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  1. #401
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    Quote Originally Posted by Kentpb View Post
    Ok well that build is swashing, freezing, etc, traps and as for DPS and freezing did he see the damage and Tactical DCs . the rouge is not just for the trap skills which is nice, but it also gets evasion and then insightful reflexes to use your Int for the save and you need a high Int for KTA {You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds} so Int gets you reflex saves, + to damage and freezing/ stunning DCs.That being said so do you want me to do that build with his past life list and tomes and I have tweaked the enhancements a little sense I posted the build and played to 30, or if not quite that build tell me a little more of what you want different from it {for it covers your request} like no trap skills, more bard for longer freezing {but I find things are dead in the 8 seconds (1 sec/bard lev) and cool down is 6 sec}, or 12 fighter (no rouge) for Tactical Mastery.
    OK. so we discussed it. He likes the rogue aspect of it. Can you tweak the build so it reflects his likes and tomes?Thanks again man!

  2. #402
    Community Member Kentpb's Avatar
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    Default To FedUpp

    Quote Originally Posted by FedUpp View Post
    Kent, I'm looking for some help defining and updating a build Ive been trying to research w/o much luck as I am not well enough versed in the game/stat requirements/feats/synergies. The build is called the Ninjassasin and its basically a Rog/Monk/Fghtr mix of R12/M6/F2. Ive also seen it with R13/M6/F1. Anyway, here is the link to the youtube vid highlighting the build https://www.youtube.com/watch?v=-VBb04E0kUQ The author was good enough to go over his enhancement tree and feat list but it doesnt give a play by play for noobish folks like myself. Plus he is very high lvl and past lifed. I am basically guessing at what feats were taken at what lvl, which are passive, which are granted via class/race etc...The author uses PDK but Im not sure what the advantage is there? Im sure theres a good reason, Im just too new to know.

    Coming back to the game after 2+ yrs away...I am a human 2nd lifer currently at lvl 13, (will re-roll abilities/feats once I have a road map) [first life was rog] I'm looking for a set of starting stats. I know the build should be Str/Wis/Con heavy yet maintain enough Dex for TWF feats and the jist of it is a stun/sa dps/melee build with trapping/UMD buffing abilities with potential to handle some tanking if needed. Toon ideally will be able to solo well and tank in a 4 man static grp.

    So what I'm hoping you could help me with is a step by step (lvl by lvl) build that may accomplish this but takes in to consideration the new fighter update. The original build uses hand wraps. I don't think any other weps were really an option as you would have had to go too high into the fighter to make it work. So this may have to be re-thunk a bit to determine if wraps would still be best or if some other monk-centric wep would be better.

    Thank you.
    I have seen this vid before IMO not a bad build
    Well first PDK gets him to lev 15 to start, free feat as human, damage boost, and heal amp all the same as human but you start at level 15. Next handwraps are a must for stunning fist which stops them from hitting you and when stunned you get all that SA that this build has stacked up.
    Finally you say you are lev13 so you want to LR with a "road map" what is your level progression so far I will need that to to do the build without you usinig a heart with some +'s on it. I will need your list of tomes if any.
    Last edited by Kentpb; 06-10-2016 at 06:14 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  3. #403
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    Default Ninjassasin

    Quote Originally Posted by Kentpb View Post
    I have seen this vid before IMO not a bad build
    Well first PDK gets him to lev 15 to start, free feat as human, damage boost, and heal amp all the same as human but you start at level 15. Next handwraps are a must for stunning fist which stops them from hitting you and when stunned you get all that SA that this build has stacked up.
    Finally you say you are lev13 so you want to LR with a "road map" what is your level progression so far I will need that to to do the build without you usinig a heart with some +'s on it. I will need your list of tomes if any.
    Hi Kent, so glad to hear from you. My level progression so far is 6 monk for Shad Veil, 6 rog and 1 Fghtr. I "Think" I took a +5 all tome way back when but not sure how to check. I know at lvl 13 im showing a +3 to all so you can assume that at a minimum. TY

  4. #404
    Community Member Kentpb's Avatar
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    Default to FedUpp

    Quote Originally Posted by FedUpp View Post
    Hi Kent, so glad to hear from you. My level progression so far is 6 monk for Shad Veil, 6 rog and 1 Fghtr. I "Think" I took a +5 all tome way back when but not sure how to check. I know at lvl 13 im showing a +3 to all so you can assume that at a minimum. TY
    ok but need to know at what lev you got what class it may come in to play for BAB, or when stat tome gets activated needed for feats to get this info if you don't remember just go to fred and pull feats to the change box and it will tell you what lev of what you where when you got that feat and you can figure it out that way

