Originally Posted by
Lanhelin
I remember it when I first installed a MMO (it was WoW), I downloaded it, I launched it, I got to character selection and I was unsure what race/faction to take because this toon should become my very first unforgetable hero. It took quite a long time to create it, I watched how the skin colour changed in the different lights, I thought about "what would he behave with this or that type of nose", and so on. Finally I got into the world. The landscape was huge, compaired to single player games, I did some quests and made my way forward to the capital. On my way I encountered another toon and suddenly there was a white text on screen that said: "U wanna go into that cave?" I thought, yes I will - or at least it's what the old guy in town there said I should do." But I didn't know how to tell him. I literally used every button (except Enter ofc) and tried to reply, but meanwhile I read lines like: "Hey, I'm talking to you." and "Now, what?" and "I guess you wanna be on your own?" - No - "ok, cja" - Nooooooo ...
I managed to get through the cave and later when I first entered Darnassus it was like wooooooow, this is so huuuuge, this is so impressive. It didn't take long until I happily started sitting there, fishing in the city pond.
Since these moments I have played quite a few (newer) MMOs but it was only DDO that made me feel like this again. And I don't exactly know why. But I'm sure - if it's not DDO it's the concept behind - that sooner or later it will be the question: WoW or DDO.
I don't know an universal answer to this, but I'll start with what makes me think so.
WoW: huge, interesting world but by the time awfully simplified toons
Rift: quite complex toons, huge world too, but world is empty and everything seems artificial
TSW: don't know the whole world, toons look complex but I guess they aren't, difficulty level is beyond reason
Lotro: world is huge, but toons are doomed to grind thanks to the "book"
TOR: world-design and toon-concept is bioware (nothin more to say)
GW2: world is huge, toon-concept is very limited and thus not exciting at all
ESO: no Illusion magics - ***???
PoE: world is ok, complexity of toons seems to have no end, complete different genre
DDO: audio story told dungeons, traps, charming - it cannot be that it's just because it's D&D, no?
Maybe this clears up a few things - or it does not. I can only say that it was WoW (long time ago) and DDO only that made me marvelling. And between WoW and DDO were quite a few other MMOs, AAA-Titles, estimated blockbusters, undergrounds and so on - but none of them could fascinate me like these two did. I mean, DDO is the only MMO I ever payed for and did not play it during payed time. Sure, I could have spent my money for quite more stupid things like a MMO, but I didn't. Is it me? Or is it the games?
Normally I do not think that what I think is what everybody else thinks - but in this case I cannot see any other MMO that could replace DDO (except DDO 2) regarding any of the forementioned features. Am I right?