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  1. #1
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    2,786

    Default An improvement for artificers & mechanics

    I'd like to see an ability to summon the gatling repeater from haunted halls as, say, a 1/rest or maybe a 10min cooldown ability for artificers when they get around to adding a 3rd tree for them (maybe a more trapper & mechanic centered tree?) and give the ability to the rogue mechanic tree too to help make them more viable in epic levels.

    Maybe a similar ability to summon the big ballistas could be good too.. you'd probably have to balance it by adding a set number of bolts (4 or 5 probably) as ammo into the inventory of the summoner that are used up as you fire it, meaning it'd have to be manned by them & would prevent it from being used all the time.

    Sneaking in & laying down the big bomb is already a laugh for rogues, and who wouldn't want to be in a party where a viable option for taking out an opponent is to break out a siege engine?
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Community Member Holybird's Avatar
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    May 2013
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    285

    Default

    Quote Originally Posted by FuzzyDuck81 View Post
    I'd like to see an ability to summon the gatling repeater from haunted halls as, say, a 1/rest or maybe a 10min cooldown ability for artificers when they get around to adding a 3rd tree for them (maybe a more trapper & mechanic centered tree?) and give the ability to the rogue mechanic tree too to help make them more viable in epic levels.

    Maybe a similar ability to summon the big ballistas could be good too.. you'd probably have to balance it by adding a set number of bolts (4 or 5 probably) as ammo into the inventory of the summoner that are used up as you fire it, meaning it'd have to be manned by them & would prevent it from being used all the time.

    Sneaking in & laying down the big bomb is already a laugh for rogues, and who wouldn't want to be in a party where a viable option for taking out an opponent is to break out a siege engine?
    If we ever get Ballista or Gatling styled weapon/ability to Artificers and mechanics, then my main will be TR:ing straight into Arti. I like the idea overall.
    Holybird of House Perkele. Sisu is with us. But is sisu with you?

  3. #3
    Community Member psykopeta's Avatar
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    Mar 2012
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    1,679

    Default

    Quote Originally Posted by FuzzyDuck81 View Post
    I'd like to see an ability to summon the gatling repeater from haunted halls as, say, a 1/rest or maybe a 10min cooldown ability for artificers when they get around to adding a 3rd tree for them (maybe a more trapper & mechanic centered tree?) and give the ability to the rogue mechanic tree too to help make them more viable in epic levels.

    Maybe a similar ability to summon the big ballistas could be good too.. you'd probably have to balance it by adding a set number of bolts (4 or 5 probably) as ammo into the inventory of the summoner that are used up as you fire it, meaning it'd have to be manned by them & would prevent it from being used all the time.

    Sneaking in & laying down the big bomb is already a laugh for rogues, and who wouldn't want to be in a party where a viable option for taking out an opponent is to break out a siege engine?
    how i see it:

    summon gatling/ballista (away from mobs, needs to have something like 15 secs casting cd, if interrupted u lose the charge til next shrine)
    send puppy to pull mobs
    bang mobs

    not bad idea
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

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