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  5. #405
    Community Member Kentpb's Avatar
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    Default To ccd1977

    So I went over the build and updated it & added level 29-30 with his lives and tomes no change is needed should be good to go here

    If you have any more ?'s feel free to ask
    Last edited by Kentpb; 06-12-2016 at 02:19 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  6. #406
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    Quote Originally Posted by Kentpb View Post
    ok but need to know at what lev you got what class it may come in to play for BAB, or when stat tome gets activated needed for feats to get this info if you don't remember just go to fred and pull feats to the change box and it will tell you what lev of what you where when you got that feat and you can figure it out that way
    Ok I cant recall at what level I took each class. What I learned from Fred (thanks for this tip) was the following: at lvl 3: Rog - Wep Finesse, lvl 6: Monk - Precision & Path of Harmonious Fist, Lvl 9: Monk - Imp TWF & Toughness, Lvl 11: Fgtr - Spring Att, Lvl 12: Rog - Master of Forms. Seems kinda screwed up but thats what Fred is telling me. Hope it makes sense and helps? Thank you.

  7. #407
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    Quote Originally Posted by FedUpp View Post
    Ok I cant recall at what level I took each class. What I learned from Fred (thanks for this tip) was the following: at lvl 3: Rog - Wep Finesse, lvl 6: Monk - Precision & Path of Harmonious Fist, Lvl 9: Monk - Imp TWF & Toughness, Lvl 11: Fgtr - Spring Att, Lvl 12: Rog - Master of Forms. Seems kinda screwed up but thats what Fred is telling me. Hope it makes sense and helps? Thank you.
    If I had to guess at lvl progression woulda been: fghtr, rog, rog, monk x 6, rog x 4 = lvl 13 current.

    Seems inaccurate though as Fred tells me I took fighter at 11.

  8. #408
    Community Member Kentpb's Avatar
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    Default Ninjassasin for FedUpp

    Quote Originally Posted by FedUpp View Post
    Kent, I'm looking for some help defining and updating a build Ive been trying to research w/o much luck as I am not well enough versed in the game/stat requirements/feats/synergies. The build is called the Ninjassasin and its basically a Rog/Monk/Fghtr mix of R12/M6/F2. Ive also seen it with R13/M6/F1. Anyway, here is the link to the youtube vid highlighting the build https://www.youtube.com/watch?v=-VBb04E0kUQ The author was good enough to go over his enhancement tree and feat list but it doesnt give a play by play for noobish folks like myself. Plus he is very high lvl and past lifed. I am basically guessing at what feats were taken at what lvl, which are passive, which are granted via class/race etc...The author uses PDK but Im not sure what the advantage is there? Im sure theres a good reason, Im just too new to know.

    Coming back to the game after 2+ yrs away...I am a human 2nd lifer currently at lvl 13, (will re-roll abilities/feats once I have a road map) [first life was rog] Im looking for a set of starting stats. I know the build should be Str/Wis/Con heavy yet maintain enuff Dex for TWF feats and the jist of it is a stun/sa dps/melee build with trapping/UMD buffing abilities with potential to handle some tanking if needed. Toon ideally will be able to solo well and tank in a 4 man static grp.

    So what Im hoping you could help me with is a step by step (lvl by lvl) build that may accomplish this but takes in to consideration the new fighter update. The original build uses hand wraps. I dont think any other weps were really an option as you would have had to go too high into the fighter to make it work. So this may have to be re-thunk a bit to determine if wraps would still be best or if some other monk-centric wep would be better.

    Thank you.
    Quote Originally Posted by FedUpp View Post
    Hi Kent, so glad to hear from you. My level progression so far is 6 monk for Shad Veil, 6 rog and 1 Fghtr. I "Think" I took a +5 all tome way back when but not sure how to check. I know at lvl 13 im showing a +3 to all so you can assume that at a minimum. TY
    Quote Originally Posted by FedUpp View Post
    Ok I cant recall at what level I took each class. What I learned from Fred (thanks for this tip) was the following: at lvl 3: Rog - Wep Finesse, lvl 6: Monk - Precision & Path of Harmonious Fist, Lvl 9: Monk - Imp TWF & Toughness, Lvl 11: Fgtr - Spring Att, Lvl 12: Rog - Master of Forms. Seems kinda screwed up but thats what Fred is telling me. Hope it makes sense and helps? Thank you.
    So with what you told me this should do it but one lev of monk could be where one lev of rouge is this should not make much of a diff just remember to get the right skills in. (ie: switch the skills for those two levels)
    Code:
    Character Plan by DDO Character Planner Version 4.31.101
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Human Male
    (2 Fighter \ 6 Monk \ 12 Rogue \ 10 Epic) 
    Hit Points: 400
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 26
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             13                 18                   18
    Dexterity            15                 21                   22
    Constitution         14                 19                   19
    Intelligence         13                 18                   18
    Wisdom               16                 27                   29
    Charisma              8                 13                   13
    
