)
    Detour (level 24)
    Lost in the Swamp (level 24)
    Rest Stop (level 24)
    The End of the Road (level 24)
    Through a Mirror Darkly (level 26)

    complete randomness with very little to tie these togeather or justify not including the other quests in the chains to this saga except that there are already sagas with those included.

    This is just a modge podge of quests crammed togeather no reason the loose logic/lore could give us more sagas from exsisting quests.

    For Epics: Sands, Red Fens, Von, House P, I know I'm probably missing some but, since the old epics are low level and give crud for XP (for the most part) are not part of sagas there is no reason to run them they are all but forgotten.

    Nevermind heroics there are way to many quests to list but, so many possible sagas ignored.
    The quests do fit loosely together.

    All of them have something to do with other planes
    Dystopia = utopia achieved

  17. #17
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by bartharok View Post
    The quests do fit loosely together.

    All of them have something to do with other planes
    I'd almost buy that but, not really why leave out the rest of wheloon while including the entire Highroads story arc.

    Only the final quest in Highroads actually has anything to do with other planes.

    Loosely tossed togeather nonsence ties this saga togeather thus there is no reason other sagas from much more fitting quest lines we already have should not exsist.

  18. #18
    Community Member bartharok's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    I'd almost buy that but, not really why leave out the rest of wheloon while including the entire Highroads story arc.

    Only the final quest in Highroads actually has anything to do with other planes.

    Loosely tossed togeather nonsence ties this saga togeather thus there is no reason other sagas from much more fitting quest lines we already have should not exsist.
    The whole of the high road arc is about the nether scrolls, which are used to contact other planes.
    Dystopia = utopia achieved

  19. #19
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by bartharok View Post
    The whole of the high road arc is about the nether scrolls, which are used to contact other planes.
    That's a real stretch considering.

    how is thread of the weave tied in? Quest itself has nothing to do with planes

    Portal opens? Not included ?

    Point stands it's lousy quests tossed togeather with little connection compared to the story arcs that could have sagas but, don't.

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