    Tomes Used
    +5 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +5 Tome of Constitution used at level 1 \par +5 Tome of Intelligence used at level 1 \par +5 Tome of Wisdom used at level 1 \par +5 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 30                   36
    Bluff                 4                 33                   34
    Concentration         2                 36                   40
    Diplomacy             0                 10                   11
    Disable Device        4                 33                   37
    Haggle                0                 10                   11
    Heal                  2                 21                   30
    Hide                  0                 11                   17
    Intimidate            0                 10                   11
    Jump                  4                 30                   34
    Listen                0                 10                   19
    Move Silently         0                 11                   17
    Open Lock             4                 33                   39
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   14
    Search                4                 33                   37
    Spellcraft            0                 10                   14
    Spot                  0                 10                   19
    Swim                  0                 10                   14
    Tumble                4                 25                   31
    Use Magic Device      4                 33                   34
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Combat Expertise
    Feat: (Human Bonus) Improved Feint
    Feat: (Past Life) Past Life: Rogue
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1.5)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Mobility
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Spring Attack
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+6)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    
    
    Level 11 (Fighter)
    Skill: Heal (+1)
    Skill: Jump (+2)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+3)
    Skill: Disable Device (+2)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Rogue)
    Skill: Bluff (+6)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 14 (Fighter)
    Skill: Heal (+0.5)
    Skill: Jump (+3)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 15 (Rogue)
    Skill: Bluff (+2)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+1)
    Skill: Concentration (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+6)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Sneak Attack
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Crippling Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
    Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 2)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 3)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 1)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 2)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Dexterity (Rank 1)
    Enhancement: Assassin (Rog) - Execute (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 2)
    Enhancement: Assassin (Rog) - Killer (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Thief Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Fast Movement (Rank 1)
    ED: Unyielding Sentinel
    Twist:
    - Sense Weakness
    - Balanced Attacks
    - Rejuvenation Cocoon
    - Legendary Tactics

    P.S. if you have any ?'s feel free to ask
    Last edited by Kentpb; 06-13-2016 at 10:43 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  9. #409
    Community Member
    Join Date
    Apr 2016
    Posts
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    Default

    Quote Originally Posted by Kentpb View Post
    So with what you told me this should do it but one lev of monk could be where one lev of rouge is this should not make much of a diff just remember to get the right skills in. (ie: switch the skills for those two levels)
    Code:
    Character Plan by DDO Character Planner Version 4.31.101
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Human Male
    (2 Fighter \ 6 Monk \ 12 Rogue \ 10 Epic) 
    Hit Points: 400
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 26
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             13                 18                   18
    Dexterity            15                 21                   22
    Constitution         14                 19                   19
    Intelligence         13                 18                   18
    Wisdom               16                 27                   29
    Charisma              8                 13                   13
    
    Tomes Used
    +5 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +5 Tome of Constitution used at level 1 \par +5 Tome of Intelligence used at level 1 \par +5 Tome of Wisdom used at level 1 \par +5 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 30                   36
    Bluff                 4                 33                   34
    Concentration         2                 36                   40
    Diplomacy             0                 10                   11
    Disable Device        4                 33                   37
    Haggle                0                 10                   11
    Heal                  2                 21                   30
    Hide                  0                 11                   17
    Intimidate            0                 10                   11
    Jump                  4                 30                   34
    Listen                0                 10                   19
    Move Silently         0                 11                   17
    Open Lock             4                 33                   39
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   14
    Search                4                 33                   37
    Spellcraft            0                 10                   14
    Spot                  0                 10                   19
    Swim                  0                 10                   14
    Tumble                4                 25                   31
    Use Magic Device      4                 33                   34
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Combat Expertise
    Feat: (Human Bonus) Improved Feint
    Feat: (Past Life) Past Life: Rogue
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1.5)
    Skill: Jump (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Mobility
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Spring Attack
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+6)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    
    
    Level 11 (Fighter)
    Skill: Heal (+1)
    Skill: Jump (+2)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+3)
    Skill: Disable Device (+2)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Rogue)
    Skill: Bluff (+6)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 14 (Fighter)
    Skill: Heal (+0.5)
    Skill: Jump (+3)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 15 (Rogue)
    Skill: Bluff (+2)
    Skill: Concentration (+2.5)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: WIS
    Skill: Bluff (+1)
    Skill: Concentration (+4)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+6)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Sneak Attack
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Crippling Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
    Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 1)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 2)
    Enhancement: Assassin (Rog) - Damage Boost (Rank 3)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 1)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 2)
    Enhancement: Assassin (Rog) - Critical Mastery (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Dexterity (Rank 1)
    Enhancement: Assassin (Rog) - Execute (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 2)
    Enhancement: Assassin (Rog) - Killer (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Thief Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Fast Movement (Rank 1)
    ED: Unyielding Sentinel
    Twist:
    - Sense Weakness
    - Balanced Attacks
    - Rejuvenation Cocoon
    - Legendary Tactics

    P.S. if you have any ?'s feel free to ask
    VERY much appreciated sir!!! Will give this a whirl and try to report back in the future about how it all worked out. Cheers!

  10. #410
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    Quote Originally Posted by FedUpp View Post
    VERY much appreciated sir!!! Will give this a whirl and try to report back in the future about how it all worked out. Cheers!
    Question re: skills (not knowing because never spent any amount of time at these levels farming)...Is 34 Bluff,UMD, Dis Dev, Search, Spot etc.. enough at end game? Why do we pump up jump, tumble, heal? Thanks

  11. #411
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    Quote Originally Posted by FedUpp View Post
    Question re: skills (not knowing because never spent any amount of time at these levels farming)...Is 34 Bluff,UMD, Dis Dev, Search, Spot etc.. enough at end game? Why do we pump up jump, tumble, heal? Thanks

    Also,...I assumed my previous build was very flawed partially because I took wep finesse. Do i still need this feat if using wraps only? Thanks

  12. #412
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    Quote Originally Posted by FedUpp View Post
    Question re: skills (not knowing because never spent any amount of time at these levels farming)...Is 34 Bluff,UMD, Dis Dev, Search, Spot etc.. enough at end game? Why do we pump up jump, tumble, heal? Thanks
    Quote Originally Posted by FedUpp View Post
    Also,...I assumed my previous build was very flawed partially because I took wep finesse. Do i still need this feat if using wraps only? Thanks
    1. That is max base skills for them it is not counting stat items and skill items. Bluff item would where all the time for improved feint trap skill items would switch to as needed umd should be fine with good Cha argument slotted. As for jump well that is always good to have, tumble should get high enough to back flip good for getting out of middle of mobs, heal will get you more pos spell power for Rejuvenation Cocoon, Renewal and light light light finisher from Fists of Light your main heals.

    2. Weapon finesse works with wraps and your dex will be higher than str you need 21 base dex for epic SA feat and that build is all about the SA, and it is taken as a monk feat and there is nothing else for you there... deflect arrows maybe but he did not have it in his build that I could see it looked like he got toughness there but I think that is a waste even if finesse would only get him +2 looking at his stats that is still better than toughness but you could go his way but I always try to improve builds I see. Sorry I should've said that so saying now but all else is as he has it from what I can see from the vid I paused it many, many times to get it right for you
    Last edited by Kentpb; 06-13-2016 at 11:17 PM.

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  13. 06-14-2016, 01:14 PM


  14. #413
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    Quote Originally Posted by Kentpb View Post
    1. That is max base skills for them it is not counting stat items and skill items. Bluff item would where all the time for improved feint trap skill items would switch to as needed umd should be fine with good Cha argument slotted. As for jump well that is always good to have, tumble should get high enough to back flip good for getting out of middle of mobs, heal will get you more pos spell power for Rejuvenation Cocoon, Renewal and light light light finisher from Fists of Light your main heals.

    2. Weapon finesse works with wraps and your dex will be higher than str you need 21 base dex for epic SA feat and that build is all about the SA, and it is taken as a monk feat and there is nothing else for you there... deflect arrows maybe but he did not have it in his build that I could see it looked like he got toughness there but I think that is a waste even if finesse would only get him +2 looking at his stats that is still better than toughness but you could go his way but I always try to improve builds I see. Sorry I should've said that so saying now but all else is as he has it from what I can see from the vid I paused it many, many times to get it right for you
    I see, thank you. So if this is a Dex/Wis based build why not dump the Str?

  15. #414
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    Quote Originally Posted by FedUpp View Post
    I see, thank you. So if this is a Dex/Wis based build why not dump the Str?
    your str is still your damage mod no way to move it to dex in this build but having dex to hit is still good because if no hit 0 damage

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  16. #415
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    Quote Originally Posted by Kentpb View Post
    your str is still your damage mod no way to move it to dex in this build but having dex to hit is still good because if no hit 0 damage
    When I equip my hand wraps it says "This item can use dex for damage" or something like that. If this is the case, and my ex is the higher of the stat and I can dedicate more resources to building one stat rather than 2. Wouldnt it make sense to just pump wisd and dex? Im a bit confused I think. Thank you

  17. #416
    Community Member Kentpb's Avatar
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    Default To FedUpp

    Quote Originally Posted by FedUpp View Post
    When I equip my hand wraps it says "This item can use dex for damage" or something like that. If this is the case, and my dex is the higher of the stat and I can dedicate more resources to building one stat rather than 2. Wouldn't it make sense to just pump wis and dex? I'm a bit confused I think. Thank you
    ? are you sure it dose not say "This item can use dex for Attack Mod" there is nothing in your build to let you use Dex for damage

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  18. #417
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    Quote Originally Posted by Kentpb View Post
    ? are you sure it dose not say "This item can use dex for Attack Mod" there is nothing in your build to let you use Dex for damage
    The exact wording is : "Dexterity to Damage: This weapon can use Dexterity for damage." Do you think its an oversight of the advanced ninja training? showing it converts dex to damage because it can be used while remaining centered but not taking into account that its not a piercing or slashing type weapon? Or Dagger in the back which clearly states that it does not apply to wraps but may be a tool tip bug? Wep finesse tool tip also says it is applied while "unarmed" arent wraps considered unarmed wep types? Thanks for helping me figure this out.

  19. #418
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    Quote Originally Posted by FedUpp View Post
    The exact wording is : "Dexterity to Damage: This weapon can use Dexterity for damage." Do you think its an oversight of the advanced ninja training? showing it converts dex to damage because it can be used while remaining centered but not taking into account that its not a piercing or slashing type weapon? Or Dagger in the back which clearly states that it does not apply to wraps but may be a tool tip bug? Wep finesse tool tip also says it is applied while "unarmed" arent wraps considered unarmed wep types? Thanks for helping me figure this out.

    I did some target dummy testing and, sure enough, with +6 dex gloves equipped I was doing anywhere from 8-17 damage, then switching them out for str +6 gloves the damage went to 10-20. So question answered... but mystery remains, as to why tool tip says dex to damage on any wrap I equip. Cheers.

  20. #419
    Community Member Kentpb's Avatar
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    Default To FedUpp

    Quote Originally Posted by FedUpp View Post
    I did some target dummy testing and, sure enough, with +6 dex gloves equipped I was doing anywhere from 8-17 damage, then switching them out for str +6 gloves the damage went to 10-20. So question answered... but mystery remains, as to why tool tip says dex to damage on any wrap I equip. Cheers.
    Well glad that is cleared up i even made up a mock up with a PDK with that build and I did not get that tooltip bug and was stumped would hate to think I could miss something like being able to get Dex to damage on that build

    On Arggo head of the "WoodShadows" guild looking for a laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here DDO Character Planner by Ordinary

  21. #420
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    Default Monk build

    Hello so pretty new, I kinda want to play a monk but am kinda worried about what people say about their viability. I play with 2 other people and currently we are running through our first lives, I am about to TR with them and really want to do a monk type build. I was thinking an unarmed monk would be pretty awesome but open to variant builds like INT based or shortsword, kama etc.

    I have a +5 supreme tome and it'll be a 34 point build and will have a bard past life (Doing a monte cristo type character atm). They are likely going to be playing a acrobat and a thf barbarian type character. So I think that going light monk for better synergy would be a good idea? But yeah basically I'd like to be pretty sturdy and work well in the trio but have the ability to solo, willing to sacrifice dps for that.

    Also been reading about possible Fighter/monk builds due to favored weapons, how viable are those also? I appreciate any insights.